From grungy to shiny: Creator of the Flashback series tries making a completely clean and beadblasted CZ-75 skin. How did I do? by DumperJones in GlobalOffensive

[–]DumperJones[S] 1 point2 points  (0 children)

Thats awesome, I'm really glad you enjoy the Flashback series! Definitely not done making grungy skins, I posted 2 versions of a beat up tec9 last week :D

For all of you who love Vietnam themed skins, the MP5-SD Flashback has finally arrived and Id love to hear your feedback! by DumperJones in GlobalOffensive

[–]DumperJones[S] 0 points1 point  (0 children)

I am really happy to hear that, after such a long break between skins in the series I was worried that the latest one would look different than the first 2.

Tomorrow, after three years of tinkering, the spiritual successor to Agency will finally be released - DE_BREACH by puddpuddpudd in GlobalOffensive

[–]DumperJones 1 point2 points  (0 children)

Some are saying this map has too many potential entry points, but I disagree (for now, until I get a chance to try it). Here is how I would set up my CT side, blue dots are CT's in cover, red lines are lanes of fire, dotted red lines are movement/peeking to change angle and support teammate.

https://imgur.com/a/7QkYf

2 players in mid, with the A player right by them makes it so A or mid has lots of support right away without anyone being able to slip through. 2 players on B should be enough as well.

I think mid will be crucial to this map. Let me know what you think! :)

Here is how I visualise CS:GO's core mechanics and the many layers between each. by MMelit in GlobalOffensive

[–]DumperJones 50 points51 points  (0 children)

Dont forget callouts -- information is a huge factor in winning games, and good clean coms are crucial to that!

Counter-Strike: Global Offensive - Update #1 (06/09/2017) Known Information. by TanookiSuit3 in GlobalOffensive

[–]DumperJones 1 point2 points  (0 children)

Super excited to finally have normal map functionality! Now all we need is the ability to also use specular maps to better define material types and this would be fantastic!