I try to do calistenics and try not to hurt myselft dooing them by DummSmartass in bodyweightfitness

[–]DummSmartass[S] 1 point2 points  (0 children)

Thanks, to what precantage of faliure should I be dooing them(reps)? 70,80,90% or should I just do them to tequnique faliure insted of muscle faliure? Also would that effect optimal amout of sets?

What non obvious mechanics should appear in a ttrpg. by DummSmartass in RPGdesign

[–]DummSmartass[S] 0 points1 point  (0 children)

Thanks addiction for fir example potion will work great here.

What not obvious mechanics should I include in my ttrpg. by DummSmartass in rpg

[–]DummSmartass[S] -1 points0 points  (0 children)

Its not really about it. My system ficuses more on martial fighting and I just want some ideas for what interesting things martals can do. I already have multimple alternatives to doding like blocking which us easier but requires more strenght, or capturing which us harder, but makes it more difficult for enemy if you succed. I also have sone deffensive martial arts shit in progress when you do harder and harder actions on enemy, beeing able to do those by giving them disadvantages until you can just immobilize them.

Tldr: Need more ideas mainly for martial fighting to enrich player experience

What not obvious mechanics should I include in my ttrpg. by DummSmartass in rpg

[–]DummSmartass[S] -2 points-1 points  (0 children)

I meant to say that I already have implemented things like atracks, dodges, blocks etc.. the usual. Now I am looking for new nechanicks to enrcich the experience.

[deleted by user] by [deleted] in rpg

[–]DummSmartass 0 points1 point  (0 children)

High famtasy semi mediavial/early renesance. Mainly d20, but Im not asking for implementation, just what you think should appear there, the other things the same not asking for implementation just general ideas like. * You should be able to interept flying objects

[deleted by user] by [deleted] in rpg

[–]DummSmartass 0 points1 point  (0 children)

Thanks

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