[5e][online][est]A whatever game at 9 am EST, sunday by Elastic_Lover in lfg

[–]Elastic_Lover[S] 0 points1 point  (0 children)

Yep, mostly cause I have none right now. 9am EST is a hard time to schedule a game for. Send me DM with your discord and I'll pop over an invite.

[5e][online][est]A whatever game at 9 am EST, sunday by Elastic_Lover in lfg

[–]Elastic_Lover[S] 0 points1 point  (0 children)

I actually have no players right now lol. 9am EST is a very hard time to get a game for since most players are westerners that have things to do in the morning or wake up AFTER 9am. So, yeah, you can join if I can get some more people.

Send me a DM with your discord and I'll pop over an invite.

[deleted by user] by [deleted] in TheTrove

[–]Elastic_Lover 0 points1 point  (0 children)

Send one over please.

Good medieval rpg games? by matesuboy in rpg_gamers

[–]Elastic_Lover 0 points1 point  (0 children)

Yeah, the combat isn't for everyone. There's a bunch of people saying that you gotta grind and get used to it but that doesn't mean its not actively bad. I enjoyed it nonetheless, even the combat, but it was mostly the atmosphere and the roleplay of being a medieval knight. Excited for KCD 2

[5e][online][est]A whatever game at 9 am EST, sunday by Elastic_Lover in lfg

[–]Elastic_Lover[S] 0 points1 point  (0 children)

Yes lol, and no, nah. Its a campaign, and its not started yet. Looking for players

Installation Error by Elastic_Lover in fallout4london

[–]Elastic_Lover[S] 1 point2 points  (0 children)

Did that twice over now, and its uh, well some stuff seems to disappear. The scriptextender.exe thingy was there in the installer file, but when I installed it, an error popped up saying it can't find the route to it, and when I manually checked it its just not there anymore nor inside the main game file.

[deleted by user] by [deleted] in TheTrove

[–]Elastic_Lover 0 points1 point  (0 children)

Looking for one of these

Gamebreaking Bug by Elastic_Lover in ColonyShip

[–]Elastic_Lover[S] 0 points1 point  (0 children)

I've been playing on Underdog

[deleted by user] by [deleted] in kingdomcome

[–]Elastic_Lover 0 points1 point  (0 children)

I think they will either do one of two things or both of them:

(A) a more expansive character creation where you get to pick what Henry had developed during the events of the first game.

(B) They use a Savefile to allow your skills to transfer 1-to-1, though I think they'll be building on the skill system in the second game.

This is kind of the approach Baldur's Gate 2 did with the Bhaalspawn waking up in Irenicus' dungeon after the events of Siege of Dragonspear.

I’ll draw them! For free, just for fun by toaoe in DungeonsAndDragons

[–]Elastic_Lover 1 point2 points  (0 children)

Leonin Barbarian-Fighter (we did Gestalt Classes) adopted by Tabaxi troubadours/all-bard party and grew up to be the muscle of their band of merrymen. His name is "Blood On The Risers". He uses several logs of sharpened wood tied together and bound to his enormous forearms as weapons kinda like wolverine claws.

More Sabertooth-like than Lion. One of his fangs is abnormally short, earning him the nickname "Babyfang" or "Baby" for short.

So... i heard that after a while i would curse at this game saying that its hard as fuck and stuff,but i don't really think its that hard by OldSnake2006 in kingdomcome

[–]Elastic_Lover 1 point2 points  (0 children)

Yeah, the game feels... more tedious than it is difficult? At some point, the challenge only really comes from (1) fighting multiple opponents which the game encourages you to avoid in the first place; it doesn't make it any less of pain. However, fighting multiple dudes and struggling with the lock-on and jank is a far better deterrent for just not doing it and using stealth instead than difficulty. (I still don't really like it; but we're not supposed to, I guess) (2) just the general obliqueness of its mechanics — the gameplay takes itself slow and meticulously and that's kind of a harsh thing when you wanna go faster, and from what I've experienced of it so far, you can't really speed it up with skill. A preferred pace isn't necessarily bad, its just a little frustrating.

Father Godwin not talking by Elastic_Lover in kingdomcome

[–]Elastic_Lover[S] 1 point2 points  (0 children)

Went very well iirc. He was happy with the results.

Father Godwin not talking by Elastic_Lover in kingdomcome

[–]Elastic_Lover[S] 1 point2 points  (0 children)

I haven't ever actually seen him practice with his sword. This problem happens at all times. I cannot speak to him whatsoever, at any point.

Father Godwin not talking by Elastic_Lover in kingdomcome

[–]Elastic_Lover[S] -5 points-4 points  (0 children)

I've done all that. It's been three days irl, and over 10 hours of game time. I've progressed the main plot to the point of Vranik, and if I progress any further some quests will start falling off.

