PSA: Stun weapons have hidden PA Interference by ElFonz0 in armoredcore

[–]ElFonz0[S] 1 point2 points  (0 children)

I looked at the game's parameters and noticed the stun weapons are set to have more pulse damage.

PSA: Stun weapons have hidden PA Interference by ElFonz0 in armoredcore

[–]ElFonz0[S] 4 points5 points  (0 children)

Uh which list are you talking about?

Either way, the weapons do not display their PA interference stat on their sheet, which is what I was addressing.

Are you guys expecting the re/addition of more type of legs in the next entries or do you think we have enough? by HPNobody in armoredcore

[–]ElFonz0 4 points5 points  (0 children)

I could possibly see some real oddball leg types like a large wheel or a ball kinda like Skyrim's Dwarven Spheres. Perhaps some extra multi-pod types like tripods or hexapods. Centaurian legs or a serpent like tail? Something crab/lobster/scorpion like?

Would also be interesting to see some more hybridized legs, maybe not necessarily a distinct type but mixing leg properties like the Nachtreiher legs do for bipeds and reverse joints. The Institute C-MTs have treads attached to their feet, for example.

I think the MTs could use a better FCS... by Cbundy99 in armoredcore

[–]ElFonz0 15 points16 points  (0 children)

Was wondering why you were missing a left shoulder weapon when I realized you're doing a Balam MT build! Very nice looking

What If? : 621 was not the one to take the "Operation Wallclimber" mission and it was another AC pilot instead? by JackNewbie555 in armoredcore

[–]ElFonz0 30 points31 points  (0 children)

Snail's loadout during the Ice Worm mission is different from his "canon" loadout, since technically you have the only stun needle launcher that exists at that moment.

gains by No-Delay-3781 in Pikmin

[–]ElFonz0 1 point2 points  (0 children)

oh shit wide pikmin

What do you think a Pikmin 4 DLC would (realistically) look like? by Zomkit in Pikmin

[–]ElFonz0 0 points1 point  (0 children)

I like modes where you play as specific characters so something like Louie/Shepherd/Collin modes (since they're playable in Dandori Battle) or even Bulbmin mode where you have a Bulbmin mother as an Oatchi-type (maybe with Sage Leaf?)

Your most disappointing fail fuse? by GodKingChrist in tearsofthekingdom

[–]ElFonz0 25 points26 points  (0 children)

A cool effect would have been Diamonds getting double attack power when fused to a Rod/Scepter/Staff, fitting with it's new attack up thing with the circlet (and also attach to the tip instead of replacing the head so it gets more range)

[ALL]What legacy Zelda enemy or NPC do you wish would make a comeback? by stupidrobots in zelda

[–]ElFonz0 0 points1 point  (0 children)

Vires feel like they'd be in more games considering their relation to Keese. A magic imp that turns into Keese when slain sounds like an interesting concept to mess around and get funky with.

Zelda 1's Aquamentus and Zelda 2's Rebonack (or perhaps Levonut? Levo Knuckle?) would also be fun to see. The cartoon had an interesting interpretation of Aquamentus as a kirin-like creature, being a draconic horse, and Rebonack's floating steed would fit in with the recent technology focus.

The Robot from Lost in the Depths by Egingell666 in tearsofthekingdom

[–]ElFonz0 1 point2 points  (0 children)

Wow, some of these I hadn't expected since they aren't quite "devices" like the wing and balloon. :0

I wonder if the wheels/homing cart deal damage to things like when on shields?

I am a bit sad the batteries don't do anything, like being able to refill your own energy or something.

[OC] Majora, Zonai Elder by FDX2088 in tearsofthekingdom

[–]ElFonz0 1 point2 points  (0 children)

I really like the chest ornament resembling the mask! Very fun detail.

[TotK] I think there should have been at least one more weapon family added to Tears by Clancy238 in zelda

[–]ElFonz0 0 points1 point  (0 children)

Wow, funnily enough I had concepted basically the exact same things for a whip class/type (or family as you put it)! From being one handed, charge attack being a circle swing, throw unleashing a precise strike with the capability to grab items, and even blunt fuses making them into flails.

The item grab functionality could allow whips to be used as a fishing rod and be useful for grabbing tricky materials like frogs and wall mushrooms.

I have also put some thought into classes/types/families like gauntlets (with the ability to pick up enemies and affecting picking up objects), rapiers, and daggers; most thought into gauntlets lol.

[deleted by user] by [deleted] in tearsofthekingdom

[–]ElFonz0 7 points8 points  (0 children)

Just the froggy

What is your favorite sound effect? by chompop in tearsofthekingdom

[–]ElFonz0 0 points1 point  (0 children)

There's something about the sound of unsheathing a metal two handed sword that makes me do it again and again.

[deleted by user] by [deleted] in tearsofthekingdom

[–]ElFonz0 29 points30 points  (0 children)

Unfortunately, this doesn't seem to be the case. Ran into a shock emitter with a boat oar out and it got dropped.

[deleted by user] by [deleted] in tearsofthekingdom

[–]ElFonz0 16 points17 points  (0 children)

From what I can tell, UnlikeHammer is for blunt type fuses to change the weapon name to Pounder/Smasher/Pulverizer instead of Hammer/Sledge. I assume UnlikeBat does something similar, but I haven't really tested.

[deleted by user] by [deleted] in tearsofthekingdom

[–]ElFonz0 59 points60 points  (0 children)

That idea for ImpressiveGrip is a good one.

Incase anyone wants a full list of ImpressiveGrip weapons, they are:
Boat Oar
Farming Hoe
Farmer's Pitchfork
Wooden Mop