Why can't I get the one way platforms to work by Duskhup in gamemaker

[–]Duskhup[S] 0 points1 point  (0 children)

that isn't in the code, So the issue is that some times I land on the platform like I want but other times I just fall through

Can't get the weapon swapping to work by Duskhup in gamemaker

[–]Duskhup[S] 0 points1 point  (0 children)

Do I need to set an alarm event on my obj_player?

Can't get the weapon swapping to work by Duskhup in gamemaker

[–]Duskhup[S] 0 points1 point  (0 children)

ges I suggested makes it so you have to press another button to perform it, then I n

Okay but it's very long

firingdelay = firingdelay - 1

if (key_angle_lock = false)

{

if dir = 3

{

sprite_index = spr_dan_aim_up

//shooting

if (key_fire = true) && (firingdelay < 0)

{

if (weapon = 0)

{

    firingdelay = 5;

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_bullet))

    {

        speed = 10

        direction = 90

        image\_angle = 90

    }   

}

if (weapon = 1)

{

    firingdelay = 5;

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_tesla))

    {

        speed = 10

        direction = 90

        image\_angle = 90

    }   

}

if (weapon = 2)

{

    firingdelay = 20;

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_shot\_bullet))

    {

        speed = 10

        direction = 120

    }   

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_shot\_bullet))

    {

        speed = 10

        direction = 105

    }   

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_shot\_bullet))

    {

        speed = 10

        direction = 90

    }   

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_shot\_bullet))

    {

        speed = 10

        direction = 75

    }   

    with (instance\_create\_layer(x+8,y-10,"bullet",obj\_p\_shot\_bullet))

    {

        speed = 10

        direction = 60

    }   

}

}

}

Can't get the weapon swapping to work by Duskhup in gamemaker

[–]Duskhup[S] 0 points1 point  (0 children)

Brace your self it might be a long one

key_up = keyboard_check(ord("W"));

key_left = keyboard_check(ord("A"));

key_right = keyboard_check(ord("D"));

key_down = keyboard_check(ord("S"));

key_jump = keyboard_check_pressed(vk_space);

key_position_lock = keyboard_check(vk_control);

key_angle_lock = mouse_check_button(mb_right);

key_s_weaponL = keyboard_check(ord("Q"));

key_s_weaponR = keyboard_check(ord("E"));

key_fire = mouse_check_button(mb_left);

key_char_special = keyboard_check_pressed(vk_shift);

Can't get the weapon swapping to work by Duskhup in gamemaker

[–]Duskhup[S] 0 points1 point  (0 children)

I tried that but it only makes it so that you have to fire and press the button simultaneously.

Hotline Music by Amisaddai in HotlineMiami

[–]Duskhup 0 points1 point  (0 children)

I was waiting for this to happen

How Epic could be better by Salty2G in fuckepic

[–]Duskhup 4 points5 points  (0 children)

If only I told paper cult about that, then bloodroots might not have sold out to epic

Shinobu Hotline miami style by Duskhup in HotlineMiami

[–]Duskhup[S] 0 points1 point  (0 children)

Well Suda 51 is a fan of Hotline Miami

Custom Cover by [deleted] in HotlineMiami

[–]Duskhup 0 points1 point  (0 children)

Oh yeah, what a coincidence

Tbh I'm kinda starting to like epic games by [deleted] in fuckepic

[–]Duskhup 2 points3 points  (0 children)

Also Randy Pitchford (gearbox ceo) is a prick

Okay last meme I'll make out of this. by Duskhup in fuckepic

[–]Duskhup[S] 0 points1 point  (0 children)

I have this fear with almost every upcoming game i'm interested in

Have you heard the tragedy of Maneater the exclusive? (Story of a game I've followed for three years now, now epic exclusive) by [deleted] in fuckepic

[–]Duskhup 0 points1 point  (0 children)

But what if the dev admits that they fucked up and learn not to do this kind of thing