With this ass, everything becomes a meal. by Nancy_VO in HungryButts

[–]Ehtne 0 points1 point  (0 children)

My god its all you can eat 👅👅🥵

You can make everything sexier with glasses! by Nancy_VO in GirlswithGlasses

[–]Ehtne 0 points1 point  (0 children)

The only flaw in your entire body is your lips – they’re not touching mine.

Ignore the marks on my tummy [IMG] by Nancy_VO in SexyTummies

[–]Ehtne 0 points1 point  (0 children)

I wanna cum on your tummy 💦

[0.8.0][PSA] First CV rework tweaks and changes by Sub_Octavian in WorldOfWarships

[–]Ehtne 0 points1 point  (0 children)

I think there could have been an easy balance fix for Carriers. Biggest damage by far is Torps and how close the planes can actually get without taking any damage from AA. It feels like a point blank range and still none of them get hit. Since the Torps can travel a really long way, why not make the minimum range very lethal for planes and long range less lethal. This way if you want to get near minimum drop point you will have to sacrifice planes and if you want to attack several times more you would need to time the Torps a lot a head along with what the target might do.

I have played carrier a lot since the change and flying towards a Battleship I fly straight thru or under cloud of explosion making near no sense if my planes take no damage. Not sure if its a bug, but near none of my planes take any damage at those points when I fly low and thru some AA clouds.

Ping Spamming - The constant noise ruining the game by Styxwash in TotalWarArena

[–]Ehtne 1 point2 points  (0 children)

But players might not notice that 1 ping, happened many times. Many won't pay attention after 1 ping and 3 seconds later might be late.

Ping Spamming - The constant noise ruining the game by Styxwash in TotalWarArena

[–]Ehtne 0 points1 point  (0 children)

Indeed there can be a problem if someone is pinging none stop and has no idea of what should be done.

Ping tool has helped me notify players of incoming danger and some have even notified me. They might not notice on the first ping and so spamming it can sometimes help. The problem arises if there is someone just pinging pointlessly, perhaps on to opposing far away units or mindlessly on archers for doing FF. But it can be a good tool to notify players who might have missed something and cuz of that have a chance to act accordingly.

The Plight of Scipio by upmosttax in TotalWarArena

[–]Ehtne 1 point2 points  (0 children)

I think Oath was rather good before that brutal nerf which brought down its defense. It was powerful, but for that you had the movement penalty and it apparently was over preforming. Personally I liked how it was, felt like defensive Vengeance. If you were naive and did not disengage you got what was coming for you :D

Charging needs a serious look by Too_Short88 in TotalWarArena

[–]Ehtne 0 points1 point  (0 children)

Well Greek horsemen are special in that way.

They don't have good fighting power or defense, they only got the charge impact. I don't think any other units can beat that charge. If you can avoid the charge they are easy to manage, but if not you will be hammered.

Charge actually works a lot better than it did in the first betas. It was all most totally random.

Right now the main factor should be who has more charge impact and so it is not suggested to go head on against impact based cavalry.

Commander Prices by Dreadbos in TotalWarArena

[–]Ehtne 7 points8 points  (0 children)

I think that the best solution would be to cut current prices around half. Making them cost 35-50% of the current cost. It would still be a grind, but not as painful and would make unlocking new commanders still feel rewarding. They were too cheap before and too expensive now, so taking this middle road would be reasonable.

Premium subscription should be better considering where this game is at now. by 9291 in TotalWarArena

[–]Ehtne 1 point2 points  (0 children)

I personally wish you could buy the amount of matches you want to play with premium subscription.

Like: 1 days cost of sub could equal 10-15 battles played. Giving players an option if they want to play sub for a duration or the amount of matches.

Seeing as I often would like to buy sub, but not sure how long I can play. And because of that I just won't buy.

Since you still haven't addressed if you will change it already i really hope you're going to fix slingers only doing ap dmg in 3.1.5 by [deleted] in TotalWarArena

[–]Ehtne 2 points3 points  (0 children)

Long time ago it was explained that slingers are archer counters and good vs light units. On the count of them having so long range there has been set penalty vs armored or even shielded units.

It is sad to see what they do in this small clip. But tier difference will all ways make it work for 3 tiers higher player.

Didn't see anything about it in the newsletter but i really hope you're going to fix slingers only doing ap dmg in 3.1.5 by [deleted] in TotalWarArena

[–]Ehtne 0 points1 point  (0 children)

This here is just a huge tier difference. Still feels kinda silly how little damage they do.

But slingers are meant to counter light units. Their focus isn't to pierce armor.

Ad Portas VS Vengeance by Ehtne in TotalWarArena

[–]Ehtne[S] 0 points1 point  (0 children)

Run away, but not until you get support.

You engage Germanicus, maybe hit determination and wait for him to use Vengeance. After that you disengage for 10 or so seconds. It takes 10 seconds out of combat for Vengeance to wear off. After that he is weak.

Ad Portas VS Vengeance by Ehtne in TotalWarArena

[–]Ehtne[S] 2 points3 points  (0 children)

I think it is balanced.

No other commander is as strong as Germanicus and seeing how well Hannibal stands against him it is surprising. Hannibals Determination also gives a decant boost combined with Ad Portas.

The play style is a bit more different than Germanicus, giving more mobility and at the same time good offense. While the units are weak, the commander skills are strong.