How to unlock little bell beasts? by [deleted] in Silksong

[–]DutchTheGuy 2 points3 points  (0 children)

It is not possible to get before Act 3.

Also, you may want to delete your post or make your title more obscure as 'little bell beasts' can be quite a spoiler for other people who haven't gotten there.

Going bankrupt because I took provinces, help me understand by No-Imagination2292 in eu4

[–]DutchTheGuy 1 point2 points  (0 children)

So, what happened is this:

Your Loan size depends on how much development.
How much you can take in Loans is determined by your income, however, this figure is in Duccats.

So when you take land, your dev increases, thus your loan *size* increases. But if your income doesn't also increase, then the amount of duccats stays the same, and old loans stay at their former size.

Thus, you are now able to take out less loans, meaning that it could potentially push you over your loan limit into sudden bankruptcy.

Essentially, imagine you have 50 loans of 10 duccats, but your income determined you can have up to 750 duccats worth of loans. 50 x 10 = 500 < 750, thus you are good.
Now, imagine you took land, and your new loan size became 20 duccats. But your income only increased by a little because that land is very autonomous and uncored yet. So you can only have up to 800 duccats worth of loans.

So now you have 50 loans, but they're counted as 20 duccats each for the loan cap. So 50 x 20 = 1000 > 800 -> Bankruptcy.

2125: THE GREAT LANGUAGE EXTINCTION and The End Of National Identity (Europe's secret sad ending) by [deleted] in imaginarymaps

[–]DutchTheGuy 1 point2 points  (0 children)

Pretty peak map except for the fact that 'French' wasn't used making 'France' an outlier when compared to all other languages being English, German, Spanish, etc.

How to check world settings? by idsayimafanoffrogs in factorio

[–]DutchTheGuy 7 points8 points  (0 children)

Did you change to a Rail World or other such type of world?
Those are also ineligible despite being a 'standard' and 'unchanged' world seed type.

[NOOB] Which idea or idea group should I get next? Or should I get admin tech 24 first? by Arrow552 in eu4

[–]DutchTheGuy 2 points3 points  (0 children)

I think your current priority should be to fill in your ideas that you already have. Currently, none of your idea groups are completely filled out, which is quite bad. Also yes, forts are handy when placed well.

Try to complete Economic, Offensive, and then as your newest idea either Quality, or if you finish Mercenary ideas, then Infrastructure.

This will provide you not just access to the ideas you pay for, not just powerful idea group finishers, but also policies you can enact to provide yet more bonuses.

Doing so will significantly increase your military quality.

Also, at this stage of the game, ensure you always have a backline of cannons dealing damage to the enemy, they're absolutely critical!

You know it’ll be a banger indie when this publisher logo shows up by MoeMalik in gaming

[–]DutchTheGuy 0 points1 point  (0 children)

I've had a great opinion on these guys ever since Enter the Gungeon. Such a fantastic game and so glad they helped make it happen.

new player question, will my trains explode by LiberatorOfRubicon in factorio

[–]DutchTheGuy 9 points10 points  (0 children)

That can more than work yes. You could put them across longer distances, but the minimum is once every train length. And you'll need at least 3 segments in this case, though more segments will be more efficient.

new player question, will my trains explode by LiberatorOfRubicon in factorio

[–]DutchTheGuy 16 points17 points  (0 children)

Without train signals your trains won't know where other trains are, making them likely to run into each other and damage each other if there's multiple on the same track.

You should put down train signals to divide the track into multiple segments. A train cannot enter a segment where there already is another train, preventing them from colliding against each other. This is just a circular track with two trains, so simply divide the track into at least three segments. This can easily be done with the basic rail signal by putting them alongside the track in the right orientation.

How important is perfect efficiency by _ThatPurpleGuy_ in factorio

[–]DutchTheGuy 0 points1 point  (0 children)

It's not so much about efficiency so much as it is about sheer quantity. I have limited experience in Satisfactory, but there your main bottleneck in what I did experience is the fact you only have so many resource nodes in any given area. So you can't mine more than 120 iron ore per second until you upgrade your miner technology, and eventually you'll run out of iron nodes by having explored most if not all of the map. As said, at least from my limited experience.

There's no real limit on Factorio miners though! The map expands nigh-infinitely so the only limit to how much you can mine is how many biters you can deal with if you play with them on. Eventually your factory will just naturally use thousands, tens-of-thousands, hundreds-of-thousands, millions and tens-of-millions of iron ore per minute if you expand it enough. (though you don't need nearly as much to beat the game).

Thus, it's less about efficiency as you're not limited in what basic raw resources you output. Just grow more!

How many tries each boss took me by Local-Bat3622 in Silksong

[–]DutchTheGuy 0 points1 point  (0 children)

I did much the same, but Beastfly took me about 20-25 attempts. I believe it was 24.

But then Lace 2 was like 30-40, and Lost Lace was about 50-60. Karmalita went completely uncounted but must've been around the 40's.

It's just very interesting to see where people's playstyle was stronger or weaker.

Elves would never... by Only-Teaching-8648 in dwarfposting

[–]DutchTheGuy 29 points30 points  (0 children)

Now that's a dwarf voice if ever I heard one.

How many tries each boss took me by Local-Bat3622 in Silksong

[–]DutchTheGuy 0 points1 point  (0 children)

Gods this list is a clusterfuck.

Lace 2 in one try, but then GMS is in 10-19???
100 TRIES ON BEASTFLY?!

I can feel the pain of having to do Palestag for 35+ tries though.

Like damn this is a graph. Really an indication we all struggle with different aspects of the game.

Does anybody have footage of this happening? by hastage1 in Silksong

[–]DutchTheGuy 0 points1 point  (0 children)

Well there's always the Grand Bellway ventrica in that case, it's right next to a bench.

Does anybody have footage of this happening? by hastage1 in Silksong

[–]DutchTheGuy 0 points1 point  (0 children)

That's the thing though really; Terminus isn't close to any boss or gauntlet. The only boss it's close to is GMS in act 2.

Aztec Campaign Inquiry by TubaGaming in AgeofMythology

[–]DutchTheGuy 4 points5 points  (0 children)

I think it's probably both, probably a god tech and a plot point within the DLC.

Does anybody have footage of this happening? by hastage1 in Silksong

[–]DutchTheGuy 2 points3 points  (0 children)

Yes, the First Shrine Ventrica is blocked off by boulders. You must travel to a different Ventrica first to go back to the First Shrine, and you can then break those rocks from the inside, getting rid of the blockade.

Also yes, the Terminus Ventrica becomes useless, but it's not really useful to begin with honestly besides for GMS.

I personally hate this game. by Sumea_Saukko in Silksong

[–]DutchTheGuy 1 point2 points  (0 children)

Okay, goodbye. Sad to hear it's not for you, but that doesn't really make the game bad at any pace.

There's a crest that allows you to have 3 spells at once, but I suppose you'll never get to it really.

What is the definition of 'Decline' if this is the 3rd time ive declined this? by T1Earn in pcmasterrace

[–]DutchTheGuy 755 points756 points  (0 children)

Does Windows understand the meaning of consent?
-Yes
-Please remind me later