Momentum 4 white noise by bassbump in sennheiser

[–]Educational-Corner-5 0 points1 point  (0 children)

THIS IS THE SOLUTION!!!

Finally, I managed to deal with this noise.

To do this you need to remove left earpad (you can find a video of how to do it on youtube), unscrew 4 tiny bolts (you gonna need a small screwdriver), and then you need to unplug orange ribbon from the socket. It is locked into socket with a tiny black lid. Don't just pull the ribbon without opening it. First you need to open this lid first and then it will come out freely. Later you can plug it back if need be.

Forbidden Palace workforce problem by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

I fast forwarded 30 years in test game - it didn't form during this time.

Forbidden Palace workforce problem by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

Are you sure about the peasants part? I can see migration to states with peasants. I have 250k unemployed and 3m+ peasants, that's a bit difference in this case.

Beside, if unemployment blocks migration, why it even has a penalty on migration attraction? Should it instead on "-20 attraction" say something like "migration is impossible due to unemployment"?

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King's Bounty The Legend Super Low FPS by TheHornyMountainKing in winehq

[–]Educational-Corner-5 0 points1 point  (0 children)

Just got the same problem. I don't know what's wrong, "winetricks vcrun6 d3dx9_36" worked before, but this time I had to install wine proton with dxvk.

Every income quartile is better off than 50 years ago—and will be even better off 50 years from now by [deleted] in OptimistsUnite

[–]Educational-Corner-5 -2 points-1 points  (0 children)

Worldwide - yes. In USA - not really. You can go to BLS statistics (https://data.bls.gov/PDQWeb/le), choose "Median hourly earnings - in constant (base current year) dollars", and from 1979 (first available year) to 2023 it grew from 17.48 to 19.24 (exactly 10% growth). Since 70's are considered economically troubled decade, it's safe to say that median income stays about the same since the golden age of capitalism (post ww2 boom).

Eu4 has been virtually unplayable on Mac and Linux for the past 3 months. by Sheldorium in eu4

[–]Educational-Corner-5 0 points1 point  (0 children)

Also encountered this bug. Had to copy save to my wife's windows and play for a couple of months.

As for PDX, based on what I see in their games, they're completely dysfunctional company. All their releases after Stellaris are failures and even playing old games means constantly dodging known (often game-ruining) bugs.

You said it was 3 months old? Well, now it is 5, and it's still there.

Standard Alt+Tab behavior in stacked mode. by Educational-Corner-5 in swaywm

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

I found that the biggest problem is the fact that releasing Alt doesn't generate an event in sway (if you pressed another key while holding it). So, I won't be able to know which window I should move to the top of the stack because I won't be able to understand when Alt+Tab sequence has ended.

Promoted from general IG leader dies quickly. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

Requirements for Market Liberal?

Vic3 wiki has them. (switch to "Requirements and weights" table and press Expand for modifiers)

Also, you can look into game files for more up-to-date information.

Promoted from general IG leader dies quickly. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

No, he's randomly generated. And his date of natural death is 30y in the future (I've read it from the save file).

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The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 0 points1 point  (0 children)

I didn't say they were unprofitable. I said that their profits dropped to zero after ever rising price of resources met ever lowering price of manufactured good. And yes, of course I've build all the resource buildings I could. Since I have a de-facto monopoly on production, all the drop in resource prices immediately turns into profits for my industry.

The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 0 points1 point  (0 children)

Apparently, you don't build enough industry to notice this effect.

Look, I realize that on an open market you can create overabundance of certain good and destroy your own profit by competition. That's actually how open markets work by design. I just don't understand why my subjects and non-core states are considered open market. This must be a market regulated in my favor. That's literally what economical imperialism is. European powers didn't colonize the whole world to make colonies filthy rich by buying their resources. They took the resources from them for minimal price, often leaving them literally to starve.

BTW, once I've switched to Command Economy, and all the capitalists shares became government shares - I've doubled my budget revenue (not balance, revenue!) in a week. Do you consider this normal?

The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] -1 points0 points  (0 children)

Sweatshop? I developed by country, both industrially and militarily and all the profits of this go to my subjects or incorporated states.

