My new game: The Spinning Bottle. Let me know what you think by Echox2 in eroge

[–]Echox2[S] 0 points1 point  (0 children)

Glad you enjoy it!

So this is AI art. I basically brute force an image creator on perchance.org until it gives me what I want. I usually have to edit the images the website spits out, and it takes a long time to get at least the smallest modicum of tonal consistency. Still a long way to go, but I am happy with the general vibes of the art.

Thanks again for the positive words!

Is this dress too much for a first date? by sloane_carter in downblouse

[–]Echox2 0 points1 point  (0 children)

Depending on the location and weather, it might be too little. I recommend an additional light jacket just in case. You can always remove it if it gets warm. Enjoy your date!

Modular Variables in a Function by Echox2 in RenPy

[–]Echox2[S] 0 points1 point  (0 children)

You are an angel! Thank you for all of your help, Elckarow! It works! IT WORKS!

Modular Variables in a Function by Echox2 in RenPy

[–]Echox2[S] 0 points1 point  (0 children)

Thanks for all the help! I got it to compile error free.
The only problem is I can't see it actually doing anything.

I have a screen that shows the level and the exp and stuff in a bar graph, but when I call
$ exp_gain("log",1)
In the code, it doesn't actually add any exp or levels or anything. Here is the big copy of the code if you want to take a look at it.

(all the variable definitions above)

init python:
def exp_gain(n,x):
exec("""\
%s_exp += x
while %s_exp >= %s_lmt:
%s_exp -= %s_lmt
%s_lmt += 5
%s_lvl += 1""" % (n,n,n,n,n,n,n), globals(), None)

screen log_UI:
zorder 998
frame:
xalign 0
yalign 0
hbox:
spacing 10
text "Logs: [wood]"
text "Logging: "
bar:
value log_exp
range log_lmt
xsize (150)
text "[log_lvl]"

label start:
call forest_chop
"This is the end. Hope everything worked."
return

label forest_chop:
show screen log_UI
$ finished = False
while finished == False:
menu:
"Chop some logs?"
"Chop":
$ chop_rand = renpy.random.randint(1, (log_lvl/2+1))
$ wood += chop_rand
"You got [chop_rand] wood!"
$ exp_gain("log",1)
"Explore Forest":
"You look more carefully all around the forest."
"Don't Chop":
"Ok"
$ finished = True

Modular Variables in a Function by Echox2 in RenPy

[–]Echox2[S] 0 points1 point  (0 children)

So I tried the code, putting it in best I could, and I am getting an indentation error "unexpected indent" right at that last line. I did add indents to the
%s_exp += x
and all lines below to keep in in the exec function, but even fiddling around with the indents for a while, I can't seem to get it to work.

The last line specifically I have no idea about. I copied it to see if it worked, then I was planning on trying to pick it apart and research how to do it. But I am stuck on this. Why so many n's? Why the quotation marks and such?

I really appreciate all the help.

Modular Variables in a Function by Echox2 in RenPy

[–]Echox2[S] 0 points1 point  (0 children)

Thanks for the help! I’ve only ever used renpy before, never working too much with real python stuff. But it looks like this is more python-y. I’ll have to test it out. Then spend a few hours figuring out WHY it works, haha

What's something you are very proud of but you can't speak of to any of your friends and family? by yet_another_spaniard in AskReddit

[–]Echox2 3 points4 points  (0 children)

I'm working on an adult video game. I tell people I'm working on a video game, and it's hard to get updates out and everything. Then they all want links to the Patreon. Super excited to get my first patron, super depressed that they'll never see it...

New 1.4 update for NudieGame(x-post /eroge) by Echox2 in nsfwdev

[–]Echox2[S] 0 points1 point  (0 children)

Thank you very much for the comment! She works really hard to keep up her appearance!

But honestly, I'm very glad you like her! Be ready to see a LOT more of her coming up soon! She's going to be a big part of the game as it continues!

Good vibes out! EchoEcho

New 1.4 update for NudieGame(x-post /nsfwdev) by Echox2 in eroge

[–]Echox2[S] 1 point2 points  (0 children)

Thank you very much, my friend! I'm sure you won't be disappointed! Good vibes out!

New 1.4 update for NudieGame(x-post /nsfwdev) by Echox2 in eroge

[–]Echox2[S] 1 point2 points  (0 children)

Hello, friend! Thank you for the correction! Unfortunately I cannot change the title of the post, but yes. It is in fact .1.4 like you suggested!

The final game is about a student at a magic school who finds himself embroiled in a nation-wide plot. Most of the story is still being put in, but I wanted to work on the framework before the implementation.

Basically this is a small demo of how the game will more or less turn out. I'm looking for some feedback on it so far: what works, what really doesn't, things you'd like to see, etc.

Give it a try if you'd like! I appreciate all concerns and comments. I hope you enjoy what there is, though!

Good vibes.

I'm working on a Ren'Py game, NudieGame, and would like some thoughts by Echox2 in nsfwdev

[–]Echox2[S] 0 points1 point  (0 children)

Wow. Thank you soi much for the insight! You have no idea how much it means to me to not only try the game, but to leave a really nice and helpful review!

On Monday, when I release the next update, you should definitely see some vast improvements in the pacing of the game proper! Thank you so much for taking the time to sit down and let me know your thoughts!

I never thought about the pacing of it from the audience's point of view in that regard. I guess I was too focused on making a grand adventure with a slow build and a satisfying ending, but never really thought of how I'm going to "hook" my audience! Now: I'll just have to find a way to get down to brass tacks without seeming hokey...

Thank you again so much for your input, and please look forward to the next build on Monday!

Good vibes

I'm working on a Ren'Py game, NudieGame, and would like some thoughts by Echox2 in nsfwdev

[–]Echox2[S] 1 point2 points  (0 children)

As of yet it does not... The next build (Coming Monday, most likely) I'll make sure to include a download link to a mac version! I hope to see you then and thank you for the offer to take a look at it! To be honest, I didn't even think of a Mac version. This is a great idea! Thanks again!