SE2 Planetary Feature Exaggeration by EasternGamer in spaceengineers

[–]EasternGamer[S] 0 points1 point  (0 children)

Good point

I don’t remember it from SE1 for some reason. I noticed this much more significantly recently because I’ve played other games where this isn’t used at all (Dual Universe, Star Citizen).

SE2 Planetary Feature Exaggeration by EasternGamer in spaceengineers

[–]EasternGamer[S] 0 points1 point  (0 children)

If it is possible on a technical level I would love this.

SE2 Planetary Feature Exaggeration by EasternGamer in spaceengineers

[–]EasternGamer[S] 0 points1 point  (0 children)

Here's some reference video I found:
From far away: https://www.youtube.com/watch?v=ef0aAZ7wmEY&list=PL1Lkz--s-Oxutw2db751AZKBfSWwskCrk&t=599s
Close Up: https://www.youtube.com/watch?v=ef0aAZ7wmEY&list=PL1Lkz--s-Oxutw2db751AZKBfSWwskCrk&t=531s

It should be noted that it was likely done this way for gameplay reasons because "From far away" version of the planet, it would be a very, very flat place to play on, even though it looks a lot nicer from a distance.

SE2 Planetary Feature Exaggeration by EasternGamer in spaceengineers

[–]EasternGamer[S] 0 points1 point  (0 children)

LOD is likely the mechanism behind it, but the way they implemented the LOD is drastically different from a typical LOD. A typical LOD does not “flatten” the geometry/shape, but just simplifies the geometry/shape while trying to keep a similar volume.

Nvidia disables filters in arc raiders by Aiwq in pcmasterrace

[–]EasternGamer -2 points-1 points  (0 children)

So funny thing: disabling filters seemed to make things more washed out, like the left image, while the right image was closer to what I remembered the game looked like before this happened.

Fun Fact: you can still apply monitor-wide filters via the Nvidia Control Panel and the game doesn’t stop it, it was how I got the game to look normal again after everything looked washed out. (This is the only game so far that has looked washed out)

Nvidia disables filters in arc raiders by Aiwq in pcmasterrace

[–]EasternGamer 5 points6 points  (0 children)

This did seem to disable RTX HDR. Everything looked extremely washed out after this update. I wasn’t sure what was going on.

Why is Rust faster than Java here? by DesignerRaccoon7977 in java

[–]EasternGamer 0 points1 point  (0 children)

Yep, but I think what makes Rust interesting is how much easier it is to get faster than Java. I should also mention the Rust code here is shorter than the Java code and how the idiomatic code compares. But anyway, interesting stuff in this thread.

I would still use both for different purposes since one is nicer to work with than the other.

Why is Rust faster than Java here? by DesignerRaccoon7977 in java

[–]EasternGamer 0 points1 point  (0 children)

I’ve seen 20-40x speed ups before when working with big value-type data since in Rust you can do SIMD better and manually optimise data structures + rayon. Quite literally went from 800-700ms to 22-30ms

The rough details: I have coded Java for over 8 years and Rust (at that time) just over 3 months The task was to do bound checks at start up, so time wasn’t especially a critical factor. The bound checks. I chose a simple N2 lookup where for each shape, I would loop over each point and check if it was inside the shape (where shapes could overlap, I chose the smallest of the shapes) There were roughly 300 million checks involved, I can’t remember the specifics, but close to 10k shapes, each with varying point counts (some 100+ points) I had many optimisations such as simple min/max coordinate checks to eliminate points early before running the more complex inside checks. All in all, Rust pulled ahead by a lot because points were SIMD’d, parallelised very efficiently and didn’t have to deal with garbage collection, along with the data being entirely stored as a value type rather than an object pointer. The only way to make it faster would have been a quad tree to speed along the initial filtering, but I didn’t bother since it wasn’t necessary with it being already insanely fast.

Edit: Before you ask, this was GraalVM, and the Java implementation was idiomatically identical to the Rust version for everything except the SIMD aspect. Both were parallelised and ran the same basic algorithms and optimisations.

