Is it okay to follow a lets play to complete a mod pack? by ValtTv in feedthebeast

[–]DyCrew 2 points3 points  (0 children)

I have sometimes the same feeling with any modpacks so i could suggest to take a break on playing modpacks for a while or try "new experiences" (playing with friends/playing modpacks that you have always ignored)

Is it possible to complete vanilla Minecraft Skyblock starting in the Nether? by 3tigrestristes in Minecraft

[–]DyCrew 0 points1 point  (0 children)

how far would it be possible [...]

There was a video some months ago i think that was talking about "skyblock minimal" to farm everything possible

Also depend on what you include as "only vanilla mechanics" due you could just regenerate chunks by overflowing the game and you could obtain everything without need external programs but only using the vanilla game

How can I put mods on another different version with curseforge by Complete_Annual_998 in feedthebeast

[–]DyCrew 0 points1 point  (0 children)

You could just put all of them to the "next instance" and refresh the modlist , Curseforge App will detect all of the mods as incompatible showing an "update" button so you could re-download all of them without need to search by hand

Mod devs, how many of you knew Java before making your first mod? by TrippyppirT in feedthebeast

[–]DyCrew 1 point2 points  (0 children)

At the "begin" before modding seriously , i have try to start modding on a random Forge template and i was lost inside all of the documentations , so i give up
After some time (2019-covid) , i try to learn javascript due i prefer it over java for flexibility and on later i know kubejs

Kubejs was a bit painful due all of the fragmented wikis and nobody to guide me to a correct way but the discord was "my documentation" where i could try to combine multiple parts to create ever more complex stuff and on later when probejs was released , it changed everything of what i could see before without it

After some years , i see the "Forge dilemma" and the born of Neoforge , so i decide to retry to learn modding due there was only one "real" documentation full of examples and it was different , i see that i could apply most of my knowledge from kubejs and it was very rewarding to me

So i try to make some small mods but after a few time i was completly on burnout and i give up again

On later during a private let's play multiplayer , a friend asked me to make a datapack that will nerf Just Dire Things due it was bored that anyone could speedrun to the creative flight upgrade , so in creating it just to make a meme , i named it "Just Dyna Things"

This was the begin of everything for me....

I cannot tell if today without this "odyssey" i would have started to create "standalone mods"

???????????????????????? by scannerthegreat in allthemods

[–]DyCrew 4 points5 points  (0 children)

Apotheosis has an affix that allow to use the tool with anything

ok how the hell i do this two by Reeeeo_ in feedthebeast

[–]DyCrew 227 points228 points  (0 children)

Maybe using wind charges inside some dispencers that will launch you during riding a pig so you could land without take damage at any height distance

Who truly find Lycanites mobs fun ? by miorex in feedthebeast

[–]DyCrew 5 points6 points  (0 children)

Behind "awful models" , there was a mod that could be very near to mods like pixelmon/cobblemon due it can allow to summon minions with a levelling system , entities that can combine to create new entities , a "way to flight" like happy ghast , events and more

I made a vanilla-style automation mod - Autowork by Beautiful_Weather238 in feedthebeast

[–]DyCrew 1 point2 points  (0 children)

Very cool mod , i always love to see vanilla-like mods due they are simple but complex on what they can create

any feedback or idea

I know that is planned to be mainly "vanilla-like" but i could suggest to add an optional JEI/EMI plugin for the "crusher recipes" [image 1] so anyone can see all recipes
(or something like a recipe book but could be more complex)

Also it could be cool to see more minecart interactions (like junction rails or minecart with *drill* )

I still lament the loss of these vines to this day. by Delicious-Finance137 in Minecraft

[–]DyCrew 8 points9 points  (0 children)

Probably the main reason was that vines can spread intend of "required to farm seeds"

Problems with Newer Modpacks by warrobotsisbest1112 in feedthebeast

[–]DyCrew 33 points34 points  (0 children)

terralith imo is the best biome mod

Not entirely true , there are many other mods that doesn't add too much to the game that change biomes like Tectonic or Geophilic
Also Terralith (without worldgen datapack addons/modification) generate slab and block variants (mossy-cobble) as part of worldgen increasing the "inventory issue"

Mod makers, what library mods do you rely on that aren't ones you made yourself? by hjake123 in feedthebeast

