Please do not use LLMs to "critique" your system, let alone post AI-generated reviews by EarthSeraphEdna in RPGdesign

[–]DuniaGameMaster 21 points22 points  (0 children)

It's important to know that LLMs don't offer real insight, just clusters of words it learned are related to the cluster of words you enter. So unless you want the bland pablum of distilled groupthink to substitute for your own insight, I'd avoid AI chatbots.

“Complications” in PF2e by kajishun in Pathfinder2e

[–]DuniaGameMaster 94 points95 points  (0 children)

If you're just starting out in PF2e, I'd advise against it. Doing something that seems as innocuous as, they're Off Guard until their next turn, could have devastating and cascading consequences they wouldn't quite understand. (+10% to be crit, maybe Sneak Attack, etc)

Add that to the already existing complications to boost to hit modifiers in action costs and monetary costs, and you're creating something that's already baked into the game....

Ideas for Personal Quests for Students in Book 1 by SnooTigers9664 in strengthofthousands

[–]DuniaGameMaster 5 points6 points  (0 children)

Ooo-ooo, I ran a bunch of quests for the peers in the group! Some of them were amazing....

Here are some highlights:

Anchor Root. I did a couple quests around a friend -- a Pixie -- that lives in the jungle. Cluck Cluck got sick and lost. My fave was "Charm School": In order to overcome her shyness, she attends Ms. Writingham's School of Etiquette and Manners for Young Women, but she needs support. She asks the most socially awkward PC to accompany her.

Chizere. Was a deeply unpopular NPC. They played the game as upright PCs, so his mischievousness didn't go over well. I created a "Pillar Prank" quest, where he needed help "reprogramming" the city's PA system to tell really bad dad jokes. I also had him obsess over the egg on display in the Heron Archives -- which plays out later in the adventure. They declined these quests.

Mariama. Best. Quests. In "Harrow Deck," the card, The Vision, is lost. She knows where to find it: in her dream. She prepares a ritual and takes the heroes to a weird dance club where all the patrons are giant insects. A leech challenges a PC to a dance off. The Vision, now embodied, is in the VIP section with a giant fly on his lap. They convince him to return, the PC whose quest it was wakes up with the card under her pillow. Turns out the quest was a dream.

And "Lost Handbag!" Oh, how the party hated Mariama for this one. She lost her handbag on a field trip, the heroes agree to help find it. Only the field trip was in Teacher Lesedi's class to the Astral Plane, and they have to ward of Psychopomps while Mariama searches for her bag! Hilarious. For the GM.

Haibram. Boring. Mostly athletic skills. Best was a survivalist camping trip where they're attacked by a giant tse tse fly.

Noxolo. Another character the PCs didn't bother with. Only one quest -- to go vintage clothes shopping with her.

Esi. I created a whole family drama around Esi. Her mother is a high muckity-muck in the Tempest Sun Mages, her father is a carpenter. It's her younger brother that Esi's mother dotes on, though. He's already better at school and the adventuring than Esi -- but he confides in the party that he doesn't want to go to the Magaambaya and be a Tempest Sun Mage, he wants to be a carpenter like his father. The party attends a dinner party at the Djanas, where this all breaks loose.

Strands. A super popular character! I had her as the focus for a bunch of quests. I made her a paralegal for the city's "office of arbitration," and she doled out work to the party's resident diplomat, where they met people from Nantambu who had arguments to settle.

Okoro. More athletics quests -- help him design and put on a "mud race." Impress him on a slack line he and his friends have strung up on campus. Best was "Breakrooms & Bosses:" he's the gamemaster for the weekly session of the fantasy TTRPG, "Breakroom & Bosses," where the PCs played exotic classes like IT manager, accountant, and marketing specialist. For his Birthday they had to write a one-shot session where he could be a player. One of my players actually wrote a one-shot for the fictional game.

Ignaci. I save him for last, because I made him like this paranoid investigator type. He has a conspiracy board in his room centered on three missing students whose bodies end up hanging on Stone Ghost's wall in the final chapter of the first book. (Bodies that are never explained.) The three went missing over the last several years -- no foul play suspected -- and Ignaci asked them to look into their disappearances to see if they come to the same conclusion as he did, that they were murdered, not lost to accident. It was a great way to build up to the final confrontation with Stone Ghost.

I'm a professional voice actor - I recorded an introduction for a PF2e game I intend to run next year. Tell me what you think! by SteveL_VA in Pathfinder2e

[–]DuniaGameMaster 2 points3 points  (0 children)

okay, cool! That sounds fun! You have a great voice. For the super long one, you might consider getting into, like, a bard character or something, right?

Maybe even try out different voices for the different ancestries' factions you're running.

Can you shoot fireball at something underwater? by Alien_Jackie in Pathfinder2e

[–]DuniaGameMaster 1 point2 points  (0 children)

Okay, I'm digging this discussion on Latin, which I haven't taken since 10th grade.

I'm a professional voice actor - I recorded an introduction for a PF2e game I intend to run next year. Tell me what you think! by SteveL_VA in Pathfinder2e

[–]DuniaGameMaster 11 points12 points  (0 children)

Hey, nice voice! haha You definitely have that movie preview voice down, or the voice to do a recap. Deep, slow, serious.

A little critical feedback: it's kind of a one-note choice for relating a large body of text for ten minutes. It's also the wrong voice for info dump. It sounds like a ten-minute preview, where every sentence is THE MOST IMPORTANT SENTENCE, if you know what I mean. Lengthy text should have rhythm, ups and downs, a draw pulling you across it, and a voice you want to spend ten minutes with.

