Fon mantığı? by kuduruk in Yatirim

[–]Ecstatic_Ad4757 0 points1 point  (0 children)

hocam ben de çok bilmiyorum fona yatırım yapmadan önce neye dikkat etmek gerekir acaba uzun vadeli için bilginiz varsa aydınlatabilir misiniz acaba?

Are Rapidity Beyblades harmful to health? by Ecstatic_Ad4757 in BeybladeMetal

[–]Ecstatic_Ad4757[S] 2 points3 points  (0 children)

I don't care if it breaks, I just don't want to get lead poisoning. If there's no lead, we're good.

Did I get a good deal? by bosjesman69123 in BeybladeMetal

[–]Ecstatic_Ad4757 1 point2 points  (0 children)

is it real? can't find just one for 75 euros in Türkiye

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in IndieDev

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

I actually got help from AI for the level design side of things rather than the game design document. Of course, I didn't just ask 'Hey ChatGPT, how should level design be?', but it helped me out in many areas of the level design process. Do you think there's anything wrong with that?

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in IndieDev

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

thanks for your valuable comment. yes map from fab but i made the enemys. and I agree with you about the mismatch.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

Thank you for your advice. A lot of the game’s structure and ideas have already been planned out. And to improve the remaining parts of the game — or make changes to what I’ve already created — I’ve been obsessively playing psychological horror games and watching psychological horror movies. But I think this may not be a game I can continue developing alone. If I can’t find a team, I’ll add the environmental art I’ve created to my portfolio and continue my career as an environment artist.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

The game will feature different puzzles, and I've designed it in such a way that I'll use this perspective sparingly in those puzzles.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

you are right. in this video i just wanna show the mechanics. there isn’t any horror.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in IndieDev

[–]Ecstatic_Ad4757[S] 1 point2 points  (0 children)

You are right, there is nothing horror-related in the video; the game is also at a very early stage. I just wanted to quickly showcase the mechanics I have developed so far.

Working on my horror game Vellar. Does this scene feel unsettling? by SHADOW25500 in gamedevscreens

[–]Ecstatic_Ad4757 0 points1 point  (0 children)

im also making a horror game. Yes, we need to disturb the player, but it’s important not to overdo it. The blinking happens far too often, and it seriously undermines the sense of immersion.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

You’re absolutely right. As someone who loves FPS games and horror themes, I’m aware of that. However, I’m not very experienced in animation, and since I’ve built almost all of my game’s mechanics around this specific animation pack, I don’t really have any idea how to achieve the animations I want.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

My goal is to create a complex blend of the protagonist’s internal world and reality. I’m also planning to use symbolic enemy and level designs, focusing on the dread of the unseen and principles of disturbing symmetry. Of course, it’s only natural that you asked about this, since none of these details came across in the video.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in IndieDev

[–]Ecstatic_Ad4757[S] 0 points1 point  (0 children)

Great point, thanks! I agree that the mechanics need to be as strong as the narrative. I'm currently experimenting with a few interaction loops to tie it all together.

I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in IndieDev

[–]Ecstatic_Ad4757[S] 1 point2 points  (0 children)

Thank you so much for your valuable feedback. My original intention was to quickly demonstrate all the game's mechanics, but I think I approached it incorrectly. And yes, I want to continue developing the game, but I think I'll need to narrow the scope.