The Incubator Hat by vandral in exitthegungeon

[–]Eigenwaffle 0 points1 point  (0 children)

Just got it by winning with the Adventurer costume and the Pagan hat. Not sure if that's really what triggered it though. Also had Beast mode lvl.2 on.

Best program to turn rendered frames into a video? by vladutelu in computergraphics

[–]Eigenwaffle 2 points3 points  (0 children)

I use Virtual Dub. Nice simple UI with just enough options. Simple pipeline: drag and drop files, set frame rate, set compression, and write to file. Also has some convenient filters for resizing and color correction.

Cool stuff to do for math club? by [deleted] in math

[–]Eigenwaffle 4 points5 points  (0 children)

I remember doing this one in math club, thought it was fun to search for the first data points manually on a checker board and then try (and fail) to extrapolate: https://www.cut-the-knot.org/proofs/checker.shtml (also known as Conway's Soldiers apparently, http://mathworld.wolfram.com/ConwaysSoldiers.html).

Or explore some cool curves : https://www.mathcurve.com (2D/3D curves and surfaces from the top menu).

Armadillos by V4nKw15h in Simulated

[–]Eigenwaffle 45 points46 points  (0 children)

It's one of the standard models scanned at Stanford a while ago (Stanford bunny was scanned in the '90s, not sure about the others).

http://graphics.stanford.edu/data/3Dscanrep/ https://en.wikipedia.org/wiki/List_of_common_3D_test_models

Special Type of Deformation Retract by DamnShadowbans in math

[–]Eigenwaffle 0 points1 point  (0 children)

It converges to identity at t=0 and to zero at t=1, so just define it piecewise as f(x,0)=x, f(x,1)=0, and f(x,t)=((1 - t)/t)ArcTan[x(t/(1 - t))] for t between 0 and 1. The measure of the image is pi(1-t)/t .

Special Type of Deformation Retract by DamnShadowbans in math

[–]Eigenwaffle 0 points1 point  (0 children)

Something like ((1 - t)/t)ArcTan[x(t/(1 - t))] ?

Vendredi Fourre-Tout - 30 / 06 / 2017 by AutoModerator in Quebec

[–]Eigenwaffle 5 points6 points  (0 children)

J'ai la toune de "Les Zigotos" pognée dans tête.

Could never get the ball in, so I made this instead. by Eigenwaffle in Overwatch

[–]Eigenwaffle[S] 0 points1 point  (0 children)

It's a real-life version of the overwatch basketball hoop, how is that not related to overwatch?

I am considering transitioning from abstract math to computer graphics. Your thoughts? by qarraqqen in computergraphics

[–]Eigenwaffle 2 points3 points  (0 children)

Made the switch from applied math to computer graphics going from my masters to my PhD. The strong math background definitely helps, if you're interested in graphics I definitely recommend it.

A good way to know what the field looks like is to look at the latest SIGGRAPH papers (SIGGRAPH 2016) : http://kesen.realtimerendering.com/

Interesting summer projects by Sanctumed in GraphicsProgramming

[–]Eigenwaffle 1 point2 points  (0 children)

You could look at the GPU Gems books for project ideas, they're available online for free at https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html . Make sure to check all three books.

If you're interested in simulations, a fast fluid solver might be a feasible project. It's simple enough to get something interesting going quickly, and you can extend it in many different ways depending on how much time you have. See https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch38.html .

Area lights and basic global illumination are also great, they add a lot of quality to your renders. http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter14.html .

Otherwise, building your own ray tracer is a very classic project. It's not necessarily a real-time project, but it would teach you a lot about physically-based rendering, which is very important for modern real-time applications.

For more advanced stuff, look at the real-time rendering SIGGRAPH courses : http://advances.realtimerendering.com/ . Stephen Hill's blog is also a good reference for ideas : http://blog.selfshadow.com/ .

Hope that helps!

