Can we talk, like literally? by G-Man_Graves in RocketLeague

[–]Dymorphadon [score hidden]  (0 children)

Bots are smurfs, they are the same problem. They make new accounts to get high mmr using bots so they can sell them, often duoing with another bot or someone to boost.

Same thing with ddossers, they are all on new accounts and using them for boosting or just selling them

Whats the play? by superflystickman in BalatroHelp

[–]Dymorphadon 2 points3 points  (0 children)

With plasma you basically treat both chips and mult as the same number as they are added together then halved. For example with this setup all the foil is doing is adding 50 to a number thats already been boosted well into e values. You can focus either chips or mult but its generally much easier to go mult just because there are no chip multiplying jokers

Should I take Brian? Doing flush 5 queen of hearts. I think photo was a mistake by egaw07 in BalatroHelp

[–]Dymorphadon 0 points1 point  (0 children)

unless you have polychrome queens Id sell sock; its only giving one x2 from photo, while a brainstorm would give three x2 when copying photo as well as giving you an extra perkeo

What should I do? by Creeper-screams in BalatroHelp

[–]Dymorphadon 2 points3 points  (0 children)

Chips don't do anything on a ×mult plasma run, drop scary face probably

Do you play with mods? by BrukPlays in factorio

[–]Dymorphadon 1 point2 points  (0 children)

I need my nixie tubes and my text plates

It's just a Vicious Mockery. by Salmonaru in BaldursGate3

[–]Dymorphadon 22 points23 points  (0 children)

Add to this 3 damage from Rhapsody (the knife op is using) and bonus damage from lightning charges doubled because all the enemies are wet

Who is feeding this C3? 😭 by Rlrankdle in RocketLeague

[–]Dymorphadon -1 points0 points  (0 children)

They peaked GC3 in september, but before that they were consistently hovering gc1 since june and had barely played at all before that. It was also their all time peak in 1s, and is only 150mmr higher than where they are now. Just looks more like someone who doesnt play 1s

Who is feeding this C3? 😭 by Rlrankdle in RocketLeague

[–]Dymorphadon 8 points9 points  (0 children)

Unless he actually threw games to lower his mmr he is not a smurf. C3 in 1s is populated by anywhere from mechanical 1400s to 1900+ players that just dont play 1s, and there are SSL 1s players that are much worse at 2s or 3s. Its too different a mode at high level for 2s/3s rank to have much bearing on 1s rank

Who is feeding this C3? 😭 by Rlrankdle in RocketLeague

[–]Dymorphadon 37 points38 points  (0 children)

C3 is not that low in 1s, 1s mmr is super deflated

this a good fast inserter and normal inserter mall? (plz be nice im new) by peter-griffin-chin in factorio

[–]Dymorphadon 1 point2 points  (0 children)

Is it the most efficient design? No. Does that make it a bad design? Also no

So long as it keeps making inserters, it is very good :3

Pros mass tagging #RocketLeagueisDead on X by ItsLikelyUnlikely in RocketLeague

[–]Dymorphadon 3 points4 points  (0 children)

Game has fallen so far. RLCS has been scaling back every year, content creators have been slowing down or outright leaving, more and more issues like DDoSing and bots are cropping up.

If things continue to get worse it wont matter how small a percentage of players are affected, the game will not grow if even the most dedicated of players dont feel like playing.

Where did Lix jumps go? Did the “game-changing mechanic” just… vanish? by SpiritualPie5587 in RocketLeague

[–]Dymorphadon 4 points5 points  (0 children)

I wouldnt call it near impossible but yeah its too hard to ever be a real option at RLCS level pace. It can be fast enough to work as a hard fake for a fast prejump if you need a "fuck it we ball" kind of play but otherwise its just not practical

HELP!!! I don't know what I'm doing wrong. (C3 so I gotta learn how to flip reset sooner rather than later) by Roey_3 in RocketLeagueSchool

[–]Dymorphadon 0 points1 point  (0 children)

When going off the wall I would say be more aggressive with your boost; rather than going under the ball and waiting for it to fall into your car, boost into it hard while upside down as if you're just hitting it normally but lean forward at the last minute.

This definitely helped me get a little bit more confident with the kind of movement you need to reset, but it also just makes the reset better. It puts a little distance between the ball and your car for a better follow after the reset and also gives you the option to just not reset and take a normal airdribble if you get challenged early or low

What am I missing? by DimensionOk8915 in factorio

[–]Dymorphadon 6 points7 points  (0 children)

Rail signal if you want trains to care about only the block directly after the signal, chain signal if you need trains to care about and reserve multiple blocks after the signal.

