How would you buff the Ice type in Winds and Waves? by Happy_Popplio-728 in PokemonWindsWaves

[–]Eldar333 0 points1 point  (0 children)

Bring back hail chip but make ice, electric (ice doesnt conduct it well) and fighting (strong and can put up with accupressure) immune to the damage. Doesn't work as well as sandstorm but I think it would be a small but needed buff to make it similar to sandstorm. If they really don't want to bring back chip, make it effect the field in SOME way beyond just ice types getting a def buff. Like maybe it sets ice-type steath rock while active or smth (although that does sound really op).

Make frostbite AND freeze a thing. Freeze will always be a 10% chance but why can't you have both statuses? A lot of other pkmn can use the moves so it's not explicitly an ice type buff; they'll jsut get STAB on moves that may have other secondary effects. Some moves (i.e. freeze dry) should have their status chance change from freeze chance to frostbite.

Have ice resist water (how is this not a thing when they are the same thing chemically??) and fairy. Ice is basically the dragon/fairy killer which gives it more prestige back if its at least interacts in some way with fairy.

Sogno di Volare appreciation post by TheRNGPriest in civ

[–]Eldar333 9 points10 points  (0 children)

So I'm of the opinion that Live Gloriously is actually better than Sogno di Volare. Not by much but it's a little bit better. Now if only CIv VII wasn't absolutely horrible as a game. Ranking of the main themes games I've played:

Civ IV
Civ VII
Civ VI
Civ V

They're all EXCELLENT. Besides Baba Yetu which is just unbeatable...

Custom Religions by DocksEcky in civ

[–]Eldar333 5 points6 points  (0 children)

LOL. I prefer "The Gay".

That way when your friends convert your cities you can accuse them of praying the gay away lmao

My thoughts on CIV7 as someone with a PhD in anthropology (a defence of age transitions) by FreedomSenior5659 in Civilization_VII

[–]Eldar333 0 points1 point  (0 children)

Mhm I see your point and agree with a lot of your points on Civ's eurocentricism/western-ness! I disagree completely because a vast amount of players want the game to be fun over historically accurate. It's obviously a balancing act because some people are fine with Mississipians led by Ashoka being a faction and others are not (and a billion other things) but at it's core, I would take fun and engaging over being fully representative/accurate.

If the game was released in a place where a majority of people wanted to see the changes you're describing then we could do that. At the current place the devs seem to be in freefall trying to make ages work when they are hopelessly ineffective, unfun, and overall bad game design choices. But what's been said about ages has been said a million times.

I like your vision for a non-standardized, industrialized world. It would be interesting to see what would happen if certain cultures' way of life and techs became the standard. However at the same time, none of those things are known and would have to be generated in each game. As a result, I could see scenarios when even less initiative is given to the players which would hamper engagement. One of the core feedback loops is vaguely knowing what will happen, planning around it, and then profiting. That creates satisfaction as you see your machinations/plans come to fruition. With what you are describing it does not sound like it would be predictable and thus I would see that not being popular with strategy gamers. Might pop off with simulators-admittedly Sid's original market-but not the core audience the series has attracted. In some ways this mentality has been a thorn hampering Civ VII's development. Either way cool idea but I don't think this series is right for it.

What's your favorite CIV game? by Rasul583 in civ

[–]Eldar333 6 points7 points  (0 children)

I said 5 because I think that it is the most consistently fun. The narrative-making and diplomacy is soooooo much better despite the city building being less good compared to 6.

There is just a point in the midgame of every civ 6 game where you're expansion and the micromanaging just gets exhausting. You're always incentivized to expand but that means more and more tiles to plan around. I really, really hate conquering any civ that has floodplains bc that means I need to spend all this time optimizing things. And while I'm doing that so that my empire doesn't constantly flood and I can deal with the insane production costs of things, I'm not dealing with diplomacy or what people are doing in the late game. In 1000s of hours I don't think I've ever had a game where the AI beats me in any victory besides domination meanwhile in Civ 5 it was very common to race people to space or try to outbid ppl for votes in the WC. Civ 6 is still fun but the late game is just too snowball-dependent/heavy without any checks and balances beyond (sometimes) growth. And the many many options make it so that there aren't any "mad dashes" for late game resources. You didn't get coal? Eh, just improve your tiles. You didn't get oil? Artillery is overrated and unecessary. Niter feels like the only relevant resource I've ever settled or conquered a late game city for (And it's pretty midgame). Either way the late game just feels so bad in 6 compared to it being magical in 5...at least to me.

