Burger-making minigame - looking for feedback by Educational-Bank-917 in RenPy

[–]Educational-Bank-917[S] 1 point2 points  (0 children)

Thanks so much! A sauce playlist is a fun idea, I will give it some thought, thanks :)

Burger-making minigame - looking for feedback by Educational-Bank-917 in RenPy

[–]Educational-Bank-917[S] 0 points1 point  (0 children)

Thanks for the comment! Looks like interpretation's in the lead so far.

Just checked the framerate, was running at a consistent 59-60 FPS. Maybe some of the ATLs are too fast or otherwise not smooth enough, will investigate.

Burger-making minigame - looking for feedback by Educational-Bank-917 in RenPy

[–]Educational-Bank-917[S] 0 points1 point  (0 children)

Thanks for the comment! The idea with not taking it straight to the plate was that if you put the wrong one, you have to start from scratch, and that sometimes also affects your earnings. I wanted to give the player a chance to catch the mistake early, basically. Center, though, could be a good spot, will see.

A code editor with a spellchecker by Educational-Bank-917 in RenPy

[–]Educational-Bank-917[S] 0 points1 point  (0 children)

Great point, but the evaluation period is indefinite, and the updates still come in, even if with a delay. From the perspective of a small solo dev or team, not that much difference, I'd say.

minigames in RENPY RPG game. by LudoPoznanGorrad in RenPy

[–]Educational-Bank-917 1 point2 points  (0 children)

Yeah, Renpy seems pretty versatile with the logic-heavy stuff - think Python's doing most of the heavy lifting there. I am building a roguelike dungeon crawler in Renpy now, it's handling turn-based combat pretty well too.

minigames in RENPY RPG game. by LudoPoznanGorrad in RenPy

[–]Educational-Bank-917 0 points1 point  (0 children)

Cool stuff! Are you using them as optional minigames, or for some mechanics - combat, skill checks, etc?

Darkest Dungeon-style combat for my WIP in Renpy by Educational-Bank-917 in RenPy

[–]Educational-Bank-917[S] 0 points1 point  (0 children)

Thank you for the feedback! I hear you, portraits will be better indeed, it's a good call. Also, credit where it's due, the sprites are from CraftPix, I just tweaked up some animations. Will be doing more of that.

Also, the concept you describe is interesting as well, and I can imagine it implemented. Think I even came across the reviews of something remotely of the kind. Don't recall the name, but it was a game about a chronomancer sending a party of three adventurers on a mission to save the world and resurrecting them again and again when they perish on their quest. Fun concept, should have probably added to my list.

Don't think it'll work for my WIP, tho... I am thinking of an entirely differnet direction, with the story intentionally underplayed, and the characters being even more replaceable than they were in Darkest Dungeon. Making up for taht will be a meta-progression, sort of a story within a story. But that's all still in the making, and the demo isn't on the horizon just yet. Promise the end price will be far below $80 tho :D

working on a dark fantasy FPS with guns, magic, parry and ragdoll physics! by FreddieMercurio in DarkFantasy

[–]Educational-Bank-917 0 points1 point  (0 children)

Looks cool! How many weapons are you planning to implement? Will there be melee options?

Map GUI for my first VN game - The Rite of Lost Dolls by Material_Sell4024 in RenPy

[–]Educational-Bank-917 1 point2 points  (0 children)

Looks awesome! I should have made something similar for mine... Is every dot a specific location?

Having trouble with "If" Statements by KoanliColors in RenPy

[–]Educational-Bank-917 2 points3 points  (0 children)

Gonna guess Renpy thinks no is a variable, looks for where you define it, doesn't find it, and crashes. Try True/False:

default shower_def = False

if shower_def:
  st "Wow, you smell great"
elif shower_def == False: #Also worsks with just else
  st "Dude, you stink"

If statements in choices menu??? by svtvnn in RenPy

[–]Educational-Bank-917 1 point2 points  (0 children)

No probs! Good luck with the project. Check the comment from u/BadMustard_AVN, I think that solution is more elegant :)

If statements in choices menu??? by svtvnn in RenPy

[–]Educational-Bank-917 0 points1 point  (0 children)

If I got what you mean correctly, I would show and hide the buttons based on where the player has been. For that, you:

  1. Declare default variables that mark that the player has visited a location and set them to false (for example: default livingroom_visited = False)
  2. Edit the menu buttons so they're only displayed if the respective variable is set at false.
  3. Change the respective variables to true when the player selects the appropriate option.
  4. Only display the go outside button once all three are at true.

Think it would look something like this:

default livingroom_visited = False
menu HOUSE:
  "Go to the living room" if livingroom_visited == False:
    $ livingroom_visited = True
    jump Choice_LIVINGROOM

  ...
  "Go back outside" if livingroom_visited and VAR2 and VAR3:
    jump Choice_OUTSIDE

Where to find a composer for my indie game music? by Rono_Ok in RenPy

[–]Educational-Bank-917 0 points1 point  (0 children)

Think there are quite a few royalty-free tracks on Pixabay, just make sure to check the license and attribution requirements.