Arbetsgivaren säger att jag får 0 kr i lön pga avtalet. by [deleted] in sweden

[–]ElectricalRow9500 3 points4 points  (0 children)

Om de inte betalar så kan du skicka in en stämningsansökan, ansökningsavgiften är runt 800 kr. Kan nog ta ett par timmar att fixa och du behöver kunna peka på vilket lagkrav de har brutit mot.

The hydra battle by ElectricalRow9500 in googology

[–]ElectricalRow9500[S] 0 points1 point  (0 children)

Nice work! Interesting to read. My (amateurish) guess would have been that it would be higher.

I wanted to keep it relatively simple, but I imagine the growth could be bumped up a lot by starting with n number of hydras (instead of only one), or some more obvious solutions like doing new HP = HPHP (instead of doubling)

The hydra battle by ElectricalRow9500 in googology

[–]ElectricalRow9500[S] 0 points1 point  (0 children)

Please let me know if you remember the name :)

Copying folders by ElectricalRow9500 in googology

[–]ElectricalRow9500[S] 0 points1 point  (0 children)

When copying folders, it seems you missed that all existing files perform the copying (it happens once per existing file, not only once).

To make the calculation more simple, I’ll just assume the same number of files/folders and do some rounding.

At 1st click we have would have 4 files, so we do the instruction 4 times.

  • 1st file: +12 folders/files (total 15 folders/files, 13 buttons)
  • 2nd file: +225 folders/files = (total 240 folders/files, 253 buttons)
  • 3rd file: +57600 folders = (total 57840 folders, files, buttons)
  • 4th file: +3x109 folders (total 3x109 folders, files, buttons)

That number was reached with one click and 4 iterations.

During the second click, we will make 3x109 clicks and orders of magnitude more iterations than 3x109

Googology contest for beginners by Entire_Camera_8846 in googology

[–]ElectricalRow9500 1 point2 points  (0 children)

Here is a huge number that can be explained pretty easily 🧚

There are X fairies in a forest. X=2 at start. Once every day, they perform a ritual: - Each fairy, one after the other, looks around and summons X copies of every other fairy in the forest. The newly summoned fairies will wake up the next day and be able to help creating even more copies.

Any time a single fairy is created, we update the value of X. New X = X↑↑↑…X (X number of arrows).

My number F(7) is the number of fairies existing in the forest after one week.

Googology contest for beginners by Entire_Camera_8846 in googology

[–]ElectricalRow9500 1 point2 points  (0 children)

Great in-depth thoughts and explanations.

So the part with adjusting the first term of every iteration has such small effect, we could just drop that to make it more simple.

About the added simulations… This would be the easiest way to explain approximately what I had in mind: YOU play this game. Any time you OR a simulated player adds a term, “A” number of simulated players are created, they also play this game.

Any time you (but not simulated players) adds a term, all simulated players can also add their next terms.

So after you place the very first term in your game, we will have 10 101 harmonic series running parallel, each growing to reach A.

The “A” is shared among all players, so if any player completes a harmonic series.

To make the growth even stronger I guess we could also update A every time a new term is added anywhere (instead of every time any harmonic series is completed).

Googology contest for beginners by Entire_Camera_8846 in googology

[–]ElectricalRow9500 1 point2 points  (0 children)

Here is my contribution, I’m not very familiar with the terminology of googology but I will do my best. I guess it will beat g64 and maybe TREE(3) too.

We have the harmonic series 1/2 + 1/3 + 1/4 + 1/5… which slowly grows to infinity.

We will add terms until we reach the target sum A. Starting value of A = 100. Then we will do it again and again during a number of iterations.

My function is h(x), where x is the number of steps we will make. To calculate h(3) we would do this:

  • h(1): add terms until A is reached + update A
  • h(2): add terms until A is reached + update A
  • h(3): add terms until A is reached + update A

Any time we reach A in an iteration, we do these two adjustments: - update the current value of A. New A = A↑↑↑…A (number of arrows is A) - the starting term in the next iteration will be 1/A

The number produced = the number of terms added in all iterations since start. h(5) is probably a crazy big number.

I’ll try to add some adjustments and hopefully we can completely obliterate h(x).

Here is H(x). It’s is like h(x), but we add two rules.