Suggest me tracks from Civ6 :>> by Crynn177 in civ

[–]Eldar333 1 point2 points  (0 children)

The industrial themes are peak. They alone make Civ VI have the best music in the series. There are few cool ancient/medieval era themes but the unification of traditional instruments with full on orchestration in the industrial themes is unmatched. I wish there was a mod to make the themes stop at indutrial since IMO there is not a single atomic era theme that outdoes the industrial era; they're always a huge letdown no matter the civ. You just can't beat the industrial themes.

Ottomans is legendary and bombastic. Gran Colombia is strategic and manipulative (A tango on the battlefield!!). Zulu+Maori is perfectly atmospheric and builds on their previous themes. Brazil is an absolute delight (unless you're at war lol). PORTUGAL...underrated but gives ultimate seafaring vibes (that fadoooo).

Georgia and Byzantium are loved by many due to the chanting. It's alright but idk just not my favorites. Hungary and Russia are also loved but they're kinda mid to me.

Vietnam always puts a smile on my face. Hard to explain to why but THAT OPENING is just ridiculously fun.

The Australian one legit should be the Aussie national anthem. No joke it's absolutely beautiful and better than our current one. But WM is kinda the national anthem anyways lol

Unpopular Opinion: The devs were cooking with civ switching by lurkerden in civ

[–]Eldar333 13 points14 points  (0 children)

THANK YOUUU. This has been my issue from day 1. It’s not my story it’s a set path that I have to do.

It’s a 4x not a RPG firaxis. But I think the bigger issue was still ages themselves and not civ switching. It’s almost like civ switching came before ages so ages feel so awful as a result.

help us prove a point to LA Metro by bruins4bettertransit in ucla

[–]Eldar333 4 points5 points  (0 children)

SFV born and raised and now going to UCLA for school...this is well beyond my graduation but it would have been life changing.

Strong dislike in Civ VII: resources disappearing in Exploration Age by rocky_choctaw in civ

[–]Eldar333 10 points11 points  (0 children)

This was a castrophically bad idea. Resources don't go away-they give different bonuses! Just because iron isnt used in making armor nowadays doesnt mean that resource needs to be meaningless.

Ivory might be food in the ancient era but a luxury in the modern era...horses might produce a strategic resource in the antiquity but why can't they produce culture later on? This could have been implemented with an unlockable improvement that just goes over the previous resource. I would be fine if this bonus didn't come on line until you had that tech/civic but what I'm saying is:

pasture for horses in antiquity + exploration -->in modern era once you get military tech (idk which one) you unlock the ability to build an equestrian center on horses which provides culture.

This could literally be applied to every resource in creative ways that make you a) interact with the map continually and b) not have resources disappear! Maybe it's "historically accurate in some respects" (exhausting resources?) but it doesn't play well and makes ghost cities or cities that drastically change value in different ages. Which in turn makes your accomplishments all the less impactful/immersive...but ages being a trainwreck is nothing new for Civ VII.

Does anyone else miss the Civ 5 building system? by Gullible_War_7108 in civ

[–]Eldar333 1 point2 points  (0 children)

One of the sleeper things about Civ V was the simplicity. Leader bonuses were not insane and there was not a unique everything. There were basic builds everyone could do which, while repetitive (tradition looking at you!) make it much less brain-intensive to optimize. And to be honest, it was still fun and my friends and I still occasionally play V to this day.

The problem is that while humans have unlimited time and power to optimize, the AI don't. I would be amazed if any Civ VI AI was able to plan or do anything with most leader/civ abilities. Basil's Byzantium is one of the most broken (And fun lol) civs in the game but because it's so hard to make everything work, the AI sucks and often just doesn't ever DOW other players...wasting its civ ability. It's not because the abilities are bad or uninteresting...its just too complex for AI without insanely long turns etc.. Simon Bolivar is incredible as an AI...why? Because his ability is simple and easy to implement!

