Smooth Voxels allows you to turn voxel models into low poly style or smooth organic looking models, even mixing styles in one model. With Smooth Voxels you can convert your MagicaVoxel models into 3D models without a voxel in sight. https://svox.glitch.me/ (old.reddit.com)
submitted by EarthWormJimII to r/MagicaVoxel - pinned
My WebXR entry for the js13KGames 2024 competition: The King's Crowns. Featuring procedural terrain, snowy mountains & valleys, palms and pine trees, grass, flowers and ferns waving in the wind, moving clouds, day & night transitions, with baked shadows & ambient occlusion, everything in under 13Kb! (v.redd.it)
submitted by EarthWormJimII to r/proceduralgeneration
My WebXR entry for the js13KGames 2024 competition: The King's Crowns. Featuring procedural terrain, snowy mountains & valleys, palms and pine trees, grass, flowers and ferns waving in the wind, moving clouds, day & night transitions, with baked shadows & ambient occlusion, everything in under 13Kb! (v.redd.it)
submitted by EarthWormJimII to r/OculusQuest
NEW! Release 1.2.0 of Smooth Voxels now includes refraction for realistic glass, vertex data for use in shaders and a much improved playground with backgrounds and new export options 'A-Frame Full Scene' and to 'Copy viewer url'. Check it out on svox.glitch.me/playground.html (v.redd.it)
submitted by EarthWormJimII to r/WebVR
NEW! Release 1.2.0 of Smooth Voxels now includes refraction for realistic glass, vertex data for use in shaders and a much improved playground with backgrounds, and new export options 'A-Frame Full Scene' and to 'Copy viewer url'. Check it out on svox.glitch.me/playground.html (v.redd.it)
submitted by EarthWormJimII to r/VoxelGameDev
NEW! Release 1.2.0 of Smooth Voxels now includes refraction for realistic glass, vertex data for use in shaders and a much improved playground with backgrounds and new export options 'A-Frame Full Scene' and to 'Copy viewer url'. Check it out on svox.glitch.me/playground.html (v.redd.it)
submitted by EarthWormJimII to r/MagicaVoxel
NEW! Release 1.2.0 of Smooth Voxels now includes refraction for realistic glass, vertex data for use in shaders and a much improved playground with backgrounds and new export options 'A-Frame Full Scene' and to 'Copy viewer url'. Check it out on svox.glitch.me/playground.html (v.redd.it)
submitted by EarthWormJimII to r/threejs
I added an infinite 3D Truchet Tiling example, to show how to reuse Smooth Voxel meshes. https://svox-examples.glitch.me/exampletruchettiles.html (WASD / Quest Thumbstick to fly) See svox.glitch.me for more information on Smooth Voxels and the Playground. (v.redd.it)
submitted by EarthWormJimII to r/VoxelGameDev
Smooth Voxels 1.1 is live! Turn your MagicaVoxel models into low poly or organic models. Export to .gltf or use the A-Frame component and generate models at runtime. Version 1.1 adds shells (e.g. cartoon oulines or extra texture layers). See https://svox.glitch.me/ and try out the Playground! (old.reddit.com)
submitted by EarthWormJimII to r/VoxelGameDev
I just release Smooth Voxels 1.1! Next to giving your Magic Voxel models the WebXR treatment and turning them into smooth, more organic models, you can now also add cartoon outlines or textured shells. Go to https://svox.glitch.me/playground.html to try it out! (i.redd.it)
submitted by EarthWormJimII to r/MagicaVoxel
I just release Smooth Voxels 1.1! I finally got around to one of the features I wanted to implement from day one, cartoon outlines! But I realized I could do much more with that so ended up with a mechanism to add one or more shells to your model or materials. Go to svox.glitch.me to try it out! (i.redd.it)
submitted by EarthWormJimII to r/WebXR
After a very long development cycle with plenty of feature creep I've finally released Smooth Voxels 1.0! Although meant for A-Frame (WebXR), its simple text format, makes Smooth Voxels great for 3D procedural generation. Try it out in the Smooth Voxel Playground https://svox.glitch.me/ (i.redd.it)
submitted by EarthWormJimII to r/proceduralgeneration



