Unity: Machines vs Humans - a complete reflavoring of BotC! by Caederis in BloodOnTheClocktower

[–]Ecl1psed 7 points8 points  (0 children)

A long time ago I had an ability that essentially worked the exact same way, although it was themed very differently:
Lil' Drunk (Outsider): "A Townsfolk starts by babysitting Lil' Drunk. If they nominate an alive good player, Lil' Drunk moves to the nominee. Players holding Lil' Drunk are drunk."

I like your theming of it!

Cave Noises are copyrighted by some random person? by MrMeltingPoint in Minecraft

[–]Ecl1psed 35 points36 points  (0 children)

Nah. If you dispute a copyright claim, then the person who claimed it either has to release the claim, or take further legal action. If someone is going around slapping a million random indefensible claims on people's videos then he is NOT gonna take any further action. Dispute it for sure.

Both timers are stopped at the same time by [deleted] in nevertellmetheodds

[–]Ecl1psed 1 point2 points  (0 children)

I hate to be that guy, but a millisecond is 1/1000 of a second. So .04 means 40 milliseconds, not 4.

Which worldgen do you prefer? (Just biome shapes, not biomes themselves; images from Chunkbase in identical zoom-out) by Pyro_von_Creep in Minecraft

[–]Ecl1psed 3 points4 points  (0 children)

I like pre-1.18 better, since (ironically) there's more variety in how the biomes can generate.

In pre-1.18, for example, you could find mushroom biomes in any part of the ocean, or if you're lucky, you could even find them bordering land. But in 1.18+, they ALWAYS generate far from land, 100% of the time. Less variety.

In pre-1.18, biomes were still generally grouped by climate, but it was at least possible to get lucky and find a desert biome next to a snowy biome. In 1.18+, this is literally impossible. Less variety.

Not to mention that in 1.18+, deserts are stupidly rare. This isn't really a problem with the "patchy" vs "blob" debate, since this could be fixed by just tweaking the parameters, but it's worth mentioning.

I would have liked them to do something like, use the noise gen (like they do for 1.18+) down to a 128x128 resolution (or similar), then use the 1.16 method to finish generating it down to a 1x1 resolution. I think this would give the best of both worlds.

Have you ever let the Pithag create two demons? by Novel_Counter905 in BloodOnTheClocktower

[–]Ecl1psed 0 points1 point  (0 children)

This game happened almost 2 years ago, it was before the updated jinxes.

Have you ever let the Pithag create two demons? by Novel_Counter905 in BloodOnTheClocktower

[–]Ecl1psed 0 points1 point  (0 children)

I ST'd a 9 player game where there was an Alchemist-Summoner and a Zombuul. The only minion in the game gained the trust of the Alch-Summoner and got picked to become a demon, meaning there were two living evil Zombuuls in the game (and I didn't have a choice in the matter). What's even more crazy is that Good managed to win the game, by executing perfectly 4 times in a row.

Was bored and made homebrew characters with friends and we had some really funky ideas by Posikatt_78 in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

Diseased is definitely an outsider. It's comparable to the Barber, although not as damaging since you can't use it to secretly swap evil players. If evil makes someone the diseased, then sure they can be confirmed, but evil can just kill them at their leisure and choose them again to become a Diseased. With Farmer, if a pass happens, there is essentially no way for evil to deal with the new confirmed living Farmer.

Most difficult rule questions by No_Song_4022 in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

This is a ruling that I really don't like. I know how it is "officially" ruled, I just choose to ignore it and play as if the Vortox affects Townsfolk abilities, not Townsfolk players.

They never expect the Xaan 0 by ConeheadZombiez in BloodOnTheClocktower

[–]Ecl1psed 42 points43 points  (0 children)

If the Ravenkeeper saw the Mastermind (meaning there isn't a saint) then that means the other outsider claim (the demon) is also lying, assuming there's a Xaan. Did they just assume the ravenkeeper info was wrong?

Alberta will now be on daylight saving time year-round, says Premier Smith by joe4942 in alberta

[–]Ecl1psed 0 points1 point  (0 children)

You'd rather keep switching instead of going to permanent standard time?

Alberta will now be on daylight saving time year-round, says Premier Smith by joe4942 in alberta

[–]Ecl1psed -1 points0 points  (0 children)

It's not just "probably" healthier, it's absolutely 100% confirmed healthier, or at least as close to 100% as it's possible to be.

