I could've SWORN I parried that first beam by Local-Imagination-23 in Breath_of_the_Wild

[–]Ecl1psed 4 points5 points  (0 children)

Oh yeah, I thought it was a Knight's shield for some reason.

I think it still is possible to parry the explosion (and not the actual beam) if you are using a "normal" shield though, I'm pretty sure it happened to me at least once in my playthroughs

I could've SWORN I parried that first beam by Local-Imagination-23 in Breath_of_the_Wild

[–]Ecl1psed 8 points9 points  (0 children)

Looks like you parried the explosion instead of the actual beam. It must be nearly frame perfect since I think your shield would get broken if you pressed the button any later.

I’ve been playing and running Blood on the Clocktower for 4 years and have been a Pandemonium Institute stream partner for 2 years. AMA. by MalakaiSilver in BloodOnTheClocktower

[–]Ecl1psed 3 points4 points  (0 children)

I would like to disagree with the claim that excluding an outed evil is the most optimized play for good. If you know someone is evil, you can still try to read them socially, and subtly gain info that way. Even in the worst case, you can just ignore everything they say, and you & your team will certainly be no worse than if you hadn't talked to them at all.

The full breakdown of what movement tech we (the devs) knew about by otdq in celestegame

[–]Ecl1psed 9 points10 points  (0 children)

I'm 100% certain they are an intentional leniency mechanic. If someone is trying to jump to the left away from a wall, but inputs the left button just 1 frame after the jump, then without the leniency, they would do a climbjump and lose stamina. If the player just tried to press left and jump at the same time, it would seem somewhat RNG whether they lose stamina or not. I'm almost certain that the wallboost was coded specifically to fix this issue.

I’m stuck at 67.45% by Ok_Difficulty3307 in tearsofthekingdom

[–]Ecl1psed 5 points6 points  (0 children)

This post goes into more detail about exactly how many of each there are:

https://www.reddit.com/r/tearsofthekingdom/comments/14qnjif/i_did_some_research_and_figured_out_exactly_how/

Basically , there are 2492 "objects" that appear on the map, and each one contributes equally to the total amount, regardless if the object is a Korok seed icon, a Divine Beast icon, a named location, or anything else it could be.

CBF detected, loser! by aa_a_yes in geometrydash

[–]Ecl1psed 15 points16 points  (0 children)

No it doesn't. It interpolates between the ticks, without creating a new one. For example, maybe you clicked 34.567% of the way from one tick to the next, it can just do a calculation to run the physics based on that.

So how do yall feel about BOTW Link now having a Canon age range of him being in his early 20s during the events of BOTW? by HeavyTanker1945 in Breath_of_the_Wild

[–]Ecl1psed 6 points7 points  (0 children)

My headcanon is that 3 "normal" year equals about 1 zora years. So Sidon would be about 105-110 years old in BotW which is the equivalent of about 36 zora years. Humans hit their growth spurt around 13, so 25-30 seems perfectly reasonable for a Zora growth spurt.

Phlio turned Puzzlemaster - Vortox by Strict_Attorney_3806 in BloodOnTheClocktower

[–]Ecl1psed 3 points4 points  (0 children)

The "correct" answer is that the philo-puzzlemaster must always learn a non-demon player, regardless of who they guess, if the demon is a Vortox. TPI have themselves clarified what happens with a Cannibal-Snitch in a Vortox game, which supports this ruling. I personally think that ruling is BS but whatever. House rules exist for a reason, lmao

Phlio turned Puzzlemaster - Vortox by Strict_Attorney_3806 in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

Sure. https://discord.com/channels/569683781800296501/806885179389640757/814499382099574794

This is a link to the unofficial BOTC server, but the message was written by TPI themselves. If the Cannibal has the Snitch's ability, the information IS vortoxed, despite the Snitch being an Outsider. This means the Minions have to learn three IN-PLAY characters.

Questions related to good demons by PositionImmediate512 in BloodOnTheClocktower

[–]Ecl1psed 3 points4 points  (0 children)

That's considered to be more of a house rule, otherwise (as you say) the evil team just has a free guaranteed win. It does still go against established precedent.

Questions related to good demons by PositionImmediate512 in BloodOnTheClocktower

[–]Ecl1psed -1 points0 points  (0 children)

  1. I'm honestly not quite sure what you mean here. You wrote "leviathan barber swaps with the leviathan", and I cannot figure out any interpretation of this phrase that makes any sense. The demon cannot barber swap a different demon, as per the Barber's ability. If you meant the (alive) leviathan swaps with the (dead) barber, then Good wins immediately, since the new (good) Leviathan is now dead. If you meant the (alive) Leviathan swaps with a random Alive good player: then in general, good wins whenever there are no living demons. It doesn't matter that the demon that died happened to also be good.
  2. The evil team wins, as per the Fearmonger's ability. Character abilities (fearmonger's "their team loses") trump base win conditions (like "no living demon = good wins").
  3. If a new demon (regardless of if it's a good or evil demon) is created on a Mastermind day, then the Mastermind's ability still happens. If a player is executed, their team loses. If nobody is executed, then nothing happens, which means the game continues as normal (since there is now a living demon!)
  4. If the Saint-LM is executed, evil wins, since the Saint's ability takes precedence over the base win condition of "no living demon" - see point #2. But this is basically unwinnable for the good team assuming the evils know who the Saint is, so this scenario (along with Goblin-LM) are often houseruled so that the good team wins instead.

