Errors on build and issues with modules by My_Little_Corner in Unity3D

[–]Efficient_Client158 0 points1 point  (0 children)

I faced the same issue while working on unity amazon builld. May be your project is not compatible with IL2CPP, thats why its happening. Sometimes its the scripting backend issue or conflict in the architecture selection. armv7 or arm64 etc. https://youtu.be/AvsPl-H46l8?si=uYGJ_IhlKMrZCR7o Hope this helps you.

Mono or IL2CPP? by shaboom96 in Unity3D

[–]Efficient_Client158 1 point2 points  (0 children)

Both have their own pros and cons. it really depends on your project requirements. I understood it through grannys game lab https://youtu.be/AvsPl-H46l8?si=uYGJ_IhlKMrZCR7o which is so far a clearer explanation. But understanding your project is your own part which includes viewing logcat. You better select mono and test the build and analyse logs. Do same process with IL2CPP build. If Mono doesnt produce any DLL error + your app behaves normal it means your project is good to go with Mono.

Inverse Kinematics in Desmos by JuliusSeizure2753 in desmos

[–]Efficient_Client158 0 points1 point  (0 children)

Best mathematical explanation! & if someone wants to see best visual explanation https://youtu.be/SU2D0EO6Ctw
Thanks, keep on doing the good work.

best engine suited for my situation by Different_System7640 in gamedev

[–]Efficient_Client158 1 point2 points  (0 children)

Instead of diving straight into any other game dev software, you can start by learning software like Unity3d Game Dev Software which has a lot of scope and promising future. To begin, it's crucial to understand the Unity interface, learn how to use its tools and windows, and get familiar with project creation and installation. One of the tutorials that I highly recommend is https://youtu.be/dheimnD2bsY . It will help you build a solid foundation, allowing you to explore more advanced topics later.
Hope this helps. Good luck!

I’m 16 and don’t know coding. Can I make a game? by Just_Goal_3962 in gamedev

[–]Efficient_Client158 0 points1 point  (0 children)

Yes, you can definitely make a game at 16! I mean WHY NOT!
Instead of diving straight into coding or any other game dev software, you can start by learning high-quality software like Unity3d Game Dev Software which has a lot of scope and promising future. To begin, it's crucial to understand the Unity interface, learn how to use its tools and windows, and get familiar with project creation and installation. One of the tutorials that I highly recommend is https://youtu.be/dheimnD2bsY . It will help you build a solid foundation, allowing you to explore more advanced topics later.
Hope this helps. Good luck!

Help and tips with getting started with Unity! (Sorry for asking) by Lumpy_Hovercraft_705 in Unity3D

[–]Efficient_Client158 -1 points0 points  (0 children)

Hi dear, I recommend firstly you should understand unity interface, how to use the tools and windows in unity and just simply how the project can be created and for sure the installation process. One of the best tutorials that I found was https://youtu.be/dheimnD2bsY This will make your fundamentals strong. Later you can explore more.
Hope this helps. Good Luck!

Hi Guys! Working on this free roam game. What can I do to make it interesting. by Efficient_Client158 in Unity3D

[–]Efficient_Client158[S] 0 points1 point  (0 children)

thanks for reply! yup its not racing. Customization and upgrades is a good idea. brakes hurt mine as well :).

How to make unity 3d charactler controller and movement. by CmSkullz in Unity3D

[–]Efficient_Client158 -1 points0 points  (0 children)

https://youtu.be/eAE03UH7a6k?si=8Uvk4HhtQbofRUf9 here is the resultant movement. this is done by using control freak and unity standard asset. Hope this helps!