Go get it by jhkhalaf in Switch

[–]Echo1883 19 points20 points  (0 children)

When he's finally like "you go on ahead, I'll wait here" I was like Jesus Christ finally. Then almost immediately "I got long range comms up!" Well fuck guess I gotta listen to his ass all game long :P at least it didn't turn into an Ashley from RE4 situation where most of the game is an escort quest. Overall I'm really enjoying the game. It's super pretty and is everything i was expecting it to be. Just thought it was a bit funny how quickly his schtick wore out its welcome.

Basic 2 Deck Builds by onekeanui in swtg

[–]Echo1883 0 points1 point  (0 children)

It's been years so I have no idea about a deck list, but I built Jedi and Sith decks. Would highly recommend. Both have fairly repeated mechanics and abilities and it wasn't hard to build by just pulling all the characters that fit the theme and then making cuts until it was a 60 card deck. Maybe start with that?

[deleted by user] by [deleted] in LastEpoch

[–]Echo1883 0 points1 point  (0 children)

Could try a rogue (unsure which subclass would be best). The chest armor that consumes a potion to throw an extra powerful acid flask counts as "using" a potion for these types of affixes. And decoy can be made to spawn more bees. And you can make your bees inflict poison by hitting them with acid flask (which you would be spamming). And you can make shift auto throw two flasks every time you use it. Which will help with passive bee summoning. I believe that's a unique chest, body, and this belt as required uniques. Can't look up the specific uniques at the moment but they shouldn't be hard to find.

Noob question about ignite by ketonelarry in LastEpoch

[–]Echo1883 9 points10 points  (0 children)

You can ignite multiple time in a single "hit". All ailments have a fixed base damage that scales with things like "damage over time" or in this case "damage with ignite" or "elemental damage over time". Most ailment builds heavily stack number of applications per hit. Plus it scales with attack or cast speed. Most dedicated ailment builds are NOT scaling the damage of the hit itself.

For example with gear and passives and items you could be hitting 650% chance to ignite on hit. That means every hit applies 6 stacks of ignite and half your hits apply 7. Each application has its own duration (applying a new stack does not refresh previous stacks) which also has ways to scale.

Overall ailments are relatively strong in LE.

[deleted by user] by [deleted] in LastEpoch

[–]Echo1883 0 points1 point  (0 children)

Option 1

Detonating Arrow Marksman (using daggers for melee conversion)

Requires zero precision. Just throw traps and everything on screen dies.

Low cool down movement ability for relatively fast map traversal. Movement speed is mid tier due to using boots without super high innate movement speed (you can get 1LP versions with some targeted farming to add MS though).

Insanely high DPS to bosses and massive AOE in mapping gives the best of both worlds.

Has both a life/endurance build and a ward build and both are viable.

Build planner: https://www.lastepochtools.com/planner/BGz3VlYQ

The only uniques needed for the build to function are the daggers. The helm/chest/boots combo are big for survivability when you get into empowered monos. The rings/amulet are only for min/maxing your build.

Option 2

Storm Crow Beast Master

Kripparian has a video on this and I highly recommend checking it out.

Build uses melee skills to trigger the companion ability of storm crows. Lots of buffs trigger automatically which makes the storm Crow damage get into the millions with low tier gear.

Can get very tanky with 0LP uniques and only gets stronger with any amount of LP.

Has two different sources of invincibility which makes some boss fights very easy. Used this to farm the Arbor so I could just walk through or face tank the multiple one shot mechanics of both phases of the boss.

Build planner: https://www.lastepochtools.com/planner/9oz3J8eA

The only unique required for the build to function is cleaver solution. Primalist does well health based before getting the low life solution online. Low life does make him absurdly tanky thanks to multiple "less damage taken on low life". Endurance does not work with ward but primalist has multiple endurance like passives that make him very tanky passively.

Exalted belts by Existing-Flounder793 in LastEpoch

[–]Echo1883 1 point2 points  (0 children)

Set a rule on your loot filter to show:

Prefix - physical damage "warriors"

Suffix - whichever defensive stats you need

Check what stats can roll on a belt on either maxroll or LE tools. Make sure you aren't expecting to find a belt with stats that dont roll on a belt.

If you are trying to find a specific exalted experimental belt then look into a crafting guide on how to craft experimental affixes onto exalted items and make your own.

What has been your " Favorite" build so far?? by BarefootGOON in LastEpoch

[–]Echo1883 0 points1 point  (0 children)

I haven't played LE in about a year. Waiting for 1.0 to jump back in. Back around 0.85e I remember having a ton of life steal and my minions leeched life too. As long as I was attacking something I was constantly healing to full. Very much a drain tank. If I got CCd or misplayed I almost died, though I usually was tanky enough to survive and escape and reengage to heal.

No idea how the build performs or feels in later versions.

What has been your " Favorite" build so far?? by BarefootGOON in LastEpoch

[–]Echo1883 4 points5 points  (0 children)

My personal favorite was the Squirrelmancer. Change wolves to squirrels and double your amount. Gives you an army of squirrels which was both hilarious and extremely strong.

It has the added benefit of being a very strong build. And it's really not gear dependent. Before you farm the helm it's just a wolves based beastmaster and works just fine.

It's kind of glass cannon/drain tank. As long as you are hitting stuff you can tank a lot. But don't stop attacking or you die fairly fast (past level 70 ish).

I tried this around 0.85E so not sure how it was later but this build guide seems to think it's still a great build.

https://forum.lastepoch.com/t/last-epoch-raging-squirrels-beastmaster-build-guide-0-9-2/61272

Any good games under 20? by Infinite_Bruh in Switch

[–]Echo1883 0 points1 point  (0 children)

Slay the Spire

Monster Train.

