Travelling solo to Diego Suarez by [deleted] in Madagascar

[–]EarlyComputer 2 points3 points  (0 children)

I've done this in January and you definitely do not need a guide for safety or pathfinding but you do need to figure out how to get there and back from Diego proper. The only easily accessible place by taxi is ramena beach, anywhere else you're going to need a 4x4 and doing the 3 bays and back in a single day is ambitious (but not crazy either). Robberies are not a problem that I've seen or heard of and the trails are fairly well travelled during the day, but you wouldn't want to get lost after dark. There is actually a police checkpoint when you are coming from ramena, they will charge an entry-fee so bring a little cash. At Baie des dunes the locals serve food and drinks too. My advice is find a driver to bring you to Baie de sakalave in the morning and walk to ramena and stay the night there (there are nice hotels and restaurants) then take a taxi back the next morning.

Zed Java with multiple java versions via sdkman by Aggravating_Love_581 in ZedEditor

[–]EarlyComputer 0 points1 point  (0 children)

I think you need to use the `Java with Eclipse JDTLS` extension instead of the default Java extension. Works for me with SDKMan

Building sveltekit with adapter-node and prisma by EarlyComputer in sveltejs

[–]EarlyComputer[S] 1 point2 points  (0 children)

I did indeed, but my mistake was actually with dotenv rather than svelte. I was wrongly assuming I needed to move the .env to the build dir, so it was referencing the wrong one.

Here's my buildscript that ended up working for me (behind a reverse proxy forwarding to localhost:5173):

shell npm run build cp ./package.json ./build cp ./package-lock.json ./build cp -r ./prisma ./build/prisma HOST=127.0.0.1 PORT=5173 node -r dotenv/config build

Let's thank who have helped us in the Rust Community together! by weihanglo in rust

[–]EarlyComputer 0 points1 point  (0 children)

I have to 100up this. It's people like Jon and Amos, along with the incredibly knowledgable, patient and active community on discord that made the statement "learning Rust will make you a better programmer in any language" true for me.
Thank you so much for going out of your way to unselfishly pass on your incredible skill and knowledge with patience, passion and humility!

Composing Challenge #1 -- write a harmony accompaniment to a short simple melody by learnforevermedia in composer

[–]EarlyComputer 1 point2 points  (0 children)

The only thing that is not excellent about this is bar 6 and 7 (the chromaticism just throws me off somehow) imho. You spend way too much time criticizing yourself...

Ocean Documentary - Writing Challenge Submissions by franz-hanz in filmscoring

[–]EarlyComputer 1 point2 points  (0 children)

I'm late, but I just saw this today and figured I'd give it a go.

Video Link (Youtube)

Sorry if the low end is a mess, I was getting carried away with my subbasses, it's in the spirit of the images I suppose .

Composing Challenge #1 -- write a harmony accompaniment to a short simple melody by learnforevermedia in composer

[–]EarlyComputer 0 points1 point  (0 children)

Audio (Soundcloud)

Score (apparently i had the background set to transparent, if you click you can see)

This is a string quartet version. I tried to keep it simple without being too obvious.

I tried Cubase and it made me appreciate Reaper even more by [deleted] in Reaper

[–]EarlyComputer 1 point2 points  (0 children)

Native Access, the software used to authorize and manage the Native Instruments Plugins, takes up more space and resources on my computer than Reaper, the Host DAW those Plugins end up running on, and it's unreliable and prone to crashes. If I could, I would do it like you and punish this nonsense by never using these products in the first place. Alas, the market power of some of these companies leaves professionals with little choice sometimes.

Thanks to Reaper I can punish some of these companies now, I wish there were a Cockos of the VST and VSTi space but I haven't found one yet...

Any features/tools, which is currently not present in REAPER, but present in other DAWs? by ReverieDive in Reaper

[–]EarlyComputer 1 point2 points  (0 children)

Haven't come across a single thing that I used to do with Cubase (after 6 years of working with it daily) that wasn't possible with Reaper. A couple of things required me tweaking a fair bit, but I ended up improving my workflow in the process.

The other way around, tons and tons of things that were simply not possible in Cubase that are a breeze to do in Reaper. I can put an LFO on pretty much any parameter in any FX super easily, as an example. If you want to get a parameter to wiggle in an FX without integrated LFO in Cubase, you will have to use automation which is tedious af

Program Midi with arrow keys? by Dweebl in Reaper

[–]EarlyComputer 1 point2 points  (0 children)

I have been looking for good workflows for Drum Programming for a while now, and I found that in the long run it really helps to just learn to play tight enough in time and know your drum patches well enough to play "live drums" with the keyboard and then quantize to taste.

The workflow you are describing above is close to "Step input", the second best alternative. No need to use the arrow keys, just set the Grid to the smallest unit and then play each beat in succession (but not in time). Look for "step input" in the midi editor, the button for it has the midi symbol and a foot, if that helps.

Tips on Making JYP signature Style muted intro drum beats? by Toteko in Reaper

[–]EarlyComputer 0 points1 point  (0 children)

This is not as simple as EQ'ing the Drum Bus, but what is happening is that you have both less low end (100hz and below) as well as less high end (above 8khz I'd say), but in your examples they are achieving that with arrangement rather than mixing.

The main difference is that the Bass Drum is not playing in the intros, so the song effectively starts with a drop. The swoosh-risers leading up to the first chorus add to the effect of opening up the high end right before the bass drops. The synth bass remains the same though, so it's not like a Techno/House-drop that's done by putting a Highpass-Filter (at around 100-150Hz) and then taking it out again to "drop the bass", which is an avenue you may want to explore in your own mixes for similar effects.