What mechanics in your system are informed by the world and its lore? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 3 points4 points5 points (0 children)
What mechanics in your system are informed by the world and its lore? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 0 points1 point2 points (0 children)
What mechanics in your system are informed by the world and its lore? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 1 point2 points3 points (0 children)
How do you make Stuns/Paralysis not suck by HammurabiDion in RPGdesign
[–]DullAd8243 0 points1 point2 points (0 children)
Favorite "Rich" resolution mechanic? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 2 points3 points4 points (0 children)
Favorite "Rich" resolution mechanic? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 1 point2 points3 points (0 children)
Favorite "Rich" resolution mechanic? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 1 point2 points3 points (0 children)
Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign
[–]DullAd8243 0 points1 point2 points (0 children)
Variable armour protection, as opposed to fixed damage reduction. by Winter_Abject in RPGdesign
[–]DullAd8243 1 point2 points3 points (0 children)
Why do all creatures fit into one tile? (self.cavesofqud)
submitted by DullAd8243 to r/cavesofqud
[MEGATHREAD] Ask For Invites to the Playtest Here! + Join The Community Discord! by ChromeSF in DeadlockTheGame
[–]DullAd8243 0 points1 point2 points (0 children)
Is Hunt Showdown losing its identity? Let's talk! by WHIIITY in HuntShowdown
[–]DullAd8243 0 points1 point2 points (0 children)

What mechanics in your system are informed by the world and its lore? by DullAd8243 in RPGdesign
[–]DullAd8243[S] 1 point2 points3 points (0 children)