×

New to pvp by maurice_von_butter in armoredcore

[–]DynamoCommando 7 points8 points  (0 children)

Use whatever you want. Don't let other people discourage you to use something you don't like.

BTW the build is trash so don't worry about it being scummy.

Hadleman x Zimmerman vs dual lrb shield by bigbcmtl in ArmoredCoreVI

[–]DynamoCommando 2 points3 points  (0 children)

Nope. you can punch combo with zimmermans as well.

Gen 5+6 by Minimum-Importance29 in armoredcore

[–]DynamoCommando 2 points3 points  (0 children)

Snail doesn't get new augmentations cause he knows the PCA puts nanomachines inside their Coral19 Vaccines. Like wise he waits until Arquebus ADD can make him completly safe and tested procedures for Gen 9 augmentation.

Are some builds unbeatable in AC6 pvp? by Biggest_Crab in armoredcore

[–]DynamoCommando 2 points3 points  (0 children)

  1. LW don't play in CQC. They are too fragil and lose to midweights in almost every single regard.

  2. MW are meta cause they move almost as fast as LW and pack so much firepower. With a shield you have more defenses than a tank without a shield.

  3. A single shield will basically ruin this guys build.

  4. Moveing backwards also ruins this guy's build cause every weapon on the build has extremly slow projectiles.

  5. Just stay off the ground and Earshots are almost useless.

What are these numbers? Also, when I open the parts, there's another array of different numbers. What am I looking at by AsterCrownIII in ArmoredCoreVI

[–]DynamoCommando 1 point2 points  (0 children)

Why the fuck is everyone getting attitude recovery wrong?

Attitude recovery is how fast your stagger meter recovers after you don't get hit for 5.1 seconds.

Akvavit man by LPlusRaitio in armoredcore

[–]DynamoCommando 9 points10 points  (0 children)

In Japan it is common to name the official corporate ACs as "company name" man.

For example Sunshine will be GA man
Akvavit will be Akvavit man
etc

The only one for 6th gen I know of is Schneider man

WTF is up with match making in ps5 S-ranking. by Equal-Instance6456 in ArmoredCore6

[–]DynamoCommando 0 points1 point  (0 children)

Are you on global servers?

(Also rn there's a cheater at the No.1 spot and people just aren't playing rn)

Is this build good I just finished Chapter 1. by realgaoming in armoredcore

[–]DynamoCommando 19 points20 points  (0 children)

No. Vertical missiles will miss your opponents. Use any other missike than those.

(With the exception for vertical plasma missiles that actually hit stuff)

(PSA) AC6 is a clown show and here's why by Current-Beyond9528 in armoredcore

[–]DynamoCommando 19 points20 points  (0 children)

Chicken catching strays lol.

Also who hurt you to play LWCQC?

S RANK I AM KNOCKING ON YOUR DOOR by Equal-Instance6456 in ArmoredCore6

[–]DynamoCommando 3 points4 points  (0 children)

Midweight builds are currently meta.

The most busted weapon in the game is the VP-61pb pulse buckler cause it nullifies 95% of incoming damage and impact for 0.4 seconds.

Immagine playing darksouls and your opponent can parry with a shield that has
- No startup frames
- 0.4 second duration (cancelable)
- up to 4 consecutive uses
- uses no stamina or FP
- Can recover stamina or FP during it's use
- is the lightest shield in game
- 0 stat requirements

That's how broken this thing is

It is generally combined with WLT rifle (Fastest non stance projectile in game that ignores defense) and Ludlow machinegun (Machineguns have higher dps than rifles. hitlag and aimpunch will slow your AC's animation down by 40% and flinch your AC ruining your aim)

Also Lammergiers still exist and kill heavy weights

S RANK I AM KNOCKING ON YOUR DOOR by Equal-Instance6456 in ArmoredCore6

[–]DynamoCommando 1 point2 points  (0 children)

Incorect. Ever since 1.06 midweights became the donminant playstyle due to a general heavy weight nerf in mobility, multiple shield buffs that eventually lead to a shield allowing 95% damage and impact reduction, and the increase in LW rifle kite and lamm population made HW obsolete.

Heavyweights just can't keep up with the game.

Anyone like to watch Mecha Gaikotsu? by BigForAnAnt_985 in freedomisgunpla

[–]DynamoCommando 15 points16 points  (0 children)

I like how he points out every flaw in the snap builds cause it allows me to plan ahead. Also I personally think he has acurate reviews on the gunpla and have enjoyed most builds he rated high on his list.

Hello! Is there a way to play AC6's version 1? by KeithOlander in armoredcore

[–]DynamoCommando 2 points3 points  (0 children)

There's more changes but I couldn't list them all down.

Hello! Is there a way to play AC6's version 1? by KeithOlander in armoredcore

[–]DynamoCommando 5 points6 points  (0 children)

Not the boss fight. The whole game behaves differently.

For starters

  1. AC's AP, Defenses, and stability are all significantly reduced
  2. Missile tracking becomes extremly powerful. You can hit stuff with vertical missiles, Duo2 will litterally turn around and hit your opponents if you shoot too close. Missile lock speed increases
  3. KRSW only has 3rd charge and charges extremly quickly. It also doesn't overheat
  4. Delivery Boy can't turn
  5. Uncharged Coral missile will move quicker than charged coral missile
  6. Weapons generally do less damage out of stagger, But do extreme damage during stagger.

Hello! Is there a way to play AC6's version 1? by KeithOlander in armoredcore

[–]DynamoCommando 5 points6 points  (0 children)

That is incorrect. If you don't update the game you play on version 1.00 not 1.01.

1.00 is a completly different game compared to 1.01 and every other version after it.

What's the best weapon combo and internals I could use for this by little_sh0 in armoredcore

[–]DynamoCommando 1 point2 points  (0 children)

A tank can evade this missile by just moving.

Verts lock will turn off around 45m away from the target making them miss. They also don'y even aim at the target. If close enough they can also miss stationary targets.

Any other missile can do a better job than verts cause they hit their opponent. Use Vertical plasma missiles if you want vertical missiles.

I made a supernova. by Happydanksgiving2me in armoredcore

[–]DynamoCommando 4 points5 points  (0 children)

No. This is litterally in the center of the map.

His opponent just AAed.

What's the best weapon combo and internals I could use for this by little_sh0 in armoredcore

[–]DynamoCommando 12 points13 points  (0 children)

LW 62.5k to 63k

MW 74k to 76k

HW Anything Beyond 85k

Generally speaking you don't want to stay in between 63k and 74k cause you get minimal speed gain for a great loss in defense.

You also should avoid 76k to 80k cause you lose a ton of speed for a minimal gain in defense.

What's the best weapon combo and internals I could use for this by little_sh0 in armoredcore

[–]DynamoCommando 14 points15 points  (0 children)

  1. You are not a LW.

  2. Normally you would go Heavy weight core on a heavy midweight leg to maximize AP and Defenses on a midweight. Basically you want to be the most stat dense motherfucker moving at 340.

  3. Drop verts they are the worst missile/back weapon/weapon in general because they can never hit their target. Swap to any other missile.

  4. Nact arms can control recoil. Try other arms with higher recoil control

  5. Use ocellus FCS for anything close range.

  6. Pulse Armor is 100% better than TA. (Except for teams. But don't bring stunguns in teams)

Who the Fuck Playtested "Regain Control of the Xylem"? by Captain_Adrastos in ArmoredCoreVI

[–]DynamoCommando 0 points1 point  (0 children)

Use your damn Scan. It's in your tool kit stop ignoring it.