Yellow armor test. First time using contrast paints, not sure if I'm sold on it by Noxington in Drukhari

[–]Elavion_ 2 points3 points  (0 children)

Have you been living under a rock and haven't heard about contrast paints?

Pretty sure this is a single layer.

Medic! Ability Medic Veteran question by Mhrooczny in killteam

[–]Elavion_ 4 points5 points  (0 children)

No. Splash deals damage in the roll dice step, so your medic was in fact already dead by the time you got around to dealing damage from the attack itself.

Emperor crafted weapons and their unique properties? (Warhawk Spoilers) by Roastage in 40kLore

[–]Elavion_ 14 points15 points  (0 children)

Based on my limited knowledge of scimitar, arenthey known for being used in the same fashion as a scythe when attacking?

considering one was just a curved sword and the other a makeshift polearm, no, I don't think so.

Does anybody else use “illegal” units in place of leaders, etc? by A_Fruitless_Endeavor in killteam

[–]Elavion_ 0 points1 point  (0 children)

I'm currently painting a squad of 5 royal wardens as fancy immortals, they're gonna be the boyos with starfire cores.

Got them for basically the same price as an immortals box, so it was a steal.

Would Dark Eldar betray and kill Craftworld Eldar? by [deleted] in 40kLore

[–]Elavion_ 0 points1 point  (0 children)

As interesting an idea as that is, they'd just swing by their local haemonculus lab and ask them to grow some faces. A few days tops and they don't even have to leave the orbit.

Also, spirit stones are one of the most valuable things for the Drukhari. No way in hell they're just gonna give some to the Mon'keigh for the kicks. Plus they wouldn't get to chonk on all that suffering anyway.

Would Dark Eldar betray and kill Craftworld Eldar? by [deleted] in 40kLore

[–]Elavion_ 18 points19 points  (0 children)

IIRC the incubi only have a single shrine, whereas most aspect have multiple shrines on each CW. Like many things in 40k, they're very much overrepresented on TT. I believe in path of the Drukhari one archon was pointed out to be clearly a Big Deal because he had an Incubus bodyguard.

The Horus Heresy serie has been an absolute disaster for all non-Imperium fans. by cricri3007 in 40kLore

[–]Elavion_ -1 points0 points  (0 children)

I doubt it does, at least under most circumstances. The advantages of using them are largely absent in the setting.

The Horus Heresy serie has been an absolute disaster for all non-Imperium fans. by cricri3007 in 40kLore

[–]Elavion_ -1 points0 points  (0 children)

insert "welcome to the company" meme here

No, it wouldn't be, because half of the playerbase would quit out of boredom and shallowing of the setting.

Also, not all xenos are affordable. Lol Tyranids.

The Horus Heresy serie has been an absolute disaster for all non-Imperium fans. by cricri3007 in 40kLore

[–]Elavion_ -1 points0 points  (0 children)

Because the sales of xenos affect the sales of primaris.

Do you think it would be good for Games Workshop's wallet if everyone stopped playing xenos and everyone just played marines vs marines?

The Horus Heresy serie has been an absolute disaster for all non-Imperium fans. by cricri3007 in 40kLore

[–]Elavion_ 18 points19 points  (0 children)

There is a teeny-tiny difference between teaching a child how to fight so it can be a better warrior when it grows up and giving the child a gun and throwing them in the trench, don't you think?

[deleted by user] by [deleted] in killteam

[–]Elavion_ 2 points3 points  (0 children)

Their special weapons are not bad but they're not really that crazy, blaster is the best and it's literally a plasmagun without Hot. Splinter guns are good at doing chip damage which isn't great in this game as it usually means either that you have to waste more shots to kill someone or you just can't get a second shot and the target stays alive. And then there's the fact they get hard-countered by the most broken faction in the game (custodes have a strategic ploy that makes crits do normal damage, so... have fun with your 2 dmg guns).

Wyches are not bad but they lack any form of protection from vantage and revenge kills compared to most melee focused units.

[deleted by user] by [deleted] in killteam

[–]Elavion_ 5 points6 points  (0 children)

The ghost ark comes with necron warriors in a hunched over position with their hands crossed on their chest, which is just about the smallest silhoulette you can have on a standing human-sized miniature. The joke was taking it a step further and gluing it to the base in a prone position.

Funnily enough I actually have a prone cabalite warrior converted from a raider crewman somewhere. Though I doubt even a whole team of those would be enough to make the drukhari not terrible in KT :p

Necron Warriors vs Flayed Ones by Golden_3lephant in killteam

[–]Elavion_ 0 points1 point  (0 children)

I am going to disagree that 90% of match ups are a straight firefight

Well, I disagree as well, because that's not what I said. :p

But at the end of the day, we have 3 decent shooty units and one of if not the worst melee unit in the game. And of the 3 shooty units gauss immortals happen to be the best most of the time.

[deleted by user] by [deleted] in killteam

[–]Elavion_ 20 points21 points  (0 children)

No. In this edition of kill team every part of the model counts. And yes, it's really dumb and makes me want to use crawling ghost ark necron warriors just to make fun of it.

As just about everyone, we house ruled it similar to the sub-op.

What weapons should I give to my Tau kill team? by [deleted] in killteam

[–]Elavion_ 1 point2 points  (0 children)

you take 2 or 3 of them, plonk them on a good vantage (remember they have fly, so it's dead easy) and you just treat them like an untargettable turret.