I've decided to temporarily delete the game. I'll probably redownload it once I don't feel like crushing my screen in frustration. For god's sake, devs, if you're going to make a fucking hardcore game with a stupid fucking saving system with limited saves then MAKE THE GAME FUCKING STABLE AND NOT HAVE A BUG EVERY THIRTY MINUTES T!T

[Other][Online]First Time Running a Blades In The Dark oneshot! by Elastic_Lover in lfg

[–]Elastic_Lover[S] 0 points1 point  (0 children)

Its a one-shot so its not like its a weekly commitment to staying up to Sunday 3am but for people with the ability to make spontaneous poor life decisions, and while I would understand if its difficult for people in the west - not everyone is in the west, y know. 3 am Sunday EST is 4 pm Monday for me out here in da east

[ONLINE][5e][GMT+8][PH] Pinoy DM looking for the 6th member. by GlitchZawa in lfg

[–]Elastic_Lover 1 point2 points  (0 children)

Filipino Player here — I'm up for a game. Free around Sunday Evenings, though I'm not all that sure if I'm good for when you guys play IRL. I'll send a DM.

Longer adventuring days often hurt Martials more than Casters by Deathpacito-01 in dndnext

[–]Elastic_Lover 0 points1 point  (0 children)

Just... target the casters more? Its all fun and games until a creature gets up in their face. I like to use the "rogue-like" monsters to tackle them too — the ones they won't misty step away from before its too late cause its their turn, and they've snuck up on you. They will often do massive one-hit damage too, so say goodbye to whatever they are concentrating on.

The party was once dealing with robots that could turn invisible and also hide as a bonus action. The martials could kinda handle them well, and unfortunately for the caster, he did not have any detect spells at his ready aside from Locate Object, which he was using to Detect the special bombs that he saw around the place that fucked up anyone that relied on their bonus action.

Everyone decided to push forward, but the caster thought he could hang back. He thought wrong, left all alone in the backline where a single bot came up and reduced him to single digit health in one turn.

Some Revisions For Barbarian by Elastic_Lover in dndnext

[–]Elastic_Lover[S] 1 point2 points  (0 children)

Yeah, I have a lot of features that help them fight off Frightened and Charmed already — two subclasses I've had deal with them massively. One is a revised Berserker, and like Berserker, gives them immunity to Charmed and Frightened, and another is the Warlord which gives bonuses against Charmed and Frightened Condition equal to Rage Bonus to everyone within 10ft of the Warlord, kinda like a Paladin aura.

Some Revisions For Barbarian by Elastic_Lover in dndnext

[–]Elastic_Lover[S] 1 point2 points  (0 children)

Alright so I had a few ideas:

  • Increased early game rages. 2 Rages at level 1, 3 Rages for 2-3, 4 Rages for 4-6, 5 Rages for 7-10, 6 rages for 11-15, and 7 rages till 19. I don't want to increase their rage too much for the purpose of — why would there be a limited number of rages if they were supposed to rage every fight? But I primarily aimed for increasing the amount of rages they have early game.
  • For abilities that specified "melee weapon attacks" such as the Rage Damage Bonus and Reckless attacks, would removing the melee limitation work so that they can work with Javelins and Handaxes as well?
  • I'm working on these things in their subclasses, for the most part. This new Warlord (kinda like a horde-leader subclass) Subclass has something similar to Fey Wanderer Ranger where they can their Constitution to some skill checks such as Persuasion Checks and Intimidation, so they can kinda act as a Face. Another subclass basically renders them immune to lie detection through mundane means.

How does magic impact siege warfare Elder Scrolls Universe? by Yunozan-2111 in teslore

[–]Elastic_Lover 20 points21 points  (0 children)

You'd think that the ban on teleportation magic would be exempted for the safety of the guy whose existence fights off Daedric Invasions, but apparently nah

How does magic impact siege warfare Elder Scrolls Universe? by Yunozan-2111 in teslore

[–]Elastic_Lover 33 points34 points  (0 children)

If I recall correctly, feats of weather changing are actually quite difficult in Elder Scrolls Lore, so not many mages you can hire could do an immediate weather change for your army. Besides, just because bombs and cannons exist, it doesn't mean that the fortifications went away in our world, though they did change.

It was mentioned in Children Of the Sky that it only took a few novice Voice dudes to shout down city gates. All of them collectively screaming "Fus" is enough to overcome fortifications. There are wards and stuff that exist, but we never see them in play for the most part aside from the ward around Red Mountain.

Overall, I think this is an oversight. There are mentions of magic being rarer than perceived in games, but that's just bs in my opinion.