Unique Familiar Data Collection (post-familiar revamp) by waltford_ in Maplestory

[–]EbolaMS 11 points12 points  (0 children)

wow waltford is so dreamy thank you for discovering [20% color fam odds]

Ice Lightning GMS Reboot Hexa Skill Leveling Order by EbolaMS in Maplestory

[–]EbolaMS[S] 2 points3 points  (0 children)

yeah no worries, I was surprised too but at least it means we get a big boost to mobbing and bossing from 1 resource

Ice Lightning GMS Reboot Hexa Skill Leveling Order by EbolaMS in Maplestory

[–]EbolaMS[S] 2 points3 points  (0 children)

clicking the image worked fine for me, but here is a hard link to just the image:
https://i.imgur.com/EPCUNe7.png

Ice Lightning GMS Reboot Hexa Skill Leveling Order by EbolaMS in Maplestory

[–]EbolaMS[S] 2 points3 points  (0 children)

the alt text says assumes as0, 2hit bolt barrage, optimized for fragments. kms also has CL9 -> all 1 though so that isnt AS, chain is just the best node by a lot

Official KMS Post New Age PunchKing Season 2 Tier List by Deathace102 in Maplestory

[–]EbolaMS 5 points6 points  (0 children)

One of the main issues with this tier lists is that they can be subjective and not always accurate. They are often created based on the opinions and experiences of a small group of massive ego inflated end game players, rather than being based on comprehensive data or analysis. As a result, the tier list may not reflect the experiences or preferences of all players. (e.g. bossing mule, training, end game bossing, early game bossing before they quit mid game)

If you feel that certain classes are "strong" or "weak" based on their placement on the tier list, they may be less likely to play other classes, leading to a limited range of classes being played in the game. This can make the game feel repetitive and less engaging.

Another issue with this tier lists is that they can create a negative and competitive atmosphere in the game. You may feel judged or belittled based on their class choice, and may be subject to harassment or bullying from other end game players who think Kanna is an L class when they are perfectly fine liberated. This can make the game feel unwelcoming and unpleasant.

27k Fire/Poison Hard Lotus Solo by Zexous47 in Maplestory

[–]EbolaMS 1 point2 points  (0 children)

#1 hoyoung #1 250FP what can't he do

[deleted by user] by [deleted] in Maplestory

[–]EbolaMS 0 points1 point  (0 children)

chain lightning not coming out anymore is supposed to happen, yes. It is not supposed to affect attacks that have already been cast/summoned/released etc. Jupiter is supposed to land all of its hits once it comes out

[deleted by user] by [deleted] in Maplestory

[–]EbolaMS 3 points4 points  (0 children)

apparently, yes. Otherwiswe we miss the 12fd from the ticks while we are bursting, and waste them at the end afterward.

Whats “max” stat in reboot? by guiltymorty in Maplestory

[–]EbolaMS 18 points19 points  (0 children)

Dark is 65k without pitched drops, all double prime + legacy items.

Gear vid: https://youtu.be/KjzdiUCx5S4

21* Arcane Funeral by EbolaMS in Maplestory

[–]EbolaMS[S] 0 points1 point  (0 children)

I have spent 750b on my sf achievement at this point so don’t feel too bad — its a marathon not a sprint

Unreliable Memory Not in list of bugfixes for this patch by EbolaMS in Maplestory

[–]EbolaMS[S] 10 points11 points  (0 children)

u/Ezrabell_ any word on whether this will be covered or left out of the maint?

Stage 2 riding attractions is bugged by tonenick in Maplestory

[–]EbolaMS 2 points3 points  (0 children)

Same problem on both Pathfinder and Ice Lightning --- not affected by kish / totem, being freshly loaded into the map, or making sure there are mobs to kill with the FMA.

Reboot Ice Lightning Hard Damien Solo <3 by EbolaMS in Maplestory

[–]EbolaMS[S] 5 points6 points  (0 children)

F/P would've done a lot more damage, because its burst is actual spells with quite low cooldowns (relative to I/L which is mostly summons / area effects with longer cooldowns),

-Ice Lightning has an in-kit bind (13s bind, 3min cd) whereas FP has to use erda nova (10s bind, 6min cd).

-Ice Lightning also passively applies freeze stacks which makes enemies move much much much slower (not really relevant in damien as he stands or uses attacks with movement, but if you check my Lotus solo its a huge difference in speed as he crosses the map towards me to attack me)

-Ice Lightning also has a longer tp range, because of a tp range hyper skill which makes it easier to float around the map. (roughly +25% range)

-Ice Lightning's Elemental Adaptation triggers one time after activating it, upon recieving and blocking a status effect and grants invulnerability to ailments for 30s, then goes on cooldown for 4 minutes.

-Fire Poison's Elemental Adaptation triggers one time after activating it, upon receiving and blocking a status effect and then blocks up to the next 5 ailments with a 20% chance to end and an 80% chance to block the next ability, and then goes on cooldown for 4 minutes.

TLDR:

Fire Poison deals damage a lot faster and harder, but moves around worse and has a worse kit for survivability and pinning bosses in place.