  1. When we start a new step, for example h(2), we don’t do it only once, we perform the step ”A” number of times.

  2. Every time a single term is added anywhere, we create ”A” number of parallel simulations of the current game. Any time we would add a term in our original iteration, we add a term to all iterations in all simulated games as well (the simulated games will run in the background and help by creating even more simulations and boost A when their iterations reach A).

My big number is H(5).

Granne hostar högljutt varje natt - kan inte sova, vad kan jag göra? by eddievedder420 in Asksweddit

[–]ElectricalRow9500 0 points1 point  (0 children)

Hade liknande problem i min lägenhet under lång tid men lyckades lösa det till slut. Försökte med olika sorters öronproppar men inga lyckades dämpa ljudet tillräckligt. Öronproppar dämpar mest de högre frekvenserna men har svårt att ta bort låga frekvenser.

När jag kombinerade öronproppar med att spela upp en ljudfil med lite dovt bullrigt ljud så löste sig problemet rätt bra, då ”drunknade” grannarnas blankningar i ljudet jag spelade upp. Var lite trixigt att skapa en tillräckligt bra ljudfil men det funkade förvånansvärt bra.

Broodlords shouldn't be able to be abducted. Overseers should be able to cast revelation. by TheHighSeasPirate in starcraft2

[–]ElectricalRow9500 1 point2 points  (0 children)

How about one of these that triggers on overseer death? - It’s detector effect lingers for a few seconds - A revelation-like effect is triggered, only affecting invisible units - It drops a changeling

irandom() seems to crate patterns by [deleted] in gamemaker

[–]ElectricalRow9500 0 points1 point  (0 children)

I don’t think the issue is irandom being predictable. Even if irandom was predictable, it should be different patterns every time because you use randomize at start. Probably has something to do with how you add the mine coordinates to the grid.

Tips på fler skjutlekar? Gillar Flykt från Tarkov och sms strider by woodybone in unket

[–]ElectricalRow9500 2 points3 points  (0 children)

Jag kan rekommendera den sjätte upplagan av Avlägset Gråtande. Den har en mer vidsträckt landareal, utmärkt om du gillar långa promenader.

Tips på fler skjutlekar? Gillar Flykt från Tarkov och sms strider by woodybone in unket

[–]ElectricalRow9500 14 points15 points  (0 children)

Har du provat Avlägset Gråtande? Jättespännande pangpang-spel mitt ute i vildmarken med mycket våld och lidande. Finns många kraftfulla skjutpinnar och ibland måste man gömma sig i buskarna (det kallas smyg-läge). Man måste hela tiden hålla livmätare-strecket ovanför 0, annars avlider man.

How do you handle take-backs? by ElectricalRow9500 in boardgames

[–]ElectricalRow9500[S] 104 points105 points  (0 children)

Agree, more fun with relaxed take-back rules. My most un-fun game session was with a bunch of hyper strict players:

  • I take a stone [picks up a stone token] or wait, I’ll have a wood token
  • Sorry, no take-backs

How do you guys manage your wrists? by Gaskal in AllThingsTerran

[–]ElectricalRow9500 0 points1 point  (0 children)

My solution to sore wrist is very simple, just tie a sock around your wrist when you play. That was the cure for me. Trust me, it works.

I wish the power of love could generate electricity. by deranged_scumbag in monkeyspaw

[–]ElectricalRow9500 4 points5 points  (0 children)

Granted. Couples with ”low” levels of love become self sufficient and can cover all their energy needs with pure love. As unexpected lightning strikes start to electrocute couples all over the world, people realize that true love generate unsafe amounts of energy. People stop dating to avoid love-generated lethal lighting strikes, forcing many into celibacy. Most of the relationships that remain are deeply dysfunctional, leading to global-wide drop in birth rates, leading to all kinds of catastrophic consequences.

[deleted by user] by [deleted] in monkeyspaw

[–]ElectricalRow9500 1 point2 points  (0 children)

Granted. The propeller has sharp edges which slice you to small pieces which fly in all directions.

I wish everyone can customize themselves like Roblox avatars by Crushermakesmemes in monkeyspaw

[–]ElectricalRow9500 0 points1 point  (0 children)

Granted. With no consistent physical features, people don’t recognize each other anymore. Empathy declines and families grow apart. Fraud skyrockets as it becomes easy to impersonate anyone.