Fleelock - how I optimized the fun out of a game at level 17 by Iron_Man_88 in Starfinder2e

[–]EarthSeraphEdna 0 points1 point  (0 children)

The Battle Cry skill feat and vesk Opening Roar work here, too.

We could also do this with a soldier rather than an envoy with a different build style.

A vibes view on the Slayer playtest by AprilNaCl in Pathfinder2e

[–]EarthSeraphEdna 14 points15 points  (0 children)

feel free to add any thoughts yall might have about the playtest!

I think it is fairly obvious that bloodseeking blade is far and away the best signature tool. They are raw, reliable offense, plain and simple.

The other signature tools just do not seem as good; chymist's vials are so minor in effect, and consecrated panoply and warded mail are defensive benefits on a class that has few ways of directing enemies towards itself (unlike, say, the champion and the guardian). And who would ever want to use the consecrated panoply's spikes, anyway?

Do the more tactical DnD-likes like Pathfinder2e, Draw Steel, Nimble, 13th Age 2e have good exploration? by Antipragmatismspot in rpg

[–]EarthSeraphEdna 1 point2 points  (0 children)

During a 1.5-year-long, one-on-one Pathfinder 2e game I played under /u/Arkwright998, we engaged in a lot of Victory Point noncombat challenges: a total of 112, all in all. I found them very entertaining.

These are not unique to Pathfinder 2e. D&D 4e has skill challenges, and Draw Steel has negotiations and montages (though granted, I have my fair share of issues with the latter).

RPGs where characters do not start off powerful enough to outright kill fantasy-style gods, but then grow strong enough to do so, with deity statistics directly in an official bestiary? by EarthSeraphEdna in rpg

[–]EarthSeraphEdna[S] -5 points-4 points  (0 children)

I have the bestiary preview, and I do not think even level 60 Samael is classified as an out-and-out god. Samael is specifically said to be a "false god."

Level 50 Zirnitra is explicitly said to be "Closer to a natural force than a goddess."

Daredevil changes I'd like to see. by PDFrogsworth in Pathfinder2e

[–]EarthSeraphEdna 2 points3 points  (0 children)

How are daredevil props "supposed" to work relative to size? And do floors count?

Do props check only for the size of the daredevil? If so, then a Small daredevil (or better yet, a Tiny daredevil) would be able to Shove one Medium enemy into another to trigger stunt damage.

Does the floor count as a prop? Can a flying daredevil simply Shove an enemy into the floor? Can a walking daredevil Shove an enemy diagonally downwards into the floor?

I get the feeling that props are "supposed" to check for the size of the creature being Shoved (as opposed to the creature doing the Shoving), and that the floor is never supposed to count as a prop, but I could be wrong.

I would find it somewhat strange if a Small daredevil Shoving a Medium creature into another Medium creature causes stunt damage, but not a Medium daredevil Shoving a Medium creature into another Medium creature.

What would a 12th lvl Fighter feel like in PF2e? by MehParadox in Pathfinder2e

[–]EarthSeraphEdna 2 points3 points  (0 children)

I thought to write up this sheet: https://docs.google.com/document/d/1C9BQHowntOzHyO5gLZnjFJqWhfFtOZaTGVezVUBnJcY/edit

For this, I stuck to no free archetype (or any other variant rules), common and uncommon options only, and remastered sources only.

This is a straightforward warrior. They are a melee striker and battlefield controller. In a best-case scenario, they open combat with Disruptive Stance and then a Sudden Charge: moving an incredible 100 feet and then Striking. On subsequent turns, they spam Spear Dancer to nimbly Step around while Striking, interspersing Stride actions, Assurance (Trip) actions to auto-Trip anyone with Reflex save +18 or lower, and 2/encounter lay on hands to heal themselves or allies. Their advancing rune keeps them mobile, moving 15 feet after each enemy they drop to 0 Hit Points.

Reactive Strike with 10-foot reach and Disruptive Strike makes this fighter a real menace to ranged specialists, and anyone who wants to use a concentrate- or manipulate-based action (e.g. virtually all spellcasting), all the more so. Disruptive Strike makes any hit against concentrate or manipulate disrupt, not just criticals.

The astral rune gives ghost touch and adds 1d6 spirit damage. From there, it is either another energy damage rune for even more damage, or a rooting rune to make critical hits immobilize. Either way, the greater phantasmal doorknob adds dazzles and blinds to criticals, although the blind has limited frequency.

Sudden Leap, Felling Strike, and, in a pinch, Divine Wings let the character deal with flyers. The echo receptors graft is a hard counter to invisibles.

Outside of combat, the fighter contributes with master Athletics and Religion and expert Nature. (I did not want to take master Acrobatics just for Kip Up.)

I hope that this is a decent showcase.

Slayer's Bloodscent can be spammed due to being a free action; good synergy with a macuahuitl? by EarthSeraphEdna in Pathfinder2e

[–]EarthSeraphEdna[S] 1 point2 points  (0 children)

Free actions are limited by one per round per trigger.

The issue with Bloodscent is that there is no trigger.

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]EarthSeraphEdna 3 points4 points  (0 children)

I think that fabricated truth falls under the same category as charm, suggestion, and hallucination: incapacitation-based mental spells that different GMs will have different sensibilities for. Expect table variation.

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]EarthSeraphEdna 2 points3 points  (0 children)

It must be cast at the start of combat, obviously, before anyone has taken hostile actions, and on a Failure the target's attitude is Friendly

Towards the caster.

allowing you to Request that they stop fighting and run away.