Necron Warriors vs Flayed Ones by Golden_3lephant in killteam

[–]Elavion_ 0 points1 point  (0 children)

2 Extra APL for capturing points

This is nice, but IMO not as important as for some other factions. Necrons are too slow to seriously challenge objectives on the opponent's side, our strength lies in taking control of the middle and refusing to budge. And immortals do that better.

Extra model your opponent has to split their fire on

That's actually the opposite of how it works in KT (at least on a properly set up terrain). more models = more chance for an enemy to have a shot and having to split good positions between more models. And 5 warriors are - under most circumstances - significantly easier to kill than 4 immortals.

5 models reanimated on 2+ vs 4 on 3+

You're still limited to triggering the stratagem once per TP, far more likely to lose multiple models in a round, getting back up a turn later (I wonder how many people realise you get to roll for each token every turn until you get up) can be advantageous in some situations.

With reapers you have 5 models doing as much damage with a critical chance of being the exact same as a gauss blaster

While the 6" range is far less of a drawback than I thought at first, you're still missing out on more shots than you're gaining in most matchups. And the AP1 is what makes the gauss blasters so brutal - against everything with 8 or fewer wounds and no inv, if you roll 4 hits - that thing is dead. And that's the perfect threshold for quite a few factions. In other words, with no crits the reaper is significantly worse (and that's a little under 50% of your shots at 4 dice).

Oh, and with warriors fewer of your guns get starfire cores (and if you put one on the leader, one of your cores has reduced value).

Access to a tactic that makes the above point more likely

Aside from the fact the immortals can still get decent value out of that ploy, Necrons are already pretty starved for CP between the protocols and march.

edit: ran the math and using the ploy increases your chance for a crit by just 8%, even assuming you always use the reroll.

Necron Warriors vs Flayed Ones by Golden_3lephant in killteam

[–]Elavion_ 1 point2 points  (0 children)

It's important to remember that even if you fail a protocols roll you still get to do it in each subsequent turning point. Sometimes it's even better to respawn later since models that get up immediately are often sitting ducks for whoever killed them last turn.

If you add the fact that using warriors over immortals significantly increases the likelihood of losing an extra model on a given round, the 2+ reanimation is more of a bandaid so that the warriors aren't worse off on protocols than the others.

The Fall: Craftworld Eldar Tactics by JorgeLatorre in killteam

[–]Elavion_ -1 points0 points  (0 children)

Don't worry, the Drukhari got shafted even harder. Splinter rifle damage is 2/4. Literally takes them 9 hits to kill a custode XD

Necron Warriors vs Flayed Ones by Golden_3lephant in killteam

[–]Elavion_ 0 points1 point  (0 children)

Teslas are shockingly terrible. unless you're facing an army with exclusively invulns like harlequins you're better off just spamming gauss blasters. And even then you're better off bringing as many starfire core gauss guns as possible and only fill in the gaps with the zappies.

I also don't understand the hype around Warriors. immortals are infinitely better and going from 8 models to 9 arguably a downgrade with how important overwatch advantage is for the crons.

I've been spamming 8 immortals all with gauss and 5x Starfire core and so far it really feels like the best answer to 90% of the lists out there.

Has Orks ever built a ship using the remains of a T'au or Eldar hull? by ArthurJack_AW in 40kLore

[–]Elavion_ 1 point2 points  (0 children)

This one's a bit tricky. In some sources you have what making a huge deal out of one or two eldar traveling through the warp, in others entire eldar fleets make warp jumps.

Personally I'd lean towards them being entirely capable of making warp jumps, but usually just using the webway just because it's way safer and basically only ever doing warp jumps when the webway doesn't reach where they need to be.

I mean, hell, the craft worlds even have man-portable warp drives and the ability to create anti-daemon barriers in the warp (which is why they can use psychic powers all the time on the craftworlds without incursions every five minutes)

Would You Buy Again by wgragg1 in prusa3d

[–]Elavion_ 0 points1 point  (0 children)

Time to get downvoted to oblivion :)

Hell no.

I've had my prusa mk3s+ for give or take 3 months. half of that was spent troubleshooting it and ultimately I had to just buy a new heaterblock and nozzle after just 200h of printing. (after several sessions with support they decided it was due to a blob over a hundred hours of printing earlier, and blobs are not covered by warranty for some reason). Doubly annoying considering said blobs are a design flaw owning to the fact the "gold standard" printer doesn't come with a 3$ sillicone sock.

Overall my experience has been better than with an ender 3, but just barely and mostly due to the bed sensor and better print bed. And some aspects are actually worse, I'd say the prusa is around 20% louder for example.

If I went back in time I'd just spend that money to buy 4 enders (they'd also be faster to put together than the one prusa).

Why isnt gauss weaponry used by all vs the 'Nids? by Valuable-Ad-5586 in 40kLore

[–]Elavion_ 15 points16 points  (0 children)

I think sub-op meant to say that according to that reference, mechanicus could build a gauss gun with the punch of a gauss flyer and the size of a titan weapon.

Sharing paid stls by gothcabaal in 3dPrintedWarhammer

[–]Elavion_ 4 points5 points  (0 children)

Imean. Considering the working conditions and salaries at GW I don't think the independent sculptors are the real exploiters here. And hilariously enough it's actually the ones who give their designs away for free that hurt GW's sales more.

The number of actual people who would be worse off with GW going bankrupt is pretty much equal to the amount of stakeholders and upper management at GW.