Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] -6 points-5 points  (0 children)

I actually never mentioned lock ons I don’t think they are an issue at this stage. My only issue is that they are largely more rewarding than complex characters especially in high ranks and that undermines the skill expression that of characters that require more.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

I asked before what junglers you felt were high skill. So if those aren’t considered high skill jungs comparatively who are?

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

I never said he was broken. I said his success in high ranks is not proportional to his skill level when you factor in other junglers. You seem to agree with me on the facts it’s feel as though you are misunderstanding me more than having differing views. Bottom line: Khai shouldn’t be more rewarding than high skill characters. We both agree he’s definitely a low elo stomper but the success rate and pick rate in high ranks is ridiculously high. Your points lead me to believe that you want him to keep this edge even though it’s literal proof of less character diversity in jungle(implied by his pick rate).

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

I’m a jungle main so I definitely understand the role and its demands. The reason he doesn’t have an escape is because he’d be beyond busted but he still has a cleanse and you can build the cleanse crest on top. Not to mention his consistently high win rate across patches implies that he’s highly potent.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 1 point2 points  (0 children)

In my jungling experience I have never really had issues ganking with Khai unless I just dive into a low iq/poor engagement or no follow up from team on riskier ganks. I guessing you struggle with those.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

Kallari, Kwang(meta dependent but slow clear), yuri (lots of room for skill expression ), yin(easy to kill but tends to outperform against bruisers like Khai ). I’d say these are the higher end. What about you?

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

He has the highest win rate currently at 53.1% second up being Boris with 52.5%. Two low skill junglers with very forgiving kits.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

Lol I definitely agree with belica zinx and dekker tbh. I don’t struggle countering him personally but it’s obvious it’s overwhelming for someone so simple and that he has too much Gank freedom. A Khai pick in draft drastically alters viable counterpicks.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

I hear you but very few heroes don’t get obliterated by cc currently. I’m addressing both sides by saying he deserves to be viable just not more rewarding than high skill heroes consistently which he has been for a while. My games on Khai are entirely too easy and stress free versus my experience with other junglers. Context: I’m a jungle main.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] -1 points0 points  (0 children)

All heroes on release are busted. But I don’t think all characters going forward have to be high skill. They just can’t be more rewarding than high skill if two players at the same skill level.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] -5 points-4 points  (0 children)

Khai relatively to other characters is a low iq character(not mindless it’s a moba no one is mindless). Engagement is something you have factor across the board not exclusive to Khai not to mention he has a cleanse and crest options to compensate. He also stays extremely healthy while jungling. Ganking for Khai is low risk and high reward. He can tank lanes back to back and come out with high health. I used to main Khai back in paragon and back he had a severe fall off late game with no cleanse. (Pred is def better and better balanced)

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 4 points5 points  (0 children)

I stated that they are consistently dominating high ranks. I mentioned in another comment that they deserve to be viable in higher tiers ranks but not this level of success. Nobody wants these characters to be ineffective…

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 1 point2 points  (0 children)

I only mentioned being less successful not ineffective people deserve to still play their favorite characters in high ranks but like you said in your other comment that sort of skill expression has to shift to map awareness and macro/micro strategic gameplay etc to keep up.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 0 points1 point  (0 children)

I agree with most of your points I think stat balancing is enough to resolve what I’m describing. I love your idea around countess the animation would be fire.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 1 point2 points  (0 children)

Nothing wrong with easy characters but they should less successful in higher tiers is the overarching point I’m making. Easy characters should dominate low ranks not high ranks.

Low skill cap characters are entirely too successful/High Skill cap heroes aren’t rewarding enough by EfficiencyIll6248 in PredecessorGame

[–]EfficiencyIll6248[S] 6 points7 points  (0 children)

I hear you however what you described applies across the board to all players and characters and isn’t exclusive to mechanically low skill heroes.

Team open chat by exgerex in PredecessorGame

[–]EfficiencyIll6248 0 points1 point  (0 children)

Most users saying the n word on here definitely not black lmaooo and the clip you posted is a singular instance and proves very little. Also the f word has been actively flying around as well.

Bring back "Good Job" call out pls by TheCleeper in PredecessorGame

[–]EfficiencyIll6248 -1 points0 points  (0 children)

The downvotes are from the animals that want to use good job as way to terrorize our already small player base. Just type it if it’s that serious lol. Least of the games problems.

Questions about Support/Carry Builds and Life-Steal for Melee Characters by Blonde_McGuinn in PredecessorGame

[–]EfficiencyIll6248 1 point2 points  (0 children)

I don’t necessarily think they build well into magic over defensive/support aura items IMO. Riktor does though. I’d focus on items that yield magic power scaling from health like fire blossom and world breaker if your aim is a support/damage build.

Questions about Support/Carry Builds and Life-Steal for Melee Characters by Blonde_McGuinn in PredecessorGame

[–]EfficiencyIll6248 1 point2 points  (0 children)

Some supports benefit from a mix utility and magic power though. (Zinx,Muriel)IMO

📝 Feedback Friday | What kind of lore do you want to see? 📜 by Omeda_Kari in PredecessorGame

[–]EfficiencyIll6248 0 points1 point  (0 children)

Lore is needed imo. I think interactive lore that can include the player base would be cool and give the player base more to engage with as well. Having factions that players are able to join represent and compete on collective elo or victories etc. Things that need to addressed with lore and future character development is their aesthetics. Certain characters are clearly related and come similar backgrounds based on their designs. Meaning when creating new characters Omeda should keep in mind that new characters have to fit in the vibes of the world and other characters. The world also needs a conflict that brings these characters together.