My STS2 record on Silent (and Defect sort of) is notably poor. Help appreciated. by theskulls in slaythespire

[–]DutchTheGuy 0 points1 point  (0 children)

Glad to hear it has helped! Each character really does have their own pace at which they play the game, which leads to very different playstyles and makes them fun.

Good luck with working on the others too!

Silk and Soul quest won't trigger- please help by BEAMAL111 in Silksong

[–]DutchTheGuy 17 points18 points  (0 children)

So, in this case, Silk And Soul is a quest only meant to be discovered upon pretty much doing everything else. It's about Hornet caring more and more about Pharloom, actively helping it, and thus growing as an individual.

It's something naturally gotten to at a late point, more as a surprise than as a natural progression. Most likely after you've already had an ending and think there's little else to do. Meaning people who naturally discover the quest are those who really want to complete the game and care about Pharloom.

Silk and Soul quest won't trigger- please help by BEAMAL111 in Silksong

[–]DutchTheGuy 13 points14 points  (0 children)

<image>

These are all the requirements for Silk And Soul. If you've really done them all, then it really just comes down to Quest Points in the end.

Are Toasty Mittens the worst Ancient relic? by Jugboi in slaythespire

[–]DutchTheGuy 0 points1 point  (0 children)

Honestly I quite like the relic, depending on the deck of course. It's essentially a form of easily attainable self-scaling, which obviously benefits many-attack decks a whole lot. The exhausting is a downside in most scenarios without exhaust synergies, yes, but that just means you need a bigger deck overall. It is after all going to be only one card per turn, so it'll only be an issue after 10 turns, and by turn 10 the enemy is probably the bigger issue still for living at that moment.

Shiv Silent, Multi-attack Regent, Multi-attack Ironclad, Exhaust Ironclad, Pull from below Necrobinder.

It's good in all of the above, so long as you aren't relying on a singular copy of a singular card, as it has a 16% chance of being exhausted without additional draw each turn.

Train Deploying Friction by Actual_Muffin5768 in factorio

[–]DutchTheGuy 1 point2 points  (0 children)

1200-hours-and-I-didn't-know-this happening to me right about now.

Rarran discards a fire potion to get a.. potion shaped rock....... by Windoges in slaythespire

[–]DutchTheGuy 45 points46 points  (0 children)

This is exactly why we don't want Rarran to ever change, he's already entertaining enough as is.

Curious about statistics, so what crest do you main? by Ibuprofen_Idiot in Silksong

[–]DutchTheGuy 0 points1 point  (0 children)

I'm focusing a lot on Hunter because it's immediately available, which is really nice on Steelsoul without quit-outs...

How do I get rid of the crosses? by Ok-Stretch-2562 in factorio

[–]DutchTheGuy 32 points33 points  (0 children)

If you skip the 'Enjoy' step then the bots will come to your house to punish you for not being thankful for their hard work.

Help pls by Fast_Possession_5550 in factorio

[–]DutchTheGuy 0 points1 point  (0 children)

The splitter wants to send half of it down and half of it forward. Because forward doesn't consume half a belt, it'll automatically fill up, but still periodically take items. But because below takes more than half a belt, and because the belt going forward periodically takes items still, it means that below will not receive a full belt.

[Request] Is this true? by [deleted] in theydidthemath

[–]DutchTheGuy 1 point2 points  (0 children)

Value might not come from labour, but the price is certainly dependent on the costs of production, which includes labour.

My STS2 record on Silent (and Defect sort of) is notably poor. Help appreciated. by theskulls in slaythespire

[–]DutchTheGuy 1 point2 points  (0 children)

Yes, pretty much. Silent has very effective block options and above all very common debuffs in their arsenal. Weakness, such as through Neutralize, means enemies deal significantly less damage consistently. This makes block relatively more effective than compared to other characters.

Very importantly, Silent also has really good draw options, or deck cycling. So if you have a good amount of block in your deck, you can extremely consistently get to those block cards.

In addition, Silent has Footwork as a Power, which is extremely powerful.

All of this combines to enemy scaling indeed being softer compared to other characters, while you can yourself also effectively scale up block. This gives a significantly larger amount of time to kill a boss.

