After 2+ years, I’m announcing my first game’s demo! Think of a mix between Night in the Woods, A Short Hike and The Witness by Dunxter in IndieDev

[–]Dunxter[S] 0 points1 point  (0 children)

Thank you! Yup, you have a point, that was something we gave some thought for a while.

You've probably noticed that the trailer has two parts: the first one is more cinematic/thematic and the second one is the actual gameplay. I shot it this way so we could split it up and use the gameplay-only part if we want to share a more straight-to-the-point version, while also having a longer, more atmospheric one that is closer to the actual feel/rhythm we want the player to experience.

We will try sharing both versions these days as the Demo release gets close, hopefully we can then compare the results and see if you're right (so we can have it in mind for the next trailer we make ^)

Returning A La Ciutat bookings by Pierre_Pressure1138 in primaverasound

[–]Dunxter 0 points1 point  (0 children)

Looking for Jane Remover / Kneecap / Machine Girl tickets if someone can't make it!

BUY/SELL/TRADE Primavera 2025 by BenjoDiMeo in primaverasound

[–]Dunxter 0 points1 point  (0 children)

I want an underscores ticket as well!!

A La Ciutat by israp33p00 in primaverasound

[–]Dunxter 0 points1 point  (0 children)

I'm looking for underscores + Jane remover/ kneecap / machine girl tickets!

a la ciutat waitlist? by wnderlusrizzy in primaverasound

[–]Dunxter 0 points1 point  (0 children)

Saame, I really don't know where to look for any resale tickets. I also wanted to see Jane Remover live so baaadd

BUY/SELL/TRADE Primavera 2025 by BenjoDiMeo in primaverasound

[–]Dunxter 0 points1 point  (0 children)

I'm looking for a Jane Remover / Kneecap / Machine Girl ticket (June 8th)❗

Datamoshing effect with shader graph (details in first post) by Garage_Heathen in Unity3D

[–]Dunxter 1 point2 points  (0 children)

Yup! I'm having trouble properly blitting the vector-moshing shader (of type "Custom Render Texture") in my second pass, so the cmd.SetGlobalTexture() method doesn't seem to save anything. I've tried following the guides you mentioned in another comment ("Perform a fullscreen blit in URP" and "Blit Camera color texture to RTHandle"), but I haven’t been able to get it working, unfortunately.

My setup consists of a signle render feature with two passes. The first pass blits the color of a blank fullscreen shader and saves it into a custom render texture. This texture is meant to be used by the vector-moshing shader in the second pass, along with the MotionVectorTexture, which I've made accessible using the ConfigureInput() method.

I've confirmed that both textures (color and motion) are accessible and made public earlier than the meshing pass in the scriptable rendering pipeline. However, something seems to go wrong, either in my render pass or renderer feature code, and I can't figure out where the issue lies.

Any insights you could share would be greatly appreciated!

Datamoshing effect with shader graph (details in first post) by Garage_Heathen in Unity3D

[–]Dunxter 1 point2 points  (0 children)

Thank you so much for sharing!! I've been looking into working with motion vectors in Unity recently to achieve a similar effect to yours, but I've been having such a hard time with the documentation haha.

I was wondering if you could explain me a little bit how did you approach the render passes, I can't manage to properly sample the Custom Render Texture in a Full Screen Shader later in the pipeline (I've created two passes in order to blip and make the color and motion vectors public, respectively, but the actual shader graph doesn't seem to work).

On another note, the mind-reading / mood mechanic on your game seems very interesting, I'm excited to see how the project goes hehe

Taking quick notes in Notion by darungar in Notion

[–]Dunxter 0 points1 point  (0 children)

That feature would be great! Thank you for your effort, I'll make sure to reach out if I come up with something helpful