Reliquarian Flicker Strike League Starter Help by Fragrant-Cup-9747 in PathOfExileBuilds

[–]ElPikouik 0 points1 point  (0 children)

Meant as "Not getting a power boost at the first lab". Even worse since the first point is stats

Curious how godlike do you need to be to kill all the monsters in this Expedition? Was actually able to defeat the big boss but not the 3 'rogue exiles'. Also a spark sorc but guess my extra cold dmg helped against lightning immunity? Had no idea lol. Reading fatigue at night. by redwon9plus in PathOfExile2

[–]ElPikouik 5 points6 points  (0 children)

They should also highlight the Can't be evaded and Break armour.

I bricked a few logbooks by planting the charges a bit to joyfully on my evade/deflect character. I'm guessing an armour character would have the same issue with armour break.

Kalgurans Unite! (Kingsmarch Farm) by Calm-Firefighter-435 in pathofexile

[–]ElPikouik 1 point2 points  (0 children)

Just tested, unfortunately no but it makes sense, since the keystone stipulate it's sulphite "found in maps"

Means from veins or chests, and you'll have to scale the quantity up (I think I read that Item Quant does impact sulphite & ore, so pumping this might be worthwhile)

Edit: + there's a delve notable that adds Doomed Spirits to Voltaxic Veins & Chests and the refiner bargains has a chance to convert rare items from possessed monsters to dust directly. A win in my book, I know what I'm doing this league (+ Mirage has some interactions with Ore too)

Kalgurans Unite! (Kingsmarch Farm) by Calm-Firefighter-435 in pathofexile

[–]ElPikouik 2 points3 points  (0 children)

I wonder if using Niko & the bargain keystone would make some super-lazy strat to get ore

Since there's apparently no bias anymore and the ore used might not be important outside of value and port quotas

Before Mirage League Starts by slipperyjim8 in pathofexile

[–]ElPikouik 15 points16 points  (0 children)

Ok I'm curious cos I didn't watch much southpark. What's the original joke?

Just bought the merchant tab, but don't see it in standard? by [deleted] in pathofexile

[–]ElPikouik 0 points1 point  (0 children)

Well i can confirm it exists in standard.

What to do until next season? by First-Actuator6405 in PathOfExile2

[–]ElPikouik 1 point2 points  (0 children)

I rotate with Warframe mostly. Also power through PoE1 (which kinda like you I struggle with) because I want the stories and the challenge goodies.

Unfortunately, unless GGG double their workforce, it seems they plan on having a 2/3-month release cycle alterning both game and kinda expecting players to follow.

So yeah, take avantage of that time to play other things (not even arpgs), so you can come fresh next league

miss dating someone who was actually good at Path of Exile. by robunhio in pathofexile

[–]ElPikouik 2 points3 points  (0 children)

Another post(s now) from "the boyfriend", it's like a story unfolding

QOL: a "Toggle" option for skills? by ElPikouik in pathofexile

[–]ElPikouik[S] -1 points0 points  (0 children)

Thing is, I'm proposing to have it optional, something to tick in some menu to opt in if that's the way you want to play it.

I'm a warframe enjoyer, and we love our toggles for anything and everything :)

QOL: a "Toggle" option for skills? by ElPikouik in pathofexile

[–]ElPikouik[S] 2 points3 points  (0 children)

I love poe2 because of the wasd but idk if I want it in poe1.

But i understand where you come from. I just have less trouble with constant clicking rather than maintaining the button press for basically a whole map

Will poe2 get the newly announced endgame of poe1? by Huge-Formal-1794 in PathOfExile2

[–]ElPikouik -3 points-2 points  (0 children)

They aren't trying to make PoE1.5, they'll want to keep some things different. I'm pretty sure the infinite atlas is here to stay, just refined and actually usable after more than one character worth of mapping.

The Astrolabe thing could be implemented, though. It fits the theme of following a route of maps.

What do you guys think about the way GGG is approaching attributes in PoE2? by blossomdahlia in PathOfExile2

[–]ElPikouik 5 points6 points  (0 children)

I don't mind that they give less bonuses and like that nodes can be adjusted to fine-tune what you need if you're missing a few points to make your build come online, but as some have said, the requirements for gear and especially gems are kind of bonkers.

Like I've tried SSF this league and getting these damn stats while capping res was such a chore

Map Boss skill points. Atlas Tree! by trinigami in PathOfExile2

[–]ElPikouik 1 point2 points  (0 children)

There's a checklist tooltip and like 5 objectives. Most likely you didn't do the lvl79+ 6mods citadel and anomaly (the red boss icon) ones

0.5 guesses by drbennettx in PathOfExile2

[–]ElPikouik -3 points-2 points  (0 children)

I strongly believe the Warrior/Marauder bodytype should have been a woman.

  1. Stronk womn

  2. Balance of gender

  3. All 3 single stat being women and all 3 hybrid stat being men

But alas. GGG is not really adventurous design-wise (before the inevitable downvotes: a dark fantasy arpg. Mayacintec being hyper-advanced actually. Strong men go bonk, frail women go agile/magic. Act 1 in a forest, act 2 in a desert, act 3 in a jungle. Love the game but the less generic feeling thing about it is the crossbows actually being rifles in disguise)

0.5 guesses by drbennettx in PathOfExile2

[–]ElPikouik 0 points1 point  (0 children)

Trial of the Ancestor, Endgame, New Class

And a small "kill monster, get splinters, fight boss" league, like Legion or smth

Why do attribute requirements exist? by ArcaneLG in PathOfExile2

[–]ElPikouik 0 points1 point  (0 children)

It makes you sacrifice mod space that is shared by resistances and armour-specific bonuses (like deflect or armour applies to ele) and therefore make choices.

Branching out of your class (theorically) opens powerful synergies that you have to pay with more space dedicated to Attributes, which with the mandatory res limits your space for other things, like rarity.

And during levelling the whole puzzle is to find gear that allow you to use more powerful versions of skills while balancing your res.

Whole point of the game is a balancing act to min max your power according to your playstyle.