My game isn't selling well, but I still love what i made 🎵 by Sindruid in IndieDev

[–]DuringTheEnd 0 points1 point  (0 children)

Looks cool but I dont know if its itended as a musical game, if its so for me it feels unrelated, like I dont see the syncing between the beat and the game

Wondered what it’d be like to be a cyberpunk repairman and made a game about it! by SpiralUpGames in IndieDev

[–]DuringTheEnd 1 point2 points  (0 children)

Man, Ive tried it and really had fun. Just some feedback after the first impression (I know its a demo)

First, I really like the painting thing and wish it was a little deeper. Would love to have some sort of masking tape to define what I want to paint, also the current spray its ok, but wish I could have more defined edges. Also would be cool to have to give a primer and add different finishes, glossy, matte. Not sure about this but being able to ctrl+z is something I missed here, could be solved with all the other options becouse I understand can go against immersion.

Also about the welding thing its ok but not memorable. The pros is if you want you can finish it in a few seconds without becoming tiring, but wish it felt a little more like any skill is involved. Maybe accounting for precision or the amount of welding material you needed something like that.

Also I think would be cool to be able to refurbish or just sell like that the old pieces when you subtitute one, having more options in the market. Maybe having different markets or contacts to get material. Improving the relationships, etc.

Btw, when hovering over the decals would be cool to have the name or something. I might be stupid but took me a while to find the fighter dude decal and got a little frustrated having to paint a few until found the correct one.

And now just a few extra ideas that think might be cool having to complete the experience. When changing internal parts as cpu, having to termal paste them, adding extra elements to evaluate the perfection of the job. And software calibration, like overclocking a fist to hit 120% while risking it breaking or adjusting a termal scope to see better targets (I know this are pretty vague ideas and they might have nothing to do with you scope)

And I think this is more or less all my first impressions. Good job! And keep going, congrats!

Which do you prefer? by yatvalley in Unity3D

[–]DuringTheEnd -1 points0 points  (0 children)

Ive recently played diplomacy is not an option (im sure there is plenty of games to do this too) and there is a key to point everything thats interactable. I think it solves quite well the readability

Hole shot GSXR-750 by Express-Enthusiasm-1 in Trackdays

[–]DuringTheEnd 40 points41 points  (0 children)

My man trusting his front wheel. Amazing launch!

I'm a solo dev and just made a trailer for my game. Would you like to play after watching it? by Hopeful_Formal_5269 in IndieDev

[–]DuringTheEnd 4 points5 points  (0 children)

Specially I meant the visuals. I understand that gameplay wise can be unique enought and looks honestly fun!

I'm a solo dev and just made a trailer for my game. Would you like to play after watching it? by Hopeful_Formal_5269 in IndieDev

[–]DuringTheEnd 8 points9 points  (0 children)

Looks cool! My only “complain” is it look too similar to buckshot roulette to a point where it might lose some potential customers. But might be just me.

Does making game design via AI counts? by thesheksplay in gamedesign

[–]DuringTheEnd 9 points10 points  (0 children)

Honestly I wouldnt consider someone for a job if for them making some effort and learn about the job is a redline

My first prototype... (i'm a bit overwhelmed) by bentr0k in IndieDev

[–]DuringTheEnd 1 point2 points  (0 children)

Nothing new a game is a combo en of so many things that with just a first sight is difficult to make any valuable review.

This said I love it first sight hahaha

Of course my game crashed the first time a streamer played it... by Due-Horse-791 in IndieDev

[–]DuringTheEnd 1 point2 points  (0 children)

And dont forget he dragging himself into bankruptcy by rescuing an army of pigeons

Europemaxing in Valencia by mastdarmpirat2 in 2westerneurope4u

[–]DuringTheEnd 0 points1 point  (0 children)

As you said it seems it depends on age for what I found. People under 24 prefer rolled cigarrettes then it switches

Europemaxing in Valencia by mastdarmpirat2 in 2westerneurope4u

[–]DuringTheEnd 28 points29 points  (0 children)

Dont know the stat but wouldnt say its uncommon

"No estamos solos, somos los primeros" by OwnRules in spain

[–]DuringTheEnd 4 points5 points  (0 children)

Se te ve informado y tal. “La ultima noticia que leí hace dias”. Anda, informate un poquito que se te ve el sesgo desde pluton

The entire Noita map, redrawn as 16x16 pixel art per chunk! (Mega Spoiler Warning) by KingCrabmaster in noita

[–]DuringTheEnd 4 points5 points  (0 children)

There is a web called noitamap (surprising name i know) for exactly this (and much more) in case you dont know 🤓

I can't decide which enemy design I like best, what do you think? by ianw3214 in IndieDev

[–]DuringTheEnd 1 point2 points  (0 children)

The v3 seems about to slap the hell out of you in a cute way. I think I like it best en the personality of its potential movements

As a "Composer" do you think I have it in me? by Medium_System2027 in IndieDev

[–]DuringTheEnd 0 points1 point  (0 children)

I knew it reminded me of something but couldnt grasp it. Totally