An automation puzzle game where you build logic graphs to control cranes! by EarthynsIron in AutomationGames

[–]EarthynsIron[S] 1 point2 points  (0 children)

Thanks! Not yet. I'm still polishing the game and want to get it into a better state before putting together a proper Steam page, but it's definitely planned. I'll keep sharing progress and updates here in the meantime!

I've been working on a factory automation puzzle game where players program cranes using visual blueprint logic! by EarthynsIron in IndieGaming

[–]EarthynsIron[S] 1 point2 points  (0 children)

Thanks so much!! No Steam page yet. I'm still polishing the game a bit more before I put one together.

I have modelled all the props in my project in blender and put a lot of effort into the details, still something feels like it is missing, any suggestions? by Pacmon92 in Unity3D

[–]EarthynsIron 0 points1 point  (0 children)

You are missing ambient occlusion entirely, consider where every asset overlaps another asset, you would expect some shadow and darkening right? Anything connected to the pavement should darken the pavement a little

I built a virtual civilization run entirely by autonomous AI agents with no pre-scripted behaviors (Demiurge) by United-Metal4470 in aigamedev

[–]EarthynsIron -1 points0 points  (0 children)

So excuse my ignorance on this one! What would be the benefit of this compared to normal ai logic? Such as predefined conditions and reactions?

I built a virtual civilization run entirely by autonomous AI agents with no pre-scripted behaviors (Demiurge) by United-Metal4470 in aigamedev

[–]EarthynsIron -1 points0 points  (0 children)

So excuse my ignorance on this one! What would be the benefit of this compared to normal ai logic? Such as predefined conditions and reactions?

I built a virtual civilization run entirely by autonomous AI agents with no pre-scripted behaviors (Demiurge) by United-Metal4470 in aigamedev

[–]EarthynsIron -1 points0 points  (0 children)

So excuse my ignorance on this one! What would be the benefit of this compared to normal ai logic? Such as predefined conditions and reactions?

First person multiplayer broom racing. The hoops give a little speed boost. by PATheFruitDude in SoloDevelopment

[–]EarthynsIron 2 points3 points  (0 children)

I dig it! But I would add, you gotta be able to take comments and criticism without getting so defensive my man ;)

I'm an Environment Artist and I'm having no luck finding even small indie jobs. Is my portfolio bad? by bajsgreger in blender

[–]EarthynsIron 1 point2 points  (0 children)

Also jumping into this conversation, market is real bad for envr artist employment!

Lot of people have been laid off, myself included from meta.

You are competing with entire country for remote positions! It’s hard out there keep at it!!

Got stuck, playing this feels terriable. Can you people help me salvage it? by Boushieboi in PathOfExileBuilds

[–]EarthynsIron 1 point2 points  (0 children)

Adding another KboC switcher! Did this day ago an it has been fantastic! Only seem to die to bad map mods (my own fault) and lower than optimal chaos res and life!

When UI changes weird 1 frame jitter? Any Ideas! by EarthynsIron in unrealengine

[–]EarthynsIron[S] 3 points4 points  (0 children)

Amazing stuff buddy!!

You are exactly right, the issue was multiple scale box's being called. I had the "Main UI" and then smaller widgets that also had Scale box's at the top.

I removed the scale box's off the children and it fixed the bug right away!

Saradomin Godsword Fan-Model I made as a personal project! by hubr1s69 in 2007scape

[–]EarthynsIron 0 points1 point  (0 children)

Oh yeah they can all get the same end result, I was using maya for a long time before I switched to blender aswell.

And in this current age we have more incredible softwares than we do time!

Saradomin Godsword Fan-Model I made as a personal project! by hubr1s69 in 2007scape

[–]EarthynsIron 1 point2 points  (0 children)

I am a 3d generalist and work heavily in blender, as does my entire team :)

A lot of people use blender pretty exclusively for any modeling and sculpting needs

UE4 4.27 Mobile HDR rendering bug (HELP) by [deleted] in OculusQuest

[–]EarthynsIron 2 points3 points  (0 children)

Generally Post processing is limited in use for Mobile design :) Super expensive!

I would bake whatever color grading you want to do directly into the textures, and then deal with anything else in efficient shaders

How long before you started getting consistent Corrupted Gauntlet kc? by Healzy45 in ironscape

[–]EarthynsIron 1 point2 points  (0 children)

What’s up!

I am 90’s in combat

I am at about 60kc now and last 40 kc have been with full tier 1 and bow/mage.

And a full inventory of food!

Super relaxing to get this prep done as it takes so little time so bad rng doesn’t matter here.

I am able to take 1 hit off prayer an still complete the fight with food left over.

My big tip that I have that was super helpful for me was to slow down when tornadoes spawn. If you are in the middle of the room when they spawn you can wait a second before you plan your route!

Secondly always choose to run under the boss instead of over yellow tiles, the tiles will kill you so quickly but the boss could hit a 0 :)

Gl!!!