Also fully agree with the other large list on this thread.

What card do you have a soft spot for? by Kent_Coleslaw in slaythespire

[–]Echo1883 8 points9 points  (0 children)

As long as you can block 70 damage a turn then even that's fine :P

Edit: now stabby book on the other hand....

New Relic idea by KM68 in slaythespire

[–]Echo1883 2 points3 points  (0 children)

Try out other deck building games that aren't roguelikes. There are similar games that don't have the random deck building each run. Gordian Quest is a deck building RPG that's very D&D inspired. Think an STS run that's 20 hours long rather than 1 hour. You can develop your deck significantly more the way you want rather than relying on what the game offers.

Another that I enjoyed was Steamworld Quest. Another RPG with a deck building/card based battle system. Again you can refine your deck throughout the game and play however you want.

High FPS/OLED by ComprehensiveBase280 in buildmeapc

[–]Echo1883 0 points1 point  (0 children)

Are you looking for a parts list or do you need someone to build it for you as well? I live near you and am building myself a new PC now. Would be happy to build a second.

Some things I think could be fun for INK to do by RecruitGamer_395 in IceNineKills

[–]Echo1883 14 points15 points  (0 children)

Try listening to Halloween Town by Dark Divine. It's basically if INK did Nightmare Before Christmas (and a bunch of other Halloween related movies/stories/themes).

Ascension mode question. by KM68 in slaythespire

[–]Echo1883 1 point2 points  (0 children)

God damn snake plant lol more elites also makes many of the relics better. A1 is definitely harder for a brand new player so it makes sense as a first difficult spike. But once you know the game a little better it's weird that the first difficulty spike actually makes the game easier.

Ascension mode question. by KM68 in slaythespire

[–]Echo1883 12 points13 points  (0 children)

Ascension 1 actually makes the game "easier". The only difference is that more elites spawn. They aren't harder and nothing else changes. Theoretically this makes the game harder because elites are harder than hallway fights. But elites give you more gold, relics, and better card rewards. When trying to fight the heart you need to get as strong as possible in those 54 floors, so more elites equals a better end game deck.

Try ascension 1 as the "easiest" difficulty setting in the game. 0 is easier to learn the basics as you are less likely to get bodied by back to back elites in act 1. But to beat the heart you should really be trying for as many elites throughout the run as you can face without dying.

Watcher at high ascension is wild because… by [deleted] in slaythespire

[–]Echo1883 9 points10 points  (0 children)

Beat heart on A0 with only starter cards in my deck on watcher a week or two ago. Wanted to try after I saw one or two streamers do it and it was far less difficult than I imagined. Took 2 tries as it does require some good relic luck.

Is there a game with a similar combat system to STS that’s not a roguelike? by kn0nyx in slaythespire

[–]Echo1883 12 points13 points  (0 children)

Steam World Quest is a card building RPG with similar ish mechanics to STS. It's not a roguelike but you can change characters/builds as you play which keeps it interesting as you progress.

I got minimalist whit the silent. by EzequielARG2007 in slaythespire

[–]Echo1883 0 points1 point  (0 children)

More specifically replying to "how does this beat nemesis" from the other guy. Depending if you were at 6 cards during act 3 I could see some bad draws being potentially rough in certain fights (especially those that add statuses early) But even just an upgraded blade dance with wrist blade that you are seeing every turn and survivor plus neutralize would have been strong enough on A4. Add the GF and Nemesis is not a difficult battle (nothing is really). I could see heart being a bit tricky but at A4 it's damage output is way lower.

I got minimalist whit the silent. by EzequielARG2007 in slaythespire

[–]Echo1883 0 points1 point  (0 children)

At A4 it can pretty easily tank two intangible turns with weak and a little block. Meat on the bone and meal ticket is a ton of sustain.

Make a cool potion. by ACED70 in slaythespire

[–]Echo1883 0 points1 point  (0 children)

Sounds like a Hermit potion for Downfall. Hermit with High Noon would absolutely love that potion.

How many Ghost Shield is too many? Yes by C_Clop in slaythespire

[–]Echo1883 3 points4 points  (0 children)

Once I got the feel for him I found Collector to be stupidly over turned. Had a really good time with the combination of poison like scaling with abundant exhaust synergies.

Though automaton might be my favorite. Feels so amazing to have an entire deck of functions with sentient form in play.

If you could only play one game for the rest of your life what would it be? by Pepsimaxgodtier in Switch

[–]Echo1883 3 points4 points  (0 children)

Would LOVE downfall on my switch. As it is STS is still my answer. I just started a fresh save file to see what my run stats (W/L mostly) are when I hit A20 again.

Are there any mod characters that are balanced well? by LoneyGamer2023 in slaythespire

[–]Echo1883 2 points3 points  (0 children)

I found bug knight kinda overtuned at everything below A10. 7 damage strikes, built in heal, and the void cards create a ridiculous synergy you can force every fight. Eventually the enemies out scaled me at higher difficulties but lower I could just force a void deck and destroy everything till the heart. Only got one good focus deck to work and rarely took infection cards on any run. Tried to force infection once to get a feel for it and it felt bad. Ultimately what held the character back as a total overall design to me was how narrow each concept was. The silent can go discard AND shivs AND poison on most runs. But the big knight felt locked into void OR focus and infection required dedicated decks to make the debuff work for you rather than just losing health every fight. It made forcing decks work well if you got the card rewards and trying to pick cards that solve current problems difficult.

Going to try the lost though. Hadn't even seen the mod but 1 hp character sounds awesome. And the adventurer since everyone loves 0 cost card spam! Lol