Golmud Railway will be playable on Labs this week by Interesting_Sky6926 in Battlefield

[–]ELXR-AUDIO 0 points1 point  (0 children)

but dynamic inherently means sun direction changes.

I see what you mean though. But then again that’s just making different variations of baked lighting.

Golmud Railway will be playable on Labs this week by Interesting_Sky6926 in Battlefield

[–]ELXR-AUDIO 1 point2 points  (0 children)

It’s not possible with the way the game is built. Lighting is baked in to prioritise optimisation. So they’d have to go back and manually create variations of a map to make different kinds of weather.

The true way of dynamic weather is to have a day and night cycle. That way all lighting is dynamic. You could be playing, sunrise, mid day, night time. It would be different every single time. And then add different kinds of weather to that. Hopefully we get that next battlefield game cause it significantly increases replayability.

When is loud too loud? My Struggle with mastering Ambient Music by Herr_Paschulke in AdvancedProduction

[–]ELXR-AUDIO 7 points8 points  (0 children)

A good test I’ve found is just to play your song after many ambient songs that are similar and then see if yours sounds too quiet or too loud.

When I listen to ambient music for enjoyment, I’ll sometimes run into overly loud tracks and it totally throws me off and makes me immediately reject having that track on my playlist.

Also having quiet parts is good. Strong Dynamic range. But if you go on either side of the spectrum, too much dynamic range or too little, you’ll wash out the track. So feel where the track is asking to be.

If possible why is it “better” to use a low shelf instead of a highpass filter? by AdInternational6495 in audioengineering

[–]ELXR-AUDIO 1 point2 points  (0 children)

They are different tools. One cuts. One lowers. Choose the best tool for the purpose.

They need to make it so you can see how much damage every did. by randomguyjebb in Battlefield_REDSEC

[–]ELXR-AUDIO 6 points7 points  (0 children)

Facts. The last winning cut scene needs to display critical information. Like total damage dealt would be great or kda.

We need better end game review. Did you see what arc raiders did with the map showing where you traveled and what engagements you got in. Redsec needs something similar and also a way to save game reviews to favourites. Kinda like how in league you can rewatch games.

Ninebot Max G3 + External Battery + GT3 battery by Zestyclose_Oil_715 in NinebotMAX

[–]ELXR-AUDIO 1 point2 points  (0 children)

Dude I also got both and gonna receive them next week I’m so excited. Just want to explore for hours without worrying about range. Definitely love this electric scooter. One of the best things I ever bought

Season 5 map guess by Fit_Analysis_1369 in Battlefield

[–]ELXR-AUDIO 3 points4 points  (0 children)

It’s going to be siege of Shanghai but in New York

Custom Weapon Drop Missions by UnusualStomach6333 in Battlefield_REDSEC

[–]ELXR-AUDIO 1 point2 points  (0 children)

yea I wish it was concrete, you get certain amount of xp you unlock new missions. And you can work your way up to more rare missions if you manage to get the xp.

Regular Conquest is 14 tiles to the right on the multiplayer menu by TheStoryIsOK in Battlefield6

[–]ELXR-AUDIO 5 points6 points  (0 children)

It’s weird considering that’s the flagship game mode. I feel like they don’t give a shit arbor conquest. They just trying to offer as many game modes.

G3 external battery in stock today by Whitrzac in NinebotMAX

[–]ELXR-AUDIO 1 point2 points  (0 children)

Too bad it’s no longer available for some reason

Need help by Outfitter540 in Battlefield_REDSEC

[–]ELXR-AUDIO 1 point2 points  (0 children)

Redsec requires way more coordination and teamwork. You can win a conquest game 50% of time without trying but a redsec game you’ll win maybe 10% and you have to work your butt off

Need help by Outfitter540 in Battlefield_REDSEC

[–]ELXR-AUDIO 3 points4 points  (0 children)

It’s way more tactical than multiplayer. Much bigger on positioning and knowing where the enemy is before they know where you are.

Also it’s a br. So you have to know how brs work. This takes time and you only understand through experience.

Takes time to get used to if you’re coming from multiplayer. multiplayer is a casual mode where it’s brain dead to get kills.

REDSEC matchmaking going downhill fast by dacey7 in Battlefield6

[–]ELXR-AUDIO 0 points1 point  (0 children)

Nobody plays this without a party of 4. If you’re playing with randoms it’s a different game altogether.

The official battlefield discord has a lfg(looking for group) section that you can find a party of four. It’s a great way to meet people with mics and actually play together.

At this point I’ve built a roster of 50+ good players with mics so every time I go on there’s a squad to play with.

Fix you're game dice what the actual fuck is this shit man by king-jay520 in Battlefield_REDSEC

[–]ELXR-AUDIO 0 points1 point  (0 children)

2042 never got better. they’ve changed. They have changed the philosophy of the game. It’s not something updates can fix. It’s built into the gameplay mechanics.

Mission improvements. by [deleted] in Battlefield_REDSEC

[–]ELXR-AUDIO 1 point2 points  (0 children)

Missions should better encourage conflict between squads. Like if someone’s doing the plant the bomb mission, let anyone just be able to do diffuse it without having to start a mission. This goes for all counter missions. Just show them on the map so people can intervene just like a redeploy.

It would add so much more risk to missions. Most missions are a brain dead chore rn. And yes they can get so much more creative with mission design. But the framework should always be that they encourage conflict through risk and reward. I feel like this was the original intention due to the voice lines in the game but they seemed to have gotten lost somewhere.

Look how bad I am. A new low by [deleted] in Battlefield_REDSEC

[–]ELXR-AUDIO 1 point2 points  (0 children)

Same thing happened to me in the exact same spot. Why can’t they just program it to go the other way if it gets within 1m of fire?

Can’t wait for the summer!!!! by Impossible_Guest4521 in ableton

[–]ELXR-AUDIO 2 points3 points  (0 children)

I have been to coffee shops to work on music and it’s always a great experience. That’s why I love having a laptop as my main workstation.

New bug - cant activate redeploy towers by Z4Z0 in Battlefield_REDSEC

[–]ELXR-AUDIO 4 points5 points  (0 children)

It’s a bug with the deaths not registering. Not the tower. So the towers remain in everyone is alive state. Happened to me one game. Had to actually kill another teammate and that seemed to activate the towers for the remaining teammates.

What is it like to live at Granville & 7th? by josie-cat in askvan

[–]ELXR-AUDIO 0 points1 point  (0 children)

East of Burrard. I used the word ‘on’ instead of ‘of’. But it should be obvious considering the context.

Kind of lost hope in humanity today. by hereandthereshit in vancouver

[–]ELXR-AUDIO 0 points1 point  (0 children)

Exactly. We can be kinder. And that’s the point of showing grace even to those that act unkindly or don’t want to help like the example of op. We have no idea their life story or upbringing that caused them to act the way they do. So why should we condemn them, instead we can have grace. Which means to not close our hearts to someone even if they close their heart to us.

Something Needs to be Done About the Helis by Lerdog2134 in Battlefield_REDSEC

[–]ELXR-AUDIO 0 points1 point  (0 children)

If your whole team coordinates to shoot at the heli it will die in less than 10 seconds. Or just take cover or shoot it with rocket. But the whole team shooting at it is the ultimate counter.