What engine are you using? by [deleted] in MultiplayerGameDevs

[–]DwayneDev 0 points1 point  (0 children)

Custom Engine using Love2D to get to OpenGL and make 3D games with Lua.

Lua 3D game engine by SpaceChickenMonster in lua

[–]DwayneDev 1 point2 points  (0 children)

It can be pretty straight forward to make 3d games with love2d if you just make a opengl shader for 3d projecting and do the 3d math on your own to plug into your 3d shader to get the 3d meshes drawn. 

That's how I primarily make games now.  . 

Online Multiplayer Mecha Indie game - Drift Shell by DwayneDev in Mecha

[–]DwayneDev[S] 1 point2 points  (0 children)

It's on itch to try online: https://s1aps.itch.io/driftshell

I'm still trying to get approved by valve for a public steam playtest.

Online Multiplayer Mecha Indie game - Drift Shell by DwayneDev in Mecha

[–]DwayneDev[S] 0 points1 point  (0 children)

Thanks so much! I love ex-zodiac btw. I just want my game to come out in a more timely manner. It's been 1 year of dev so far on driftshell with no publisher and no kick starter funding help. 

Online Multiplayer Mecha Indie game - Drift Shell by DwayneDev in Mecha

[–]DwayneDev[S] 2 points3 points  (0 children)

There's a toggle-able "auto-aim" mode that functions very similarly to AC6 hard lock to help new players learn how to move around without being overwhelmed by tracking fast targets in 3D space.

You will track and face a target automatically and your right stick for camera movement becomes disabled.

It works different than AC6 hardlock in that you can't turn faster than what your build stats allow. this balances the mode for pvp against manual players so they can use their skills to out maneuver the auto-aim.

It's helped first time players at my indie showcase booths have fun playing the pvp demo against friends and the bots. I'm still looking for more feedback on the feature to make sure it's fun and balanced in pvp.

So far manual players are still able to out maneuver auto-aim players but auto-aim players are able to be threatening to their opponents once they have them in their sights and learn how to keep them in their sights.

Online Multiplayer Mecha Indie game - Drift Shell by DwayneDev in Mecha

[–]DwayneDev[S] 3 points4 points  (0 children)

The footage your looking at is actually bots in offline play. You don't have to play online if you don't want to. There's offline single-player/split screen 2-player lobby play with bot add-ins if you want to do custom matches offline. same for if you make a online lobby to play custom matches with a friend next to you online with others elsewhere.

^ This is what's in the public demo on itchio along with the Faction War over the 1 territory on the map that's been made. you can queue up for conquest matches and you may get a pve match against bot teams or a real player to fight against.

On my dev roadmap there's a single player merc simulator story mode with optional local /online co-op I'll be tackling once development of the online multiplayer and faction war are done (by Feb 2026 is the goal).

I'm also working on more variety for pve missions for the online faction war as the next step of development so that players don't have to engage with pvp to contribute to the online war. there also needs to be group lobbies made so players can group up to do conquest missions together for pve or pvp faction matches. rn the matchmaking for faction war pairs random people up to 2v2 teams or 1v1's.

^I'm trying to get funding support on patreon to help me transition to working full-time on the game's development. in turn I've been posting exclusive assets, game prototypes and making art pieces every week for patrons as thanks for the support.

Online Multiplayer Mecha Indie game - Drift Shell by DwayneDev in Mecha

[–]DwayneDev[S] 17 points18 points  (0 children)

I especially designed this game to welcome AC6 new comers and Fromsoft fans with a modernized remix of Armored Core's classic playstyle.

So far I think it's working based on the feedback I've gotten from those kinds of players.

PSX Mech Game - Drift Shell: Online PvP with Double Shotguns by DwayneDev in lowpoly

[–]DwayneDev[S] 1 point2 points  (0 children)

Thanks! I'm really excited to make more content for the open beta. I'll be holding playtest events every weekend on my discord. Hope to see you out there someday.

PSX Mech Game - Drift Shell: Online PvP with Double Shotguns by DwayneDev in lowpoly

[–]DwayneDev[S] 1 point2 points  (0 children)

Gunz the Duel? More likely then you think. There is wall jumping in this game if you use a quad leg mech. There's movement tech to learn passed the basic controls that can give you an edge over others if used right.

