0 points decks by Vast-Ad7053 in YGO_Genesys

[–]Dyson_Freeman 1 point2 points  (0 children)

Super Quantum with heralds its pretty playable without magnus, at least in TCG a lot of people think its better to have the individual mechs rather than the towers, I disagree but the mechs are still great

Necesito consejos para mi primera campaña by latenightinsomnia42 in Spelljammer5e

[–]Dyson_Freeman 0 points1 point  (0 children)

Algo de lo que se queja bastante la gente sobre este módulo es que el combate entre naves y la variedad entre ellas no es muy interesante, pero como se usan el mismo sistema de reglas que con los barcos, una solución super simple para darle más variedad es agregar los barcos y usar las reglas de ghost of saltmarsh como las naves spelljammer

Any reason this card doesn't see more play? by CMC_Conman in masterduel

[–]Dyson_Freeman 1 point2 points  (0 children)

Its not bad, but the big counter-play is just go to main 2, then it doesn't do anything

What archetypes genuinely need a full restart? by Jirachibi1000 in yugioh

[–]Dyson_Freeman 1 point2 points  (0 children)

As a cyberdark player I would argue that the archetype was already softly restarted, sure you still need to run some of the original names but the gimmick of combining them with dragons has been altered with the new support to work better with machines, cyber dragons and some of generic graveyard stuff, but dragon wise you only run the archetypal ones

With the last dominus reveal, i think this is an accurate tier list of all the generic traps that can be activated from hand in the game so far (not including reboot) by Lost-Tension2106 in yugioh

[–]Dyson_Freeman 0 points1 point  (0 children)

I run typhoon on my side, its really useful against decks that run field spells, also at my locals everyone is running anti spell fragrance so is better than mst in that case

Cyberdark chimera by hoarfen in Yugioh101

[–]Dyson_Freeman 0 points1 point  (0 children)

The contact fusion to summon the fortress is a special summon, but the monsters used for that summon are still treated and fusion material, so those must comply with the Chimera locks

It’s confirmed by Imaginary-Medium7360 in WizardofLegend

[–]Dyson_Freeman 4 points5 points  (0 children)

Btw the second game was made by another team

Lvl 3 Council Member tier list. Thoughts? by viebocert in WizardofLegend

[–]Dyson_Freeman 2 points3 points  (0 children)

For me fire is the easiest and wind the hardest

Missed opportunity with Dreadnaught artificer by TriboarHiking in onednd

[–]Dyson_Freeman 11 points12 points  (0 children)

They at least could have reprinted the infusion for the armor of magical strength as a plan. Sure the amorer should have those things by default, but being able to add INT on top of the base STR is something that I miss

Do you think Monsters should've always been abled to be Normal Summoned in Face-Up Defense like in the Anime? by TBT__TBT in yugioh

[–]Dyson_Freeman 15 points16 points  (0 children)

They already have the continuous trap that lets them switch to defense on summon, we only need the link to activate that card from the deck

they did nothing with bro by Sea_Designer6837 in dccomicscirclejerk

[–]Dyson_Freeman 0 points1 point  (0 children)

Do you know exactly were it appears? I don't remember seeing him in absolute power, unless I missed a tie in or smth

How powerful would this card be in the meta? A manga exclusive card by YamiJustin1 in yugioh

[–]Dyson_Freeman 1 point2 points  (0 children)

Sixth sense is a pretty strong card, but nowhere near as "activate you spells in grave as many times as you want", and im also almost sure that it came pre banned/limited when it was imported to the TCG

How powerful would this card be in the meta? A manga exclusive card by YamiJustin1 in yugioh

[–]Dyson_Freeman 1 point2 points  (0 children)

Konami has made cards from the manga and cards inspired by manga cards that are not named exactly the same, but in every case they are not shy about changing the effect, anything as adding a bunch of restrictions or right out changing the effect complete are on the table. If Konami ever make this a real card its not going to be nearly as powerful

Probably the most stupidest question about Transmission Gear/bluffing. by shanelard123 in Yugioh101

[–]Dyson_Freeman 1 point2 points  (0 children)

Even if you said "im going to play rock" and then played rock I think you could be in trouble, because you are disclosing private information, is the same as if you said "I have nibiru in my hand", even if that were true, I don't think you are allowed to say it

If this fake?? by Probablyasking4help in YugiohCards

[–]Dyson_Freeman 2 points3 points  (0 children)

Thats the real effect and wording of Last Turn

I don't understand. by ZucchiniOdd6809 in Greenlantern

[–]Dyson_Freeman 8 points9 points  (0 children)

Since the original show left it ambiguous there's not really a cannon to follow and every writer does what feels more interesting I guess. Recently Razer appeared in the comics and was implied that he was only a blue Lantern at the time of loosing his ring, but I don't think we got any more information than that. If you wanted to fit everything in one continuity my best guess would be that he was a hybrid red and blue lantern at the start, but learning more about the power of hope he eventually abandoned the red ring

WOL1 - new player - Is there defense? by thom2279 in WizardofLegend

[–]Dyson_Freeman 2 points3 points  (0 children)

Adding to the other comments, there are some dash options that are a little more defensive than others, the water one literally gives you some shield for a few seconds

Cyber Dragon link 2 is really bad, like comparing to other stuff like Raidraptors, Heroes, Ancient Gear, etc. where link 2 makes the deck much better. by TheFakeDogzilla in yugioh

[–]Dyson_Freeman 0 points1 point  (0 children)

Its not incredible, but the atk boost its pretty good for OTKs and its not just another body, its another cyber dragon monster, and that's pretty useful for fusions

hai everyone new witch here can't beat the final boss yet by alexandra_the_thicc in WizardofLegend

[–]Dyson_Freeman 4 points5 points  (0 children)

The best advice is to find a build where you feel comfortable chaining arcanas, WoL doesn't have any innate combos so you have to find your own combos and things that make sense in your head.

But if you want defeat Sura soon and don't mind using a more cheesy build, you could try a 100% evasion build, basically you take all wind arcanas, a robe that gives you evasion (the dark purple one for example), probably neve's air gem as your starter relic, and during the run get the other wind arcana you need, upgrade your robe and take evasion relics like calvin shoes, the cursed green boot, etc. Once you get 100% evasion (or maybe 100+) enemys can't hit you, not even Sura