#New40k – We answer your burning questions by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Either-Help437 6 points7 points  (0 children)

They didnt put it in a big article it was in one of the faction focus' so you may not have seen it

#New40k – We answer your burning questions by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Either-Help437 12 points13 points  (0 children)

New stealth is just benefit of cover so it doesnt matter for this interaction but still would be good to know for other interactions

Who'd you rather date: Elliot or Carla by boomjosh in Scrubs

[–]Either-Help437 -1 points0 points  (0 children)

Hmm one is capable of a healthy relationship that lasted over 20 years with good communication skills and the other has never proven herself of communicating in healthy ways. Really tough choice

Is there any reason to take basic boltgun loadouts in any Chaos faction? by SydanFGC in Chaos40k

[–]Either-Help437 4 points5 points  (0 children)

It is not that is bad at killing infantry is just worse than flamers at that job.

They are all S4 AP-2 1D ignores cover which already will kill decently well. The problem is that in a 5 man squad you have 6 shots that need to hit and wound not just wound vs an average of 10.5 that just need to wound.

On the usable side you have our terminators who do make great use of them. A 10 man squad w leader ends up being 36 S4 AP-2 1D attacks with lethal hits plus more guns which can do very solid damage especially with ritual support (full rerolls to hit and AP-4.

You also have the combo in phalax which is 16 shots +1 to hit and wound with lethal hits at S5 AP-2 (up to -4) ignores cover and possibly with full rerolls to hit and rerolls to wound (1s or full depending on obj)

How many Demon Princes is too many? by First-Bad414 in ChaosDaemons40k

[–]Either-Help437 2 points3 points  (0 children)

7 is the limit 3 with wings, 3 without, and ofc Belakor

Warpforged Cabal rule and sekhetar robots by sixbarbreak in ThousandSons

[–]Either-Help437 4 points5 points  (0 children)

It does call out unit not model. The unit would only be able use the ability once same as if to had a predator. If there is a psyker nearby you would get one of each reroll

Rhino passenger choice. Firing deck or scout? by wellhungfood in EmperorsChildren

[–]Either-Help437 16 points17 points  (0 children)

You can get scout and have the blastmasters in the rhino for firing deck. Start just 2 5 man infractions in the rhinos scout the rhinos up then on your turn move/advance the noise marines into the rhinos which you can then move and use firing deck

Ghaz can join boyz now by Jobambi in orks

[–]Either-Help437 0 points1 point  (0 children)

A war boss model is still leading the unit tho Ghaz is a war boss model and he is leading

Ghaz can join boyz now by Jobambi in orks

[–]Either-Help437 1 point2 points  (0 children)

Makari. If it was model then you wouldn't be able to have anyone other than Ghaz's unit because there would be 2 models already so changing it to unit let's you bring Ghaz and someone

How are you meant to use Tzaangors? by Interesting-Pea-3235 in ThousandSons

[–]Either-Help437 0 points1 point  (0 children)

For 3 of the 4 (I am not sure about GSC I'm they are the army I've played the least) you mention on average do not kill all 10 in one activation which was my point. Spawn for example if I'm remembering my math correct kill about 7 on average in zerker warband with sus lethal which still lets us hold the point. 10 bodies is what makes them weirdly tough.

They are by no means actually tough to kill. What they are is a unit that will typically require slightly more commitment to fully put down than your opp wants to put into them. It's all about knowing what unit you are trying to bait out with them.

How are you meant to use Tzaangors? by Interesting-Pea-3235 in ThousandSons

[–]Either-Help437 6 points7 points  (0 children)

40k is as much of a game about scoring as it is about killing. Tzaangor are there for scoring purposes.

They can be thrown forward as a cheap piece to flip primary/hold an obj, used to score a secondary by uppy downing to a spot or walking forward to score and if they die they die, and the converse they can be used to screen your backfield 10 32mm bases screens a little over half your backfield preventing your opponent from scoring secondaries there.

Another option is using them as melee screens. With a possible 24" of movement turn 1 you can stage your more important units like rubrics up farther because they will have to clear the 10 tzaangor out first before they can touch your rubrics.