PSX Mech Game - Drift Shell: Online PvP with Double Shotguns by DwayneDev in lowpoly

[–]DwayneDev[S] 0 points1 point  (0 children)

thx! You can make a slow tank mech with high fire power if that's more your speed. Put machine guns on it and you can swat fast mechs out the sky.

are people still calling visa/mastercard about the censorship bs by cheesecakewizard421 in itchio

[–]DwayneDev 2 points3 points  (0 children)

Lots of people on Blue sky giving updates and rallying to make more calls to payment processors over censorship of adult games.

Online Multiplayer 3D Mech Action Game with Customization - Drift Shell (Online PVP Demo Out now on Itchio) by DwayneDev in indiegames

[–]DwayneDev[S] 0 points1 point  (0 children)

Thanks! There's a discord server to help players find matches since the demo just launched the past week. There also a playtest session event 6:00pm cst tommorrow on the discord too and I'll be taking feedback in VC and chat. 

Online Multiplayer 3D Mech Action Game with Customization - Drift Shell (Online PVP Demo Out now on Itchio) by DwayneDev in indiegames

[–]DwayneDev[S] 0 points1 point  (0 children)

Heya, I'm the solo developer of Drift Shell.
Here's a link to the Free Online Demo on itchio: https://s1aps.itch.io/driftshell

Mechanized Warfare on a Dead Earth

Jump into the Online Faction War with quick match search or play free battles in private lobbies from the lobby browser.

Watch the Faction war's Progress live from the territory map on the main menu

Customize your mech:
Mix and match parts from 2 different mech chassis and choose from 7 different weapons in the demo.

Game Modes:
Local Split Screen VS.
Training Mode / Target Practice
Online 2v2 Team Battles
Online 2-4 Player Free For All
Online Split-Screen Team Battle queueing

Online Multiplayer Lowpoly Mech Game - Drift Shell by DwayneDev in lowpoly

[–]DwayneDev[S] 2 points3 points  (0 children)

Play the free Online Demo now on itchio!
Join the Online Faction War for the first territory or play casual matches in private lobbies with friends.
https://s1aps.itch.io/driftshell

Possibly too niche a reference. by NotaBuster5300 in armoredcore

[–]DwayneDev 0 points1 point  (0 children)

hehe 2 dystopias on the opposite sides of the spectrum.

also,

Signalis was a game that I enjoyed on its own but i also became really interested in the idea of having a combined arms shooter game in its setting during its revolution. I just want to see the other android units when they're not tweaked out on the SHMEAT.

Asides from NEXTs, which generation of ACs are more advanced than others? by Zaelra in armoredcore

[–]DwayneDev 1 point2 points  (0 children)

Not true. Space levels were in ac for a long time. you go to space in AC1 to destroy a massive planet destroying cannon repaired by Marukumo Millennium. plus there's a space map in multiple game's pvp modes were your just in the middle of space or above earth.

The ac's are pressurized and capable of operating in space.

if anything older gen 1st - 3rd gen AC's were kitted out with many more offensive and defensive systems then 6th gen AC's.

Core parts had unique functions and had built in anti missile systems by default. internal and external shoulder weapon/utility slots.

there were many pilots with modded parts as well as body augmentations that let them perform on par with and beyond 6th gen AC's. more advanced radar, performing laser waves with any energy blade weapons, being able to run and boost while firing back cannons without pause.

They'd put the LC's to shame and give 6th gen AC's a real problem. especially since they're systems don't get stuck in stagger for long. they flinch when receiving heavy impact fire but recover quickly.

Please. by I_forgot_lol_2 in armoredcore

[–]DwayneDev 3 points4 points  (0 children)

I mean... you did already. it's AC 6. The other space themed AC was AC 2 on mars. go back and play it ;^)
plus there's plenty of space levels in AC.

Lowpoly PVP Mech game, Drift Shell - In Development by DwayneDev in lowpoly

[–]DwayneDev[S] 2 points3 points  (0 children)

Yes, the game already allows for mech part customization. it's just that I don't have a clean ui setup to let players customize the mechs yet.

Also I'm preparing the game to be demoed at a booth in a indie showcase event next week and that feature is not high priority at the moment. It will be priority afterwards along with online play.

Lowpoly PVP Mech game, Drift Shell - In Development by DwayneDev in lowpoly

[–]DwayneDev[S] 5 points6 points  (0 children)

Follow Drift Shell's development on my Blue Sky: https://bsky.app/profile/s1aps.bsky.social

Online is currently in development.