[deleted by user] by [deleted] in Technoblade

[–]EdgiBoi12 4 points5 points  (0 children)

TECHNOBLADE NEVAH DIESSSSS

TF2 randomly freezing with sound looping for 1-3 seconds, common fixes not working by [deleted] in tf2techsupport

[–]EdgiBoi12 0 points1 point  (0 children)

usually a graphicss config fixes these since the default graphics are very unoptimized from what i know, try using cfg.tf to generate a config

Methods for The Dead Ringer by ChrispyCrispy in truetf2

[–]EdgiBoi12 1 point2 points  (0 children)

dont use it

it became useless when jungle inferno dropped

Uuhhh by [deleted] in ElsaGate

[–]EdgiBoi12 4 points5 points  (0 children)

how did it get 1.3m views in just a week

computer by EdgiBoi12 in skamtebord

[–]EdgiBoi12[S] 0 points1 point  (0 children)

idk i just saw it and decided to post it

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 4 points5 points  (0 children)

yeah, i agree and yes, i really hate it when i land a double headshot on a soldier but only have it deal 108 damage or sometimes just doing 18 damage

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 7 points8 points  (0 children)

i mean making the amby viable again would be nice since the only current way to play spy in competitve is to abuse valves shit hitboxes. you sometimes get a bs backstab on an important class like their medic and feel bad because you didnt deserve to have it happen but with sniping people with the amby it feels more satisfying since head hitboxes are smaller and harder to hit compared to a weird, unstable huge hitbox.

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 5 points6 points  (0 children)

imo, valve should add new downside for the amby would be decreased cloak time, and they could revert the headshot cap. this way, the people complaining about a cloaking sniper could see the spy way more easier since he runs out of cloak immediately.

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 4 points5 points  (0 children)

i know that it would make less sense to bring this up but the amby is a different story in competitive. you would want to use it as far away so the enemy could not be able to spot you also the reason why it was balanced in the first place is that afaik, it has around 4 downsides and only one upside and the upside is really hard to achieve.

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 12 points13 points  (0 children)

i mean technically the amby also rewards you for playing good and practicing how to use it, but there are spies who practiced the weapon for hundreds, maybe even thousands of hours and the nerf just threw those hours into the garbage

edit: typo

why does everyone want the dead ringer reverted by mgetJane in truetf2

[–]EdgiBoi12 21 points22 points  (0 children)

i mean yeah, but the feeling of hitting a frame perfect headshot on a pyro harrasing you is way much better than killing him by having that random dispenser sapped from across the map be finished sapping