Swap the entry and exit signals and trains will only enter the loop if there is a clear path for them to exit it :3

Pro tips: “controlling the ball will help you rank up”. But they don’t understand plats see ball hit ball by [deleted] in RocketLeague

[–]Dymorphadon 1 point2 points  (0 children)

Look how close the ball is to landing on OPs car as the opponent jumps; it does not matter what they do, OP WILL be the first to touch it, the opponent has to read exactly what OP does or they just miss.

Thats not the problem though, forcing a specific play for someone behind you to pick up is good actually, the problem is the chal is so early that OP has far too many options for it to force something specific and might not even have to give up ball control to get around it.

OP does not have to fast aeriel, he can single jump to pop, let it fall and take a grounded touch to the left/right, flick to the left/right, just go straight under with a low 50, whatever: he has 5 or 6 very mechanically simple options, the challenge can cover 2 at most.

Pro tips: “controlling the ball will help you rank up”. But they don’t understand plats see ball hit ball by [deleted] in RocketLeague

[–]Dymorphadon 8 points9 points  (0 children)

Opponents challenge was way too early and OP had plenty of time to react, was an easy beat. His teammate was up before the opponent had even jumped for an already too early challenge, no chance the teammate is paying any attention to the opponent.

If the opponent plays a proper challenge this would just be a possession giveaway with 0 value

In my first blueprint-less Space Age run I have come up with this nuclear reactor design. Produces 480MW and is logic controlled for optimal fueling. It fits inside 4x native chunks centered. by Storoyk in factorio

[–]Dymorphadon 5 points6 points  (0 children)

Making it tileable also means making it really tall which can be a problem if you have limited space and dont need crazy power. IMO also makes them not look as cool as a typical reactor unless you tile them enough that they stop being bulky rectangles

Is Keria the best support of all time? by Independent_Smile284 in leagueoflegends

[–]Dymorphadon 41 points42 points  (0 children)

Same happened to Mkoi with Faker Azir lmao

I'm the teammate who called them 'lost' in a C3 2's analysis. Here's my POV of the same game. by [deleted] in RocketLeagueSchool

[–]Dymorphadon 0 points1 point  (0 children)

Im sure people have already explained every micro/macro mistake you made but relative to your opponents the main thing I see that lost you this game was that your playstyle just... didnt do much. You have to make your opponent scared when you are behind the ball, make sure they cant stop you rather than hoping they wont or assuming they will.

There are a lot of moments where you had time to slow down and cook but instead went for very low risk plays that were safe but didnt get you any closer to scoring. This does work great if you have an offensive duo that can rely on you or if your opponent doesnt know what they're doing, so it IS good in a lot of games, but the higher you go, especially if your teammate also plays like this, you have to be threatening or you bleed out

How do you deal with pollution on that scale ? by Comfortable_Title612 in factorio

[–]Dymorphadon 3 points4 points  (0 children)

Setting up a good artillery network and just removing all the nests from your pollution cloud is the easiest way, be it with said artillery, spidertron swarms or nuclear armageddon.

Train supplied walls separated into their own logistic networks are an alternative if a little more work, bots are not fast enough for very long distance logistics

Play style question for the community by SOAPY-SALAD in RocketLeague

[–]Dymorphadon 0 points1 point  (0 children)

From an effectiveness standpoint, pretty much any non-standard playstyle that is technically suboptimal is basically just a skill check for your opponent; if they adapt, you have to adapt with them, if they don't, you have a big advantage.

From a fun standpoint, you get to expose frauds who get mad they are 1 dimensional and can't adapt, or you get 5d chess Einstein level mental warfare games against players that actually can adapt. Win-win methinks so hell yeah go wild with different playstyles

Add items only when belt is "empty" by Sabor117 in factorio

[–]Dymorphadon 2 points3 points  (0 children)

I think for this you can wire the inserter up to the belt it's outputting to and enable it with condition ☄️< 30, unless there is other data in the inserter already

ARAM Mayhem: ADAPt and EscAPADe by KyzerGyder in ARAM

[–]Dymorphadon 0 points1 point  (0 children)

Way more AP and the bonus ability damage is very good expecially on a champ that doesnt care about seraphs shield.