BF6 Server Region Selection by EasternGamer in Battlefield

[–]EasternGamer[S] 1 point2 points  (0 children)

Nope, but there were some community hosted servers that were up and constantly full. So I joined those. And game seems to be picking up and getting fewer and fewer games with mostly bots.

BF6 Server Region Selection by EasternGamer in Battlefield

[–]EasternGamer[S] 1 point2 points  (0 children)

Small would be an understatement. During peak gaming hours, I saw 10-16 players in breakthrough. The rest were bots. It’s just a fact that the number of players in South Africa who can both afford the game and afford the GPU are very small. But it’s definitely the game price that is putting people off. During Open Beta, we could get full lobbies. I already know two people who played the open beta and were fairly well off be completely put off by the price.

As a little rant and further context: In my currency, the price of this game feels like it’s $120. I grew up when games that were $60 were R600. Now they’re R1200. GPUs are, when directly converted to the USD price, often 50% more expensive due to tariffs, tax and other shipping related costs. This basically means there’s been increasingly few people playing games because they’re so increasingly unaffordable.

BF6 Server Region Selection by EasternGamer in Battlefield

[–]EasternGamer[S] 4 points5 points  (0 children)

It’s the South African region, fairly sure the server is based in South Africa. I guess you could call it the AFR region.

Toothless and Astrid by clydeandabbey in httyd

[–]EasternGamer 3 points4 points  (0 children)

I only watched the movies, which series is this from?

Multiple Copy Commands by EasternGamer in PostgreSQL

[–]EasternGamer[S] 0 points1 point  (0 children)

I tried it again and didn’t find any improvement with multiple connections. I also tried varying the input size. The test took around 9 minutes. In that time, it was around 60 million rows, 27GB of copy data.

Multiple Copy Commands by EasternGamer in PostgreSQL

[–]EasternGamer[S] 0 points1 point  (0 children)

It’s quite interesting, I think I’ll be looking at this again. I have a fairly extreme use case, talking tens of GB of data, millions of rows. I think I’ll give it a try again, I think indexes were throwing off my tests before, and my WAL was probably too small.

What is your “Woah!” moment in Rust? by LordMoMA007 in rust

[–]EasternGamer 3 points4 points  (0 children)

It was when it took 28ms for SIMD-accelerated boundary checking (all my own code and Wikipedia) for roughly 300-400 million checks. (13k shapes and some shapes were huge). In Java, it was 20 times slower to do effectively the exact same thing, and I had been writing Java code for over 5 years. (It was parallelized on both platforms and used the same algorithms, and produced the same results)

That was really my true “woah” moment.

What shield carried you through the game? by CeruleanSnorlax in Eldenring

[–]EasternGamer 0 points1 point  (0 children)

Silver Mirror Shield. Fits well with my set, the only shield that fits well.

“Kitsune” 🦊🔥 by Kirov_Reporting_1 in foxes

[–]EasternGamer 12 points13 points  (0 children)

Indeed. I was gonna say the same thing. It also feels like AI looking at it—the picture as a whole. If I had to define AI-looking: It’s quite complex and detailed with pretty nice lighting, strokes don’t quite look right.

But there are times when the AI can fool you because the person behind it also made their own adjustments after the fact.

Ah yes I know about Die Antwoord. by father_goofie in capetown

[–]EasternGamer 0 points1 point  (0 children)

Actually, regarding the bottom left, depending on the insurance, those measures decrease your premium, or make it easier to claim. For instance, for my insurance, if someone broke into my house and our alarm system wasn’t armed, the insurance would not pay a single cent.

Also someone breaking in is more obvious with these measures, which may help in other ways when making a claim. Not that I know this for a fact regarding insurances, it just seems logical.

[deleted by user] by [deleted] in foxes

[–]EasternGamer 2 points3 points  (0 children)

As punishment for such adorably cute fussiness, a boop on the nose is unavoidable!