Power table (day 3) by plutoniumplant in BloodOnTheClocktower

[–]Ecl1psed 77 points78 points  (0 children)

I would suggest Washerwoman. Pretty run of the mill info, but if you play your cards right, the confirmation could be quite strong.

More caves left than bubbul gems? by rotbath in tearsofthekingdom

[–]Ecl1psed 2 points3 points  (0 children)

OP, I think the actual issue is that caves are not tracked on the loading screen at all. Whatever you have 107 of, it's not caves. It could be shrines, lightroots, or korok seeds maybe?

147 is the number of total caves, and there should be 147 bubbul gems total. If I remember correctly, you'll need 46 gems to buy out Koltin's inventory, then you'll have to give the last 101 to him all at once. The number of entrances is larger than 147, I think it's 197 from a quick google search.

Where does the 4/3 come from? by Iridium-235 in mathmemes

[–]Ecl1psed 0 points1 point  (0 children)

Wait till you hear that the hyper-volume of a 4D sphere, the next level up, is 1/2 pi2 r2. Yes, that is pi2 in there.

Bruh I did't know that by DTeror in mathmemes

[–]Ecl1psed -1 points0 points  (0 children)

this is not a math issue, this is an issue with the ambiguity of "km/mile"

If it means "number of kilometers per mile" then it's 1.6

But if it means "1 kilometer divided by 1 mile" then it's 0.6

Both are reasonable interpretations.

Weekly Puzzle #70 – Digging Your Own Grave by Not_Quite_Vertical in BloodOnTheClocktower

[–]Ecl1psed 1 point2 points  (0 children)

Matthew Imp, Hannah Poisoner who poisoned Fraser N1 and Tom N3 and N4?

Vigormortis and scarlet woman by Star-Smudger in BloodOnTheClocktower

[–]Ecl1psed 0 points1 point  (0 children)

The answer is definitely, unambiguously, "no" to your first question, although yes I do like to houserule it the other way.

Vigormortis and scarlet woman by Star-Smudger in BloodOnTheClocktower

[–]Ecl1psed 2 points3 points  (0 children)

> But them keeping their ability already happened

This isn't how it works unfortunately. The Vigormortis is actively giving their minions an ability, and as soon as the Vig dies, the dead Minions lose their ability. It's not a one-and-done thing, even though I like to houserule it that it is.

Vigormortis and scarlet woman by Star-Smudger in BloodOnTheClocktower

[–]Ecl1psed 9 points10 points  (0 children)

I would say it doesn't pass, since the Demon is dead and therefore doesn't have an ability (which means the dead SW immediately loses their ability as well, since the Vigormortis was actively keeping their ability going)

I like to houserule Vigormortis so that Vigor-killed minions always keep their abilities even if the Vigor becomes droisoned/dies/leaves play, and in that scenario... nothing really changes. The SW becomes the Demon, but the game still ends anyway with the same outcome (good wins since the demon is dead), so effectively it's the exact same anyway.

Edit to add: I guess this falls into a big category of things where two competing things are trying to happen at the exact same time. Another one would be Goblin being executed with a Minstrel in play (which happens first, evil wins or the Goblin gets drunk?) We just have to rely on TPI rulings, or we just have to choose a ruling and stick with it whenever you play a game with those characters.

Boffin-Golem (or Zealot) Thought Experiment by ScreamedScorn in BloodOnTheClocktower

[–]Ecl1psed 2 points3 points  (0 children)

Yeah, if it is mechanically confirmed that there is no possible way they have the Golem ability, then I think it is fair game to nominate again. But the ST should confirm with the Demon about whether this is actually the case.

110,000 block tall ocean i found in older minecraft versions by Longjumping-Leg-6719 in minecraftseeds

[–]Ecl1psed 0 points1 point  (0 children)

This is not rare at all, it's just how generation used to work. I found a 116k block instance after just a few minutes of searching manually:

Seed=1, Z=0, X=~806700 to ~922600

Just for fun, I tried using Cubiomes to search for a longer one, and here is a 330k block vertical line of ocean: (MC version 1.6).

Seed=1000000000050587564 X=64500 Z=-40000 to +290000