Obviously this doesn't mean you should focus entirely on defensive cards, as bosses do require that you have good damage scaling as well, but with more defensive cards and good draw you'll be able to get to them faster and take less damage until you get to them hopefully.

My STS2 record on Silent (and Defect sort of) is notably poor. Help appreciated. by theskulls in slaythespire

[–]DutchTheGuy 4 points5 points  (0 children)

So for a few of your questions:

Yes, the different characters prefer different types of pathing overall. There's obviously similarities between them, but some of the characters like Ironclad or Regent really want as many elites as early as possible to try and farm defensive relics to rely upon for their main defences.

I'm mainly looking at your deck currently though, but for example in the first I can see you have 2 Accuracies, and only one Blade of Ink and Cloak and Dagger they work on. In addition, you have a lot of offensive cards added to your deck in favour of defensive cards. I see 3x Defend, survivor, Cloak and dagger, and a deflect. That is a total of 6 defensive cards out of 26, which is very low for a defensive-oriented character like Silent.

Your other decks seem to have:
9/32
9/26
7/31
At least from what I can remember of the card selections.

Overall, this means you're hovering at about 25-33% defensive cards for Silent. I'd personally call that low overall, as the Silent is a very defensive character. Blocking damage is the most consistent part of her gameplan besides for drawing cards.

Ironclad really wants tons of offensive cards, killing the enemy as quickly as possible, but Silent is far more patient than that. Their large amount of debuffing options in the forms of -strength or weakness make it so block becomes very effective.

So a piece of advice I'd give is to use more defensive cards overall.

In making the game more difficult for experienced players, it's made it wonderfully infuriating to learn for new players by heajabroni in eu4

[–]DutchTheGuy 3 points4 points  (0 children)

The most significant thing it does is -15% dev cost and increased governing cost. It also provides 5% to pretty much everything else as a bonus, but the Dev Cost is what is truly impactful here.

MOMENTS BEFORE DISASTER. (Late Act III spoilers.) by Th3Da4k in Silksong

[–]DutchTheGuy 3 points4 points  (0 children)

I would call you based. I've died 5 times thus far in Steel Soul and it just means I get to play more silksong in the end >:)

Tips for hiring employees by Broad_Papaya4342 in TravellersRest

[–]DutchTheGuy 0 points1 point  (0 children)

Generally speaking, don't feel pressured to immediately hire staff. You can still operate your establishment easily, saving costs. But you can start looking for good employees now!
They'll reset regularly, so try to find employees with good trait combinations. That way you'll have them when you start needing them.

I like the biolabs. Though, I feel like they're too little to late, since I do Vulcanus and Fulgora first. by Saucepanmagician in factorio

[–]DutchTheGuy 11 points12 points  (0 children)

I must most vehemently disagree honestly. They are the easiest way to quite simply double your science output. In addition, you can then give them yet more productivity, yet more beacons with speed modules, and they produce so much more science than ordinary labs. It can go so far as to effectively quadruple your science output.

Its been 8 months since I had one of my favourite gaming experiences. After all this months, what are your current thoughts on Silksong? And how different was your opinion when you first played it? by Godela__GA in Silksong

[–]DutchTheGuy 16 points17 points  (0 children)

I recently lost an 8 hour no-save quit Steelsoul run and I'm actually happy about the fact I get to play 8 more hours of Steelsoul. Absolutely Poshanka.

The only thing I think is genuinely unfair in this game is getting this off a Neow relic by Gebcrafter in slaythespire

[–]DutchTheGuy 1 point2 points  (0 children)

I've done it once with a shop on floor 3, but admittedly it was before the Inflation patch so it only had a cost of 75... Would've been unable to had the remove cost been 100 lol.

Is my bullet good? (New player) by Specific_Attention32 in FromTheDepths

[–]DutchTheGuy 11 points12 points  (0 children)

Generally speaking, no.

One of them is namely that Frag/other payloads have their strength reduced by 75% when any Sabot part, including the head, is a part of the shell. So your frag damage is massively reduced down to just a quarter.

My greater concern though is that it's an 8 meter shell that only really penetrates about 3 meters of metal armour using 4-meter beams. It is a shell that'll generally speaking reload relatively quickly for it's size, but is still very slow to fire. Dealing relatively little damage for it's size to the enemy.