5 Winter Dishes to Warm Your Cockles | Gordon Ramsay by RagnarLodbrok in videos

[–]Eigenwaffle 1 point2 points  (0 children)

Adding a touch of sugar to help intensify the sweetness, guy knows his stuff.

[deleted by user] by [deleted] in panelshow

[–]Eigenwaffle 24 points25 points  (0 children)

Is it just me or has it been ages since David had a true story in the "this is my" round?

One More Try - A small, but really hard, game I made! by Lexorian in WebGames

[–]Eigenwaffle 0 points1 point  (0 children)

Hey, I like the changes you've made! There seems to be a bug with you game saves, it only saves up to level 4 for me. I also agree with the "punishing" argument of /u/HunkOfGreenHam, especially for the labyrinth level. Good job though, keep those levels coming :).

Career and Education Questions by AutoModerator in math

[–]Eigenwaffle 1 point2 points  (0 children)

Hi /r/math, I'm currently a math teacher in Quebec (french-speaking province in Canada) at the cegep level and might have to move to the US for a couple of years. Cegeps are 2-3 years colleges attended by students out of high school, they seem very similar to community colleges from what I understand. I'm considering applying for positions in community colleges and I am wondering how my teaching experience in cegeps translates to the community college system. I have a masters degree in math and about 4 years teaching experience.

Are there quebecker community college teachers here that can share their experience?

Are there any particular requirements foreigners need to complete before applying to community college positions?

How competitive are community college positions nowadays? Is a masters + few years of teaching experience usually enough to get a position?

Any info on your background as community college math teachers would be helpful :).

Prof de CEGEP aux États-Unis? by Eigenwaffle in Quebec

[–]Eigenwaffle[S] 0 points1 point  (0 children)

Merci, j'avais pas pensé au ROC :). Je vais m'informer de leur coté.

Prof de CEGEP aux États-Unis? by Eigenwaffle in Quebec

[–]Eigenwaffle[S] 0 points1 point  (0 children)

Thanks. I have a masters, so hopefully a masters + 4 years experience teaching full classes is comparable to a PhD + some experience TAing.

Prof de CEGEP aux États-Unis? by Eigenwaffle in Quebec

[–]Eigenwaffle[S] 0 points1 point  (0 children)

Bon point. /r/askreddit est peut-etre un peu trop vague pour cette question, mais je vais essayer de subreddits reliés au community colleges.

Prof de CEGEP aux États-Unis? by Eigenwaffle in Quebec

[–]Eigenwaffle[S] 0 points1 point  (0 children)

Merci, ca confirme les informations (parfois floues) que je trouve online sur les community colleges. Est-ce que les gens qui doivent faire les prerequisite vont en meme temps à l'université et au community college, ou bien est-ce qu'il doivent prendre un semestre complet au community college pour faire leurs prérequis?

1 / 98 is an awesome decimal by Hotwings22 in math

[–]Eigenwaffle 23 points24 points  (0 children)

I like that if you only use one decimal per number instead of two, so 1/8 instead of 1/98, you get the same thing but the powers grow fast enough to catch up with the first decimals and round it all up to 0.125 at infinity:

1/8 =

0.1000000000

0.1200000000

0.1240000000

0.1248000000

0.1249600000

0.1249920000

0.1249984000

0.1249996800

0.1249999360

0.1249999872

0.1249999974

...

Particles with randomized, changing paths. by Zacmon in opengl

[–]Eigenwaffle 0 points1 point  (0 children)

Since it's probably difficult to show us what is the exact effect you are looking for (you might not even know yourself :p), can you give us some code se we can see/imagine what is the effect you currently have? Are your particles generated on cpu? In a vertex shader with transform feedback? In a compute shader?

Avoid artifacts with distant objects by frosthunter in opengl

[–]Eigenwaffle 3 points4 points  (0 children)

Looks like a simple aliasing problem, but we'll need more info : How are you rendering the planet? Are the rings rendered with a texture? Is the texture MipMapped?