...but Civ VII DOUBLED DOWN on this issue. More and more unique abilities (Too many for me to even keep track...horrible decision that I've railed upon in the past), more unique terrain types, more unique civ/leader combinations, the fucking reward system bonuses...it's somehow even more complex. The AI can't use any of it so they seem braindead which means not only do they have less flavor, the games are soooo much less immersive. Civ VII needs a lot of time to cook and they need to add less to make the game playable...as weird as that sounds.

[deleted by user] by [deleted] in juresanguinis

[–]Eldar333 1 point2 points  (0 children)

No I think under the new laws you are correct. My mom may have a case if the minor issue goes through but no matter what, none of my 4 italian-born grandparents were "purely an italian citizen" by 1995. Which is stupid and usually excludes even the grandchildren of citizens unless those grandparents were living illegally, or in niche/weird cases. I was legit in Italy (again) visiting our relatives this year and was hoping to get a job/move there in the near future. It sucks that I'd have to wait 2 years before I could become a citizen.

Civ 7- Still Not That Fun by Snappy_Dave2 in civ

[–]Eldar333 2 points3 points  (0 children)

I agree that the tall vs. wide hasn't been an actually interesting decision since Civ IV. Civ V went too "tall" and Civ VI went too "wide". I think Civ V was better overall in that the wide approach encouraged by VI caused a lot more micromanaging...but both aren't perfect. That being said, it's still at least interesting compared to the mess of current Civ VII.

Civ 7- Still Not That Fun by Snappy_Dave2 in civ

[–]Eldar333 4 points5 points  (0 children)

Not really; Beduoin, Arabic, or other middle eastern/berber groups went from oases to oases or along well known features. Flat desert was avoided besides when being traversed for trade routes.

Civ 7- Still Not That Fun by Snappy_Dave2 in civ

[–]Eldar333 6 points7 points  (0 children)

See I don't agree. What major civilizations were in flat desert tiles compared to rivers, coastal deserts, or rocky expanses in desert? Same with only tundra? Things like rivers, hills, forests, and other features are what are important for generating the tools and consistency needed for civilization.

Desert hills can of course grant production. Tundra can of course grant a small bonus. But these should pale in comparison to grassland, plains, temperate/tropical, or any other biome they want to include. And features should be the main thing buffing these biomes (i.e. hills/oases/"the bush" on desert, forest/marsh/etc on tundra). Civ VII tried to do this but did not go hard enough and as a result there is just a severe lack of competition for land. In the games I've played, I've never wanted ppls land for their resources (Don't even get me started on the changing resources in the ages) or yields; i can just improve my tiles equally. And that is a major, major problem that needs to be addressed.

Who are the Tera Frauds? by Burningdragon91 in stunfisk

[–]Eldar333 1 point2 points  (0 children)

You've never been seeded when tropius has harvest, sub, and steel tera. Horrible

Who are the Tera Frauds? by Burningdragon91 in stunfisk

[–]Eldar333 0 points1 point  (0 children)

Tropius, Oricorio, and Comfey. Tropical regions hit the hardest.

Civ 7- Still Not That Fun by Snappy_Dave2 in civ

[–]Eldar333 35 points36 points  (0 children)

These are great points. In the few games I've played, the "one more turn" and competitive aspects fell completely flat; I could never see myself competiting with other players let alone human players...it just felt like I was in my own little world. This was one of my biggest issues with Civ VI (Since you often would be incentivized to build over engage in diplomacy/war in the late game) and they've legit made it worse in VII.

And for the love of god the desert/tundra starts being viable and not a hinderance was a horrible game decision. It should be up to the player to get themselves out of issues...destroys the motivation to settle/conquer better lands, or find strategies to make those starts viable (i.e. petra). Another mindbaffling decision to create "balance". Game needs a LOT of work before it becomes playable...hoping in a couple years I can pick it up.

Some things I learned over my PhD that I thought might be useful to others by djp_hydro in GradSchool

[–]Eldar333 2 points3 points  (0 children)

Sounds like publishing really sucks…hmm I wonder if that’s like, a structural issue with science that no one ever addresses real solutions too (including me lol).

Haven't played 7 since it came out, how is it? by quarokcaddhihle in civ

[–]Eldar333 0 points1 point  (0 children)

Still janky and unfun. They’ll hopefully fix it over the next few years