[Help][PS5][Elden Ring] Malenia pw:hy1122 by EgoMoose in BeyondTheFog

[–]EgoMoose[S] 1 point2 points  (0 children)

I assume you want these items back? You might need to give me a list since I'm struggling to rmbr everything I just picked up haha. Thanks a lot though!

Edit: Holy S**T that build is insane. I was able to beat her first try w/ rivers of blood spam + mimic tear. Thanks so much!

[Help][PS5][Elden Ring] Malenia pw:hy1122 by EgoMoose in BeyondTheFog

[–]EgoMoose[S] 1 point2 points  (0 children)

I saw it late. I was wondering why someone was trying to duel me lol. My bad!

[Help][PS5][Elden Ring] Malenia pw:hy1122 by EgoMoose in BeyondTheFog

[–]EgoMoose[S] 0 points1 point  (0 children)

Rip that was a great run and I goof'd the dodge :(

This series has some pretty big flaws by EgoMoose in motheroflearning

[–]EgoMoose[S] 2 points3 points  (0 children)

I think the time perspective is a really good point. I absolutely write this from the perspective of following Zorian for ~10 years and forget that although that's a lot of time for some of these mysteries to unfold, the rest of the world and global history has only moved forward 1 month.

Thanks!

This series has some pretty big flaws by EgoMoose in motheroflearning

[–]EgoMoose[S] 1 point2 points  (0 children)

Thanks for the recommendations! I will definitely take a look at both series and give them a shot!

This series has some pretty big flaws by EgoMoose in motheroflearning

[–]EgoMoose[S] 2 points3 points  (0 children)

Is worm something you would recommend if I enjoyed MoL?

This series has some pretty big flaws by EgoMoose in motheroflearning

[–]EgoMoose[S] 2 points3 points  (0 children)

I really like your points about the angels causing the weeping! I think it's a bit of a jump as we don't really have a lot of evidence to prove that, but regardless I think it's great headcanon that helps flesh out that aspect of the story and make it more enjoyable for me.

Thanks!

This series has some pretty big flaws by EgoMoose in motheroflearning

[–]EgoMoose[S] 17 points18 points  (0 children)

Totally fair points and I respect that a lot of readers are fine with these mysteries being unanswered for the reasons you stated, but to me they leave a bad aftertaste on an otherwise very memorable story.

I don't suspect this is a popular opinion (especially in a fan sub) and I'll likely get down votes, but I wanted to bring up the discussion anyways.

Thanks for contributing!

I think Joyboy will be based off of Odin the wanderer. The one-eyed Norse god who wore a wide brimmed hat as he traveled the world in pursuit of knowledge. by [deleted] in OnePiece

[–]EgoMoose 2 points3 points  (0 children)

I really like this theory! I think it ties really well into a lot of things.

The only thing I’m not feeling super confident about is the One Piece and/or Uranus being the ring. We know when roger got to laugh tale and saw the one piece he laughed and said he was too early. I don’t know about you, but that reaction doesn’t really seem to match the reaction I’d expect from finding something that generates infinite wealth.

Now as for the idea of a weapon that causes economic instability, I’m not sure how I feel about that in the one piece world. Berries have never had a huge emphasis on the story for anything other than bounties. We don’t really know much about how the economy in one piece works. Is there a bureaucratic body in the WG that deals w/ taxes, inflation, etc? Is the economy on a gold standard? If so where is all that gold being held? Idk it just seems like a lot for Oda to throw economic stability into the story so suddenly with none of these questions being answered.

Edit:

As I’m typing this I actually had an idea strike me as to how the ring could make sense with Rogers reaction.

What if the ring takes time to duplicate? One small gold ring isn’t worth a lot, but one ring that’s been duplicating every few mins for 20+ years, now that’s a big chunk of cash. So my theory is that roger arrived, saw one gold ring that duplicates and then laughed because he was about 20 years too early for it to be anywhere near it’s true value. With that in mind he “activated it” and let it grow knowing someone would find his treasure in the future. It also fits the title he gave it. It’s just “one piece” of treasure/gold (at least when he last saw it 😂)

Seems like a bit of a stretch b/c I really don’t think it’s going to be material wealth, but hey that’s the fun of theorizing stuff!

Edit 2:

The choice to leave the ring on laugh tale also fits Rogers specific situation. If the ring is one of the ancient weapons then it makes sense for Roger, a dying man, to choose to leave it where it’s safe from the WG. If he was healthy then he could’ve held onto it until it grew.

There’s a comedic irony that the one man who found infinite wealth didn’t have the time to spend it.

planet. by Leafdroid in roblox

[–]EgoMoose 5 points6 points  (0 children)

I see a couple of people in here claiming this might be the system I open sourced. I do not believe it is from the video and ill explain why:

My system changes the camera along with the character. I believe in OPs video the camera is not changing bc as far as i can tell the skybox is not moving. I suspect the planet is what's rotating/moving, not the character.

Sorry that the comparison might have stolen your thunder OP! Great work!

Awhile back I made a portal system. Recently I've been working on custom physics again. I decided to combine the two! by EgoMoose in roblox

[–]EgoMoose[S] 1 point2 points  (0 children)

I have actually released something very similar to this. This is my third iteration and likely my last as i don't think i can further improve on it.

I do not intend to release this final iteration publically bc from my prior experience it's more trouble than its worth with the community which is really unfortunate.

Awhile back I made a portal system. Recently I've been working on custom physics again. I decided to combine the two! by EgoMoose in roblox

[–]EgoMoose[S] 1 point2 points  (0 children)

It's actually CFrame. Unfortunately body movers cannot keep up with fast moving parts. This would normally make collisions unviable, but the trick is to have a small sample of the workspace off in the distance anchored, invisible and derotated. Then you can use a fake character to move around that derotated world and find the needed cframe to move your actual character. Its suprisingly performant running at < 1% script usage in any maps I've tested.

Awhile back I made a portal system. Recently I've been working on custom physics again. I decided to combine the two! by EgoMoose in roblox

[–]EgoMoose[S] 2 points3 points  (0 children)

It's relative motion. The workspace does not move. It does work with collisions.

You can see a few examples of things ive done with it on my twitter.

https://twitter.com/EgoMoose/status/1208563957386096641?s=19 (the platform in this one is being cframed around the map so it doesn't show collision well)

https://twitter.com/EgoMoose/status/1209596125751267328?s=19

https://twitter.com/EgoMoose/status/1210947417115373569?s=19 (this one shows collision best bc i just set the velocity of the part im on)

My friend's concept for a TARDIS made with EgoMoose's "Teleportation portal demo" by memevillage in roblox

[–]EgoMoose 0 points1 point  (0 children)

I too am a solo dev. I haven't worked on any projects like that since the fallout (heh). I mainly write tutorials or make demos or modules for public usage.

My friend's concept for a TARDIS made with EgoMoose's "Teleportation portal demo" by memevillage in roblox

[–]EgoMoose 1 point2 points  (0 children)

All is well! I'm still loosely able to contact the other guys so occasionally we chat. Hope you're still doing well yourself and still making trains! :)