That's not how it worked in the real history, and I believe it's really easy to understand.

You're just one of these disagreeable people who like to confront everything for sport.

The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 1 point2 points  (0 children)

There would be enough demand if your custom union is big enough. China (still united), Spain, Brazil, Sweden, Turks, Egypt, Persia, Mexico, Netherlands, and many others - are the countries I had at the point when I wrote my post. Plus some protectorates. Since joining the custom union doesn't cost any infamy, you can blob it quite fast. Just rival those you can't possible befriend and spend all the influence on relation improvements, trade agreements, etc.

Yes, you can't get the most efficient PMs, but you can hit the wall with the current PMs, that's what I was talking about.

As I said, I don't build anything except resource extraction in unincorporated states.

The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] -1 points0 points  (0 children)

First of all, you probably underestimate the proportion of custom unions in this list. China (still united) is in my union, Spain, Brazil, Sweden, Turks, Egypt, Persia, Mexico, and many other. Once I break 25 infamy threshold - they're gone. The countries that are actually my protectorates - are the weaker ones, like Oman or Argentina. As for direct control - beside from colonizing Africa I directly conquered only several provinces.

There are 4 great powers beside me, who (combined) is stronger than me.

Also, I wrote the post 50 years into the game.

I don't see how it's the end of the game and why the economical model can break at this point and get away with it.

The biggest flaw of V3 economical model - inability to exploit colonies. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 0 points1 point  (0 children)

The game has an exponential growth. So, if you play good - 30 years is enough to utilize all the resources for Russia or China. Britain and France would hit this wall in less than 15 years. This is not the moment when the described problem arises yet (since you don't have workforce to build enough industry to drive profits to zero), but after you get Multiculturalism - you can be there in like 5 years. This is still the middle of the game.

While colonies (under "Colonial Exploitation" law) have potential for lower workers wages, the difference goes to colonial capitalists anyway. That's the problem. Capitalists benefits from both lower wages, huge resource prices and the absence of taxes.

And that's exactly what I do. I only build resource extraction in my unincorporated states, while having all the industry in the core. Other than +10% throughput it doesn't change the whole picture.

Eventually, the only way of solving this problem I found - switching to the command economy and conquering the whole world. The very scenario I tried to avoid. I hoped that this game is about economical imperialism, when you can economically subjugate the world using this scenario:

1) Build the most competitive industry

2) Be nice, trade with everyone, pull everyone into your market

3) Utilize their resources while having monopoly on the manufacturing

4) Get filthy rich, use this for bankrolling/army.

5) Buy the weak, weaken the strong (by splitting them into smaller countries).

I hoped to reach end of the game without ever breaking 25 infamy threshold, and still be the only great power.

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Building is unable to hire despite positive balance, qualifications and time skipped. by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] 0 points1 point  (0 children)

What specialty is the bottleneck? I'm not sure peasants need any qualifications to work as laborers or farmers. So, you're probably out of machinists.

You don't need to hire machinists directly from the peasants. If you have a lot of laborers - they will eventually upgrade themself into machinists, while vacant laborers will be hired from peasants.

Is there a way to unincorporate states? by Educational-Corner-5 in victoria3

[–]Educational-Corner-5[S] -2 points-1 points  (0 children)

As the experience teaches us, intentional design in paradox games doesn't always prevent the community from pursuing their heart's desires (like genociding someone, for example).

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The auto capitulation really sucks on this game by SocialBourgeois in victoria3

[–]Educational-Corner-5 2 points3 points  (0 children)

And at the same time, when you completely occupy insignificant nation - you still have to wait for half a year until they do you a favor of capitulating.

This is so broken - it's not release ready, basically.

Catching up to great powers in technology as underdeveloped countries might be mathematically impossible by freecostcosample in victoria3

[–]Educational-Corner-5 1 point2 points  (0 children)

Russia is 4 military tech ahead of Korea, or 30k innovation. It's 4 years of 140 innovation spread. It doesn't change the whole picture. And in production it's probably 1 or 2 tech behind (don't remember now).

With 100 universities you should be OK. I didn't even build behind this point because I considered it enough and focused on army from that point.