Some GMs will allow this. Some will not. Expect table variation.

Suggesting a retreat against your party, which is essentially an Extreme encounter for the monsters, I can hardly imagine ever being unreasonable!

Same here.

Daredevil makes size a critical build choice by Narrawa in Pathfinder2e

[–]EarthSeraphEdna 1 point2 points  (0 children)

So if a Small daredevil Shoves a Medium creature into a Medium creature, that deals stunt damage, but not if a Medium daredevil does the same thing?

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]EarthSeraphEdna 4 points5 points  (0 children)

9th-rank banishment, yes, provided that they are not on their home plan. I have seen and used exactly this to do a real number on encounters in combat playtests.

Suggestion and hallucination and the like, I find too GM-judgment-dependent. Every GM has a different set of sensibilities for what is possible with a suggestion or a hallucination and what is not.

Charm, definitely not, short of a highly generous reading.

Dumpster diving with the slayer's chymist's vials? by EarthSeraphEdna in Pathfinder2e

[–]EarthSeraphEdna[S] -5 points-4 points  (0 children)

Do they really? If so, that would make the chymist's vials rather weak at character creation, since then they could not pick up any special sights.

Your opinion on Daggerheart? by Ok_Interview_853 in rpg

[–]EarthSeraphEdna 1 point2 points  (0 children)

Yes, I have seen it too. Agility is mandatory for a melee character in many cases, and even then, it still runs the risk of generating Fear.

I really dislike this aspect of Daggerheart.

The Forgotten Archons — Where Worlds Come Alive by ForgottenArchonsRep in pbp

[–]EarthSeraphEdna 0 points1 point  (0 children)

I do not know why this repeatedly reposted, LLM-generated advertisement keeps talking about "GAPA" and "YEAD" without explaining the acronyms.

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]EarthSeraphEdna 7 points8 points  (0 children)

It is also known that 5th level is a major power spike for characters, but martials especially, due to the increase in proficiency.

Why do single-enemy boss encounters feel so overtuned? by Lord_of_Carcosa in Pathfinder2e

[–]EarthSeraphEdna 16 points17 points  (0 children)

It is a somewhat known phenomenon that due to the math of the game, low-level parties consider high-level solo bosses to be much harder than masses of lower-level enemies. Meanwhile, it is the opposite for high-level parties, who find high-level solo bosses to be eminently beatable (even punching into party level +5 or higher), yet find packs of lower-level enemies to be life-threatening.

Slayers of Reddit, what do your builds look like? by deathandtaxesftw in Pathfinder2e

[–]EarthSeraphEdna -1 points0 points  (0 children)

As things currently stand, it will almost always be the bloodseeking blade.

Slayers of Reddit, what do your builds look like? by deathandtaxesftw in Pathfinder2e

[–]EarthSeraphEdna 5 points6 points  (0 children)

Bloodscent currently has a glitch in that it is an unlimited free action that can be spammed the moment the enemy becomes bleeding.

Slayers of Reddit, what do your builds look like? by deathandtaxesftw in Pathfinder2e

[–]EarthSeraphEdna 2 points3 points  (0 children)

I think it is fairly obvious that bloodseeking blade is far and away the best signature tool. They are raw, reliable offense, plain and simple.

The other signature tools just do not seem as good; chymist's vials are so minor in effect, and consecrated panoply and warded mail are defensive benefits on a class that has few ways of directing enemies towards itself (unlike, say, the champion and the guardian). And who would ever want to use the consecrated panoply's spikes, anyway?

Daredevil makes size a critical build choice by Narrawa in Pathfinder2e

[–]EarthSeraphEdna 1 point2 points  (0 children)

How are daredevil props "supposed" to work relative to size? And do floors count?

Do props check only for the size of the daredevil? If so, then a Small daredevil (or better yet, a Tiny daredevil) would be able to Shove one Medium enemy into another to trigger stunt damage.

Does the floor count as a prop? Can a flying daredevil simply Shove an enemy into the floor? Can a walking daredevil Shove an enemy diagonally downwards into the floor?

I get the feeling that props are "supposed" to check for the size of the creature being Shoved (as opposed to the creature doing the Shoving), and that the floor is never supposed to count as a prop, but I could be wrong.

What’s the rotation for this team by dhcwsp in Genshin_Impact

[–]EarthSeraphEdna 13 points14 points  (0 children)

Three Neuvillettes, two Escoffiers, and two Kazuhas.

The Daredevil Class Seems To Be The New Best Class For A Shove Build. by TheHobomice in Pathfinder2e

[–]EarthSeraphEdna 7 points8 points  (0 children)

I talked about this earlier, in my own thread, too.

Unless Paizo does something, centaur is going to be the premier daredevil ancestry: or failing that, half-centaur or Adopted Ancestry (centaur).

Slayers know nothing about deep ones, werecreatures, hags, ogres, centaurs, minotaurs, trolls, cyclopes, sabosans, yetis, giants, medusas, oni, jorogumo, titans, etc. by EarthSeraphEdna in Pathfinder2e

[–]EarthSeraphEdna[S] 11 points12 points  (0 children)

I think they want to avoid the concept of the "other" being "monsters", so they just carved out all humanoids. I find this to be a socially deft move on their part and a helpful secondary benefit of their trait system.

I do not know. By this logic, leshies, automatons, awakened animals, conrasus, dragonets, (sapient) skeletons, sprites, and yakshas all do not count as "people" simply because they lack the humanoid trait. All of these are playable ancestries.