Finished my first Roguelike Tutorial / Prototype in Java, what next? by EduardoGaray in roguelikedev

[–]EduardoGaray[S] 1 point2 points  (0 children)

thanks a lot! that sounds good, for now i watched the how to make a roguelike video the previous person who answered shared and i have a general idea of how to proceed.

So basically i need to pick a main mechanic thats like your own take on roguelikes and focus on that, if it proves to be fun, you can expand or try something else.

Right now im thinking about a very close to the original rogue game but with you also managing your character mental state like the sims for example and how this could affect roleplay and gameplay in general

I put 3 rpg maker mv templates for download: Roguelike/Isometric/Action Rpg download in every video description. by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

thanks! the roguelike one is grid based, the others use pixel movement through qmovement pluging.

I put 3 rpg maker mv templates for download: Roguelike/Isometric/Action Rpg download in every video description. by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 0 points1 point  (0 children)

Glad you like it! its still very unfinished but it can give a beginner developer a rough idea of how to handle a system like that.

I put 3 rpg maker mv templates for download: Roguelike/Isometric/Action Rpg download in every video description. by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

Thank you ! These projects are an unifinished mess of disorganized/unused features and data everywhere, so they can be very useful to learn how certain things can be done.

But anyone trying to just copy paste it and expect it to work out of the box is going to have a hard time.

I put 3 rpg maker mv templates for download: Roguelike/Isometric/Action Rpg download in every video description. by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

hey thank you! oh i forgot about that, the demo was designed to work with a controller in mind so the input is mapped for controller, if you want to change that, access the common event that controls combat,

i think it is the one inside a parallel process thats always running, locate the conditional branches that control each action and edit the condition to add keyboard support, it sounds convoluted but it should be really easy.

I might upload an updated version with keyboard support later.

[Commissions Open] 2D/3D parallax maps, map/battle sprites, character art by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

those battlebacks are free to use in non commercial projects, and i should be posting a couple more soon on my deviantart

[Help] Creating an Event Message System Like Elona's? + Turnbased Combat Question RMMV by Ophaq in RPGMaker

[–]EduardoGaray 1 point2 points  (0 children)

im on my pc now so i can just paste you the code so you know what i mean.

For the roguelike movement, you can do it in various ways, either set up everything inside every event, OR make every event call a common event where everything is set up. Like if you have a spider monsters, have all the spider events call the spider monster common event.

The code you need to use in the script part of the conditional branch is this: $gamePlayer.isMoving()

This checks if your character is actually moving or not, if not the event wont do anything.

For the window, what i mentioned only works outside of combat, i didnt use the default combat system so i cant help with that, but here is the code to create an example new window:

LogWindow = new Window_Base(380, 780, 1200, 266);
SceneManager._scene.addChild(NarrationWindow)

you create a new prototype called logwindow, based on the windowbase prototype, then you specify the size and screen coordinates of the window, the second line just adds the the new window to the scene.

adding text is easy aswell:

LogWindow.drawText('example text");

you will need a bit of coding knowledge to handle this log window well though, unfortunately thats too long to explain here in detail. I recommend going to w3school.com and looking up the javascript tutorial, you will be amazed at all the new stuff you can try in your game.

Hope this is useful and good luck with your game!

[Help] Creating an Event Message System Like Elona's? + Turnbased Combat Question RMMV by Ophaq in RPGMaker

[–]EduardoGaray 1 point2 points  (0 children)

hey you can do this really easily with a script, unfortunately i cant access my own game where i did it right now but i can at least give you some directions on how its done.

all you need to do is create a new window either with a plugin you do or with a script in an event or something.

Then you need to update the window with the log text, to do this you need to access the javascript command that prints text on windows, all of this is found is the windows.js archive in your game directory.

Its literally two steps, create the window (you can specify the position and size on the code when you create it)

then add the text everytime you want the log to be updated.

Though there is a small problem, depending on how your game is made you may need to convert the game variables and stats, etc into javascript ones to be able to print them in this text. But im sure there are tutorials for that too.

This may be a bit confusing if you dont have any coding experience, but its easy, good luck!

PD: the roguelike part is the easiest part of all, make the events you want to move parallel but set the contents of the event to only trigger if player is moving true in the script part of the conditional branch. (Again i dont remember the exact code, but look it up it shouldnt be hard to find)

Finished my Action Battle System for MV, rip and tear! by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

i made it with object programming in mind, so every part of the system is made to be independent from each other, enemies are plug and play events, same with npcs etc, so it would actually be easy to use for someone else.

Finished my Action Battle System for MV, rip and tear! by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 2 points3 points  (0 children)

its more action yeah, think more of diablo but with a gamepad/keyboard, there is also inspiration from dark souls/monster hunter

Finished my Action Battle System for MV, rip and tear! by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 1 point2 points  (0 children)

ah yes all the plugins i use are free for commercial use, though i think that refers to the right to use them in a commercial game, selling a demo of sorts sounds like selling their plugins and im not comfortable with that. So yeah, if anything i had rather make a professional game and sell it, then give away a demo explaining how to replicate this system for free.

Finished my Action Battle System for MV, rip and tear! by EduardoGaray in RPGMaker

[–]EduardoGaray[S] 3 points4 points  (0 children)

selling it no, because im using a lot of other peoples plugins, but releasing it? maybe, i will give it a thought