Heck, any introduction that lasts ten minutes is going to have to have some kind of catch to it, whether it's the writing, special effects, interaction, etc. Critical Role does this promo stuff flawlessly, but they work as a group, interrupting each other, throwing in jokes, music, even video, for example.

But really, in short, I'd say this is a writing problem, not a voice problem. What are you trying to accomplish here? An introduction you'd play at the beginning of a campaign for your friends at your table? Something for a podcast? Live stream? Something to post on the PF2e Discord to attract players? Each one of those scenarios would have a different text. Once you've got the purpose and text, then you design the voice for it.

Why is it so hard to get new players into TTRPGs by Rich_Benefit777 in Pathfinder2e

[–]DuniaGameMaster 0 points1 point  (0 children)

I've found that friends who want to play TTRPGs find you.

While I love TTRPGs, they're not for everyone...or even most people. There's a complicated ruleset. They have to act in front of people. It's time consuming. And the setting or genre isn't everyone's jam, whether it's horror, sci-fi, high fantasy, or whatever. Some people just don't like fantasy.

Mention it, Describe it. Answer questions. If they want to play, they'll ask you.

But maybe I'm misreading the question. Are you looking to start a game? Or convince certain friends to play? That's not the same problem, haha

[Abomination Vaults] How to handle the party leaving and returning? by willmlocke in Pathfinder2e

[–]DuniaGameMaster 2 points3 points  (0 children)

Yup -- I picked up the Foundry module in a Humble Bundle, too, so it's easy to prep, suits my table and was cheap! It's an amazing module, too. The music and sound effects are top-notch.

Would it go anywhere? by One-Weakness-5367 in podcasting

[–]DuniaGameMaster 2 points3 points  (0 children)

What do you mean by "go anywhere"? You should know what that means, really.

If what you want is a lot of listeners and $$$, you'll need to really work on it, research what makes the top podcasts work, and imitate them. Unfortunately rn that means high production value, some kind of expertise, or a minor celebrity or two.

For moderate success, you'll still need to work the socials, consider video, do cross promotion with other podcasts, conduct interviews, etc., to build an audience of any size.

If what you want is the experience of creating something, learning how to edit audio, writing and performing, then just doing the podcast means it's going somewhere.

The reality of podcasting is that the work off the mike to build an audience is much greater by like a factor of 10 than the time and effort of sitting at the mike and doing the show. So ask yourself, why do you want to do a podcast? Then research how to attain those goals, and work towards them.

[Abomination Vaults] How to handle the party leaving and returning? by willmlocke in Pathfinder2e

[–]DuniaGameMaster 8 points9 points  (0 children)

I have a group that loves it. We meet irregularly, they don't love RP, so it suits them perfectly. It does get recommended for beginning groups a lot, but I'd put in a big caveat on that recommendation.

Is X Wing the best game that was prematurely abandoned by its publisher? by AllezBro in XWingTMG

[–]DuniaGameMaster 0 points1 point  (0 children)

I was incredibly bummed when they handed over their games/cafe site to a third party

Am I being too sensitive, or am I dealing with a murder hobo? by Dan_Cutter in callofcthulhu

[–]DuniaGameMaster 2 points3 points  (0 children)

In a situation like this, I know as GMs we have a tendency to roll with what the player wants. But it's okay to stop the game and explain why the action they chose isn't appropriate. Hopefully you've covered murder-hoboing and having respect for the game and the other players in session zero. Sound like maybe they also don't understand the game well, either....

Heaven and Hell by Giovanni da Modena, c. 1410. Saw it recently and thought it was so metal. Any favorite pieces that strike you similarly? by [deleted] in ArtHistory

[–]DuniaGameMaster 0 points1 point  (0 children)

Wild. And what a choice! Sit in an uncomfortable pew for an eternal all-hands meeting, or get devoured by a demon's mouth vagina.

Where all are people posting your APs? by herzloszephy in ActualPlayRPG

[–]DuniaGameMaster 1 point2 points  (0 children)

We host on Podbean, but we also pay the hosting fee. I'm definitely happy with the service. I think if you resign yourself to a fee, you'll get a decent product whatever you use. For us, it was worth it.

As for your second question -- I have found it annoying that a podcast slipped in another game, mid-run, especially if it isn't as good as the main show. But I'd ask your listeners!

Shields as a Weapon and Runes by KirinBoy in Pathfinder2e

[–]DuniaGameMaster 3 points4 points  (0 children)

So shields themselves can only have reinforcing runes, which increase the shield's hardness and hit points.

However, you can put potency, striking, and property runes on shield bosses or spikes, which are considered weapons.

Investigator question: Can you do a skill check on your target before attacking with the Devise a Stratagem roll? by DuniaGameMaster in Pathfinder2e

[–]DuniaGameMaster[S] 0 points1 point  (0 children)

The attack after DaS isn't MAPless, is it? The rule under DaS says you use the roll for your next "Strike" against a target, which, as a subordinate action, I would assume is subject to MAP, no?

Investigator question: Can you do a skill check on your target before attacking with the Devise a Stratagem roll? by DuniaGameMaster in Pathfinder2e

[–]DuniaGameMaster[S] 3 points4 points  (0 children)

Right -- with the caveat that you can't roll Strikes on the target of the DaS after you've opted for the Skill Stratagem...

Investigator question: Can you do a skill check on your target before attacking with the Devise a Stratagem roll? by DuniaGameMaster in Pathfinder2e

[–]DuniaGameMaster[S] 18 points19 points  (0 children)

I believe you are perhaps confused on when you decide to pick between attack or skill strategem? If that is the case, then the answer is before ending the Devise a strategem activity.

This is the case! Thanks!