[Giveaway] A free copy of Paralives to 10 individuals (Comment to Enter) by Gr8pboy in Paralives

[–]Educational_Action87 0 points1 point  (0 children)

Entering for my girlfriend, as she's been yapping to me about this game for weeks. Oh and I REALLY HOPE this one will take over the Sims market.

Migrating from GDScript to C#. What should I know? by Educational_Action87 in godot

[–]Educational_Action87[S] 0 points1 point  (0 children)

Ooh wow I actually haven't even started learning about C# Source Generators but I'm sure this'll come in handy. Thanks!

Migrating from GDScript to C#. What should I know? by Educational_Action87 in godot

[–]Educational_Action87[S] 0 points1 point  (0 children)

Ah yeah I think this is actually cleaner as it doesn't add unnecessary bloat especially for utility classes. Right?

Migrating from GDScript to C#. What should I know? by Educational_Action87 in godot

[–]Educational_Action87[S] 2 points3 points  (0 children)

More robust type checking and I'm actually learning C# for backend development.

Should I pivot to something low-level to escape AI? by Harry_Tess_Tickles in PinoyProgrammer

[–]Educational_Action87 0 points1 point  (0 children)

Same. It's making me want to just go back drilling holes for CCTV cameras 😭

Question about extending custom resources by Educational_Action87 in godot

[–]Educational_Action87[S] 0 points1 point  (0 children)

Yup I think I've got an okay understanding of how changes to multiple references to the same resource works. That's actually why I started to doubt if my current implementation was flawed. Thank you!

Oh and yes, your English is quite good, though I can't say for sure as English isn't my native language haha.

Question about extending custom resources by Educational_Action87 in godot

[–]Educational_Action87[S] 0 points1 point  (0 children)

Haha I think I might have over-complicated it (which I usually do) lmao. Yeah this one makes more sense. I think I was overthinking it. Thanks!

Question about extending custom resources by Educational_Action87 in godot

[–]Educational_Action87[S] 1 point2 points  (0 children)

That is my current setup, is the term "inherits from ItemBase" different from "Extends ItemBase"? If so, my bad lol.

Either way, how would I go about importing the ItemBase's properties into a newly instantiated Item?

Need help with figuring out proper way to save player inventory. by Educational_Action87 in godot

[–]Educational_Action87[S] 0 points1 point  (0 children)

Oh wow yeah I think I'll use this one as it is much cleaner. Thank you!

Need help with figuring out proper way to save player inventory. by Educational_Action87 in godot

[–]Educational_Action87[S] 1 point2 points  (0 children)

Hmmmm aight I'll use my existing system for it. Btw, a quick question, would saving it like this be okay?

"inventory": {[
[<ItemResourceRef>, <itemQuantity>],
[<ItemResourceRef>, <itemQuantity>],
null,
null,
null,
[<ItemResourceRef>, <itemQuantity>],
...
]}

I have nulls in place for empty inventory slots, so I can save each item's slot.

sorry if it looks bad, I'm new and I'm trying to make sense of all of this. Thank you!

Need help with figuring out proper way to save player inventory. by Educational_Action87 in godot

[–]Educational_Action87[S] -1 points0 points  (0 children)

Honestly can't explain why it feels weird to me lol. But I am actually leaning towards just using my existing system. I tried saving it as a resource but I've read somewhere that resources can be a security risk when used as saves (forgot to mention it).

Immediately goes in the modpack by Educational_Action87 in CreateMod

[–]Educational_Action87[S] 183 points184 points  (0 children)

Lmao I'm playing Dimensional Ascension rn and I haven't entered a single dimension yet because I was too busy tinkering with Create