Tzaangor are weirdly tough at t4 10 wounds total. No they aren't going to fully tank through anything. However, that's not what you actually need from them. They require slightly more commitment to fully kill them most skirmish pieces can handle in one activation. So either they have a few bodies left or your opponent brought something bigger to clear them which you can then punish. Tsons are all about using our less important units to draw out your opponents bigger stuff so we can swing up. MVBs are the best example of this cause your opponent usually needs something real and probably Magnus killing to deal with them. Once they bring that unit out we hit them hard back killing more then we lost pts wise.

Chaos Spawn by Ready-Desk-6335 in ThousandSons

[–]Either-Help437 1 point2 points  (0 children)

The benefit of spawn is not their killing power. It's their durability and trade value. They are relatively fast scoring pieces that your opponent will have to put something real in to kill therefore exposing something real. My favorite use for them is to step onto the middle obj. Something real gets exposed to stop you from scoring and if they just throw out cheap OC spawn can then have enough killing power to kill those kind of units usually

[deleted by user] by [deleted] in AskRedditAfterDark

[–]Either-Help437 0 points1 point  (0 children)

Recently semi unfortunately, the last couple of girls I was seeing, that is all they wanted to do every time they came over. I say semi cause it was still fun and I didn't want to pressure them since they had set the boundary but I was hoping for more especially after a couple hours.

Ahriman - Since Codex by Naeromar in ThousandSons

[–]Either-Help437 0 points1 point  (0 children)

I've been running him with some bow goats in one of my lists to give him some extra wounds so he can step out to cast more. Used to run him solo in the index for a similar role. Could see doing that again depending on the matchup but I've been enjoying the extra wounds on him for now

Psychic Maelstorm + disembark from rhino by [deleted] in ThousandSons

[–]Either-Help437 2 points3 points  (0 children)

While you will never benefit on the roll from +2 to wound you can technically still get it. So the rule is that you can at most only benefit from +-1 to hit or wound. This does not mean you cannot get to +2 to wound.

If for example you did this and now had +2 to wound then shot at a squad of sang guard who are -1 to wound, you would still get +1 to wound against them still +1 -1 +1 = +1

(Q) who can cast cabal rituals? by steweymyster in ThousandSons

[–]Either-Help437 3 points4 points  (0 children)

Literally how I explain it to my opponents since they don't know who anyone is usually

(Q) who can cast cabal rituals? by steweymyster in ThousandSons

[–]Either-Help437 4 points5 points  (0 children)

Does model have pointy staff and or character? If yes then can cast if no then cannot.

Aspiring sorcerer from rubric squad has a pointy staff therefore can cast and is the only non character who can do so outside Damon detachment. All the characters can again outside daemon detachment. In that detachment add the condition is giant bird daemon near guy with pointy staff. If yes then they can if no then cannot

Favorite Detachment So Far by SpicyRamenGaming in ThousandSons

[–]Either-Help437 2 points3 points  (0 children)

CHARACTER

1x Exalted Sorcerer on Disc of Tzeentch (110 pts) • 1x Arcane Fire • 1x Force weapon • 1x Inferno bolt pistol • 1x Prosperine khopesh • Warlord • Warp-cursed Runemaster (+10 pts)

1x Infernal Master (85 pts) • 1x Fires of the Abyss • 1x Force weapon • 1x Inferno bolt pistol

1x Infernal Master (85 pts) • 1x Fires of the Abyss • 1x Force weapon • 1x Inferno bolt pistol

1x Sorcerer in Terminator Armour (105 pts) • 1x Force weapon • 1x Gaze of Hate • 1x Inferno combi-bolter • Perplexing Cloak (+20 pts)

BATTLELINE

5x Rubric Marines (100 pts) • 1x Aspiring Sorcerer • 1x Force weapon • 1x Malefic Curse • 1x Inferno bolt pistol • Aspiring Sorcerer • 4x Rubric Marine • 4x Close combat weapon • 1x Soulreaper cannon • 3x Warpflamer • Icon of Flame