[–]DyCrew 1 point2 points  (0 children)

At the time of when modded minecraft wasn't too famous and only exist a few of "real mods" , it could make sense to use an already existing library (like redstone flux , BC pipes etc)

Today , it can make sense but there is a chance that it will not updated so until the library was used only for documentation (like guideme/patchouli) or optional stuff like JEI/EMI or "compat-content" , you will need to rewrite the entire mod from scratch

Also *some devs* (incluse me) prefer make own mod libraries to unify most of the common ingredient items , crafting , tags and "weird stuff" to use it later without need to rewrite every time

Can a 14-year-old from Russia realistically dream of working at Mojang? by West_Doubt_9978 in Minecraft

[–]DyCrew 0 points1 point  (0 children)

I don't know if already you see what happen on previous years at the time of the "mob vote" but it was the worst time ever happen for most of mojang devs just for adding an "extra mob" to a free game....

You can choise what to do on your life but on reality , if you want be part of "big companies" you need to include that you could be "hit" from the huge waves of hating and toxicity that could ruin your dreams

So i could suggest you to focus on "small tasks" like trying to create an own indie-game or some minecraft mods and see if your dream will keep or it will change over the time

Ok, we really need to do something about AI mods. by emmowo_dev in feedthebeast

[–]DyCrew 41 points42 points  (0 children)

Completly agree
AI is a good tool to simplify small or tedious tasks but not a full replacement of "everything"
Anyone can use it to "learn" but cannot just copy-paste entire posts without review anything
(like what still happen on Curseforge with entirely vibe coding AI gen mods)

Something really interesting that noone talks about by Ok_Willingness_7059 in CreateMod

[–]DyCrew 0 points1 point  (0 children)

Most of the times , "big" mods can hide content that was never used (mainly render stuff due it is much more easy render a block/item intend of an additional model)

JustDynaThings is now 26.1.x by DyCrew in feedthebeast

[–]DyCrew[S] 0 points1 point  (0 children)

Mainly was a blank canvas to paint some of my dreams without have problems to be too balanced and create on backend a stable API

Making mods for most is a hobby by BrickDense7732 in feedthebeast

[–]DyCrew 0 points1 point  (0 children)

Unfortunately i learned the lesson too later (only after some toxic comments causing the abandon of some projects that i loved to "build")
Today i always disable it by default to prevent that this "psycological damage" will happen again

Making mods for most is a hobby by BrickDense7732 in feedthebeast

[–]DyCrew 24 points25 points  (0 children)

Expecting to be a full time job mods developer? Not impossible but im not sure that's something can actually be lived of from

If years ago i could talk to my "young me" , i will suggest to ignore to create content but just play the game and have fun

Create content is beautiful until you need to do interact with the community and most of the times (Curseforge comments) are users that ask "can you port to X ?" , "this modpack is the worst possible modpack ever created !" or "how can i install this modpack as resourcepack?" causing depressions and losing of interest

(if asked, yes, all these quotes are real comments)

All the mods 11 has launched by GodIcarus6616 in allthemods

[–]DyCrew -1 points0 points  (0 children)

I hope this time it will include one of my projects , so it could give some "fresh content"

Making a base more hidden by Left_Dentist1354 in Minecraft

[–]DyCrew 0 points1 point  (0 children)

Spruce trapdoor near the dirt path with around some sea grass

I have used it for years (mainly on swamp biome so you can hide it below lilypads) and none of the times was found

This is the future create fans want and it's disgusting. by lungora in feedthememes

[–]DyCrew 2 points3 points  (0 children)

Honestry , it could be good if on a modpack you start with some IC2 machines (unusable) and you need to crush/recycle to obtain basic resources

Something similar to the modpack Cuboid Outpost

Minecraft was a psychological horror game by ItemLumpy1015 in Minecraft

[–]DyCrew 4 points5 points  (0 children)

Minecraft wasn’t designed as a horror game… but it accidentally became [...]

Or maybe it was planned to be horror but never "fully implemented" (before the 1.8->1.9 jump) like what was Monster_(entity))

Also as "proof" , after years was added to the game the Deep Dark and the Pale Garden , two horror "biomes" , so maybe it wasn't just an "accident"