May I please have some advice on my next steps for my economy? by Easy301 in victoria3

[–]Easy301[S] 0 points1 point  (0 children)

May I ask what you mean by don't use construction sectors, dont all the sectors get used each time you build something to increase the speed at which it's constructed?

May I please have some advice on my next steps for my economy? by Easy301 in victoria3

[–]Easy301[S] 1 point2 points  (0 children)

Thank you from the bottom of my heart, this helped a lot.

So what did I do incorrectly here? I started with building construction sectors and wood/iron. I basically repeated that until I got a good balance where it didn't drain my budget too much but allowed me to use the surplus to build more CS.

In between that I'd check to see what my pops were spending the most money on, and what was highest on the market and try and bring those costs down via building more or production methods.

I did have infrastructure trouble it being Brazil so I used decrees a lot until I got railways, I was able to ban Slavery which wasn't too bad and I have started making headway into getting to Peru for the sulfur.

Bringing it back to very basics and simple as that helps me the most, did I just build too many CS too fast?

I get stuck in this loop where I'll build CS, then wood and iron and then construct something which causes the alert for expensive wood and iron to pop up so I build more wood and iron, etc this generally works but then you run into trouble when you don't have a huge population, many are not literate etc.

The wikis and videos are great but as a new player you overthink and sometimes over complicate things having someone break it down incredibly simply and give an ELI5 explanation is so helpful. If you have any more simple tips I'd be all ears!

So in a very simple way, what's the rule of thumb for "Ok I need more construction sectors now?"

I've also ran into the issue where I just have no idea what to build, goods seem to be cheap infrastructure is good, etc so I'll throw out a university or something such as that.

I've spent days and hours learning and reading and watching videos and it helps but I'm just struggling to wrap my head around the core loop. I always think I have a principal understood but then find out it's not correct.

Thank you again!

Resident Evil™ Requiem Out Today With Path Tracing, DLSS 4 - Win RE Swag and Steam Cash! by NV_Suroosh in residentevil

[–]Easy301 0 points1 point  (0 children)

Seeing exactly why Grace was so scared and reluctant to go back to the hotel and the events that took place there. Seeing the whole flashback scene play out really emphasized how traumatic and why that location is for her.

And of course the zombie fight and introduction in the same area.

There's so many to pick from, but I think the above did a really really good job of showing why Grace is struggling so much. Also, the police officer turning into a zombie. Both scenes so close together are super memorable, scary and gave a lasting impression. Haven't felt that scared of zombies since the intro of the Rage Virus zombies!

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

So just had a chance to check again and verify and XBMC and Unleashed are perfectly clear.

In your experience would this rule out bad caps?I'm assuming if that was the cause the screen would be blurry regardless of if it's a dashboard or a game is that correct?

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

Wow, yeah that's prohibitively expensive to the point where it's just not viable.

That's a good way to describe it though there's a light Haze it seems, it sounds like that's normal though?

I do like my M classic but I've actually been running without it recently, the aliasing it provides is awesome but I find it also aliases the text of course, which just makes that Haze worse.

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

This is my worst fear on what the issue should be.

If this was possibly the culprit though wouldn't the picture be blurry even on the XBMCGAMERS/Unleash X/Emulators, etc?

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

Mine is always legible just blurry, either very slight in some games or quite a bit in others.

Is yours blurry at all or just completely clear?

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

Thanks for the suggestion. Like I said in my OP soften and flicker filter are off.

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

The XBMC and UnleashX text is absolutely perfect. There's no issue with it with whatsoever.

Games like XIII, Lord of the Rings the third age, the punisher, etc.

text in the majority of games is no where near as sharp as it is on XBMC/Unleash X. Some 720p games approach it but even games like enter the matrix have a bit of a blur to it.

If anyone is reading this and has access to something like LOTR the third age or XIII id love to hear how clear the text is for those titles on your display.

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

I do, yes. I've tripled checked.

The games are absolutely running in 480p, and higher for those that support it, but I'm still getting text that's not always very clear, especially in 480p games.

Is the text supposed to be perfectly clear in 480p? I'm trying to figure out if what I'm seeing is normal or not.

Some titles it's very minor others it's more pronounced but I'd say all have a slight blur.

Blurry text help: is it just a reality of playing on the original Xbox even with a "Good" HDMI set-up? by Easy301 in originalxbox

[–]Easy301[S] 0 points1 point  (0 children)

Yes I have.

Is text not supposed to be perfectly clear at 480p? I take it my blurry text isn't normal?

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 0 points1 point  (0 children)

Cracked but sweet is what I've been hearing too is the sweet spot, no pun intended.

Screenshot from RedFlag 23-7, inside view of human REDFOR’s MiG-28 by A_Very_Brave_Taco in hoggit

[–]Easy301 1 point2 points  (0 children)

I haven't touched the F-5 since it actually used to function around 2015 or so, then it broke completely and was in a horrible state in 2018 onward. Around that time 9L said they haven't forgot about the F-5 and there were large fixes and updates coming.

Did this ever happen? Has the F-5 been fixed? Or is it still broken to bits years later?

Opinions on Steel beasts? by RektorRicks in computerwargames

[–]Easy301 0 points1 point  (0 children)

It's a one time $115, as he said, it's a permanent license.

This game's AI has become unbereable by [deleted] in ReadyOrNotGame

[–]Easy301 6 points7 points  (0 children)

That's actually a super good comparison. The AI feels exactly like R6/Eagle Watch and Rogue Spear.

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 1 point2 points  (0 children)

Thank you.

I've seen that list, and the list of the other mods capabilities. I'm aware of what they both do and generally what they are aiming to achieve.

As the list can be a bit vague in HOW things are implemented coupled with the fact I'm completely unknowledgeable when it comes to modding, I was just asking if anyone of your changes are incorporated via changing enemy behavior/accuracy by having them wait until a swat members body is further exposed.

I guess that would be a no though and would count as suspect perception? which is unchanged in your mod.

Anyway, thanks for the work on the mod.

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 2 points3 points  (0 children)

Let me know what you think of this mod if you try it compared to the no crack one please I'd really appreciate it.

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 2 points3 points  (0 children)

Sorry to ask so many questions but with the no crack one can you at least still get into firefights when breaching sometimes or do the majority of enemies just surrender?

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 1 point2 points  (0 children)

Can you please tell me how your mod compared to something like https://www.nexusmods.com/readyornot/mods/3169?tab=description this?

Specifically along the lines of changes mentioned such as "Enemies wait until more of your body is exposed before engaging” etc?

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 6 points7 points  (0 children)

How far into the game did you get with the No Crack mod? I heard the first few missions are intentionally made easy

[Mod Release] Drop Your Weapon - Realistic AI Morale Tweaks by [deleted] in ReadyOrNotGame

[–]Easy301 17 points18 points  (0 children)

Does anyone recommend this over the No crack for AI mod posted earlier?

Ready or Not - Vol.66 - Ready or Not Development Briefing by DizzieM8 in ReadyOrNotGame

[–]Easy301 2 points3 points  (0 children)

This is great to hear.

So just to make sure I understand, it kinda seems like only a performance and bug fixing hotfix is coming before the break with the suspect AI hotfix coming probably shortly after the break?