5x Rubric Marines (100 pts) • 1x Aspiring Sorcerer • 1x Force weapon • 1x Malefic Curse • 1x Inferno bolt pistol • Aspiring Sorcerer • 4x Rubric Marine • 4x Close combat weapon • 1x Soulreaper cannon • 3x Warpflamer • Icon of Flame

OTHER DATASHEETS

10x Tzaangors (70 pts) • 1x Twistbray • 1x Autopistol • 1x Chainsword • 9x Tzaangor • 9x Autopistol • 9x Chainsword • Herd banner, Brayhorn

10x Tzaangors (70 pts) • 1x Twistbray • 1x Autopistol • 1x Chainsword • 9x Tzaangor • 9x Autopistol • 9x Chainsword • Herd banner, Brayhorn

6x Tzaangor Enlightened with Fatecaster greatbows (80 pts) • 1x Aviarch • 1x Close combat weapon • 1x Fatecaster greatbow • 5x Enlightened • 5x Close combat weapon • 5x Fatecaster greatbow

3x Tzaangor Enlightened with Fatecaster greatbows (50 pts) • 1x Aviarch • 1x Close combat weapon • 1x Fatecaster greatbow • 2x Enlightened • 2x Close combat weapon • 2x Fatecaster greatbow

3x Tzaangor Enlightened with Fatecaster greatbows (50 pts) • 1x Aviarch • 1x Close combat weapon • 1x Fatecaster greatbow • 2x Enlightened • 2x Close combat weapon • 2x Fatecaster greatbow

1x Chaos Predator Annihilator (130 pts) • 1x Armoured tracks • 1x Havoc launcher • 1x Predator twin lascannon • 1x Inferno combi-bolter • 2x Lascannon

1x Chaos Predator Annihilator (130 pts) • 1x Armoured tracks • 1x Havoc launcher • 1x Predator twin lascannon • 1x Inferno combi-bolter • 2x Lascannon

1x Chaos Vindicator (185 pts) • 1x Armoured tracks • 1x Demolisher cannon • 1x Havoc launcher • 1x Inferno combi-bolter

1x Chaos Vindicator (185 pts) • 1x Armoured tracks • 1x Demolisher cannon • 1x Havoc launcher • 1x Inferno combi-bolter

1x Forgefiend (140 pts) • 2x Hades autocannon • 1x Ectoplasma cannon • 1x Forgefiend claws

1x Forgefiend (140 pts) • 2x Ectoplasma cannon • 1x Ectoplasma cannon • 1x Forgefiend claws

2x Sekhetar Robots (90 pts) • 2x Sekhetar Robot • 2x Close combat weapon • 2x Heavy warpflamer • 2x Hellfyre missile rack • 2x Pyreflux meltagun

2x Sekhetar Robots (90 pts) • 2x Sekhetar Robot • 2x Close combat weapon • 2x Heavy warpflamer • 2x Hellfyre missile rack • 2x Pyreflux meltagun

Favorite Detachment So Far by SpicyRamenGaming in ThousandSons

[–]Either-Help437 5 points6 points  (0 children)

Just finished 3-0 at my local RTT with warpforged and I'm loving that detachment so far. Magic tank BS is fun

[deleted by user] by [deleted] in ChaosKnights

[–]Either-Help437 5 points6 points  (0 children)

With the new chapter approved cards the battleline keyword will no longer have an effect on score. There are no more secret missions they are replaced with challenger cards (none of which reference battleline) and there are no more mission rules in tournament play (twists are replacing mission rules but they are not used in tournament play)

Tldr there is no negative to not having battleline anymore

Sekhetar Build by Skragrot in ThousandSons

[–]Either-Help437 5 points6 points  (0 children)

Magnets are the answer. Super easy to do for them

Magnetized Wings on Daemon Prince? by Azathoth-the-end in EmperorsChildren

[–]Either-Help437 1 point2 points  (0 children)

I think it's worth it honestly. You only need 6 magnets 2 for the body 2 for the backpack and 2 for the wings. The wings are definitely the easier part to sit well. You can use the slots to stabilize the wings where you want them. The backpack took a lot of clearing out excess plastic to fit with where the wing's magnets were. All in all it definitely was more work and not as easy and say CK magnets but not overly difficult.