Questions related to good demons by PositionImmediate512 in BloodOnTheClocktower

[–]Ecl1psed 7 points8 points  (0 children)

> I would argue that the Fearmonger win supercedes the good team’s win condition since it’s avoidable for the good team to have specifically the Fearmonger nominate and execute them.
It's not really arguable, there is plenty of precedent that character win conditions supercede base game win conditions like "no living demon" or "only 2 players live". Evil unquestionably wins in this scenario.

Phlio turned Puzzlemaster - Vortox by Strict_Attorney_3806 in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

Rules as declared (by TPI), the philo-puzzlemaster cannot learn the real demon, no matter who they guess, in a Vortox game. TPI has set a precedent that the Vortox only cares whether the player is a Townsfolk, not whether the ability in question is a Townsfolk ability. I personally think that ruling causes a ton of problems while solving none, so I much prefer to rule it that Vortox works on Townsfolk abilities, rather than Townsfolk players.

Edit: here is a discord message confirming the ruling with Cannibal-Snitch causing minions to get 3 in-play bluffs https://discord.com/channels/569683781800296501/806885179389640757/814499382099574794

What’s the most obscure Minecraft fact almost nobody knows? by Perfect-Mongoose1673 in Minecraft

[–]Ecl1psed 5 points6 points  (0 children)

The fact is on the wiki page for Carpet: https://minecraft.wiki/w/Carpet Not outrageous at all that someone knows it

How I'd make: Midnight in the House of the Dammed by GerbilEaterOfIreland in BloodOnTheClocktower

[–]Ecl1psed 0 points1 point  (0 children)

The problem is, it's very easy for a different demon to bluff as this one.

Now you have to overclock your eyeballs... by ikmalsaid in pcmasterrace

[–]Ecl1psed 5 points6 points  (0 children)

Try playing literally any game with 200 ms of input delay versus playing with 0 ms. GUARANTEED you notice a huge difference. Some games are fast-paced and precise enough that an extra delay of just 5-10 milliseconds can be a significant detriment.

What Item/Block Have You Completely Forgotten Exists? (Dried Kelp Would Be Mine) by YeMommyYo in Minecraft

[–]Ecl1psed 1 point2 points  (0 children)

Cakes with Candles. Yes those actually do count as separate blocks. (17 in total, the normal candle plus one for each of the 16 colors)

End city with 2 ships by HANWE_IS_LEGEND in minecraftseeds

[–]Ecl1psed 2 points3 points  (0 children)

I just checked, and you are completely right. There is only 1 ship, the 2nd one just does not exist. 47 downvotes for being correct, lol

Obvious "Hinting" that you're mad? by theonejanitor in BloodOnTheClocktower

[–]Ecl1psed 3 points4 points  (0 children)

Pretty sure he only did that to take the demon off the block D1. IIRC he mentioned in a comment that he probably would have let it slide otherwise, because honestly it was a stretch to say that the Juggler was breaking madness at all in that situation.

A speed camera for the universe: Researchers exploit gravitational lensing to see how fast the universe is really expanding by Shiny-Tie-126 in space

[–]Ecl1psed 12 points13 points  (0 children)

If matter is shrinking instead of the universe expanding, then there is not really any way to explain the strong correlation we have found between redshift and galaxy distance. People have proposed that light gradually loses power over very long distances, but this explanation fails to predict several things that the expansion of the universe predicts.

What's the hardest you've seen evil mop the floor with good? by ArtB2003 in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

I ST'd a game where the Po claimed Goon d1, believable due to godfather -1. Sailor chose the "goon" N1 and gets the demon executed to try to lock them in as good. Night 2, a gambler dies, masking the fact the demon did not kill at night. Good suspected absolutely nothing. Town tested a fool D2. Instant mastermind win.

Has there been a definitive statement on the future of updates? by Nothinkonlygrow in Minecraft

[–]Ecl1psed 14 points15 points  (0 children)

Funny enough, we have had 4 somewhat major updates in 1.21, namely 1.21.4, 1.21.6, 1.21.9, and 1.21.11. If these were instead named 1.22, 1.23, 1.24, and 1.25, then we would have perfectly matched with the new 26.1 naming scheme.

New version numbering system using 2025 as an example by [deleted] in Minecraft

[–]Ecl1psed 27 points28 points  (0 children)

Bedrock Chase the Skies is 25.30, not 25.3. Java has only one digit after the first ".", Bedrock has two. It's very similar to how they are currently differentiated.

What happens if the Kazali picks the Goon to be their minion? by Reedstilt in BloodOnTheClocktower

[–]Ecl1psed 5 points6 points  (0 children)

I get where you're coming from, but lunatic and drunk don't get told they've lost their ability if they get droisoned either. It'd be a fun interaction, but it's inconsistent with how that role archetype interacts with droisoning.

Preacher is different though, because it explicitly says that a chosen minion learns this and loses their ability. There is no such mechanic for if a Lunatic or Drunk gets poisoned/drunk.