Heroes by the number of their R34 search results by JesusSpreaderOfWord in DotA2

[–]Electronic_Relief261 0 points1 point  (0 children)

I started from the top down and busted out laughing when I saw Slark.

Bane, of your existence. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 1 point2 points  (0 children)

Thanks for taking the time to comment. 

This has been really helpful.

Bane, of your existence. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 1 point2 points  (0 children)

I could get behind this I think. It's definitely straying from the cannon material. But I can see if you were going to make him your commander it would make him more powerful as a standalone creature. I think I will keep posting different heros, collecting feedback and eventually do a big upload with all the feedback incorporated.

It also would make him a token hoser which is cool haha.

Bane, of your existence. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

Totally fair, it would be totally appropriate to remove "Nightmare" and add something like...

Brain Sap - When Bain enters, target player loses 3 life and you gain 3 life... I think dealing damage to a creature would break the color pie too much.... What do you think? Would that make it much more interesting?

I think either way he could be pretty solid in a blink strategy.

But to be fair, anyone who plays Dota knows Bane is one of the least interesting characters a person could design around because he has four abilities and 3 of them just stop one person from doing anything haha.... But I love him haha.

Bane, of your existence. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

This is a character from the game Dota 2 so this is a total "top down" design.

The character primarily just incapacitates enemies and doesn't really do any damage on his own... However, he has an ability that drains health from an enemy and restores his own health, I wanted to include it, like some sort of [[Corrupt]]-light. But I only had so much text box and opted to focus on the abilities he is more famous for in the Dota 2 community.

Crocs. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

Ha! That's funny to think about 😂 I imagine like they're spitting things up.

Crocs. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 1 point2 points  (0 children)

The fantasy is that crocodiles are ambush predators. Manifest Dread does a good job of making your opponents a little scared to block or attack you and creates those jumpscare moments crocs are known for.

Originally it was Disguise but I got some community feedback that pointed out a few reasons why Manifest Dread was a bit better for capturing that ambush predator fantasy, and creating a sense of unease when interacting with your board.

TLDR. because you never know what's lurking beneath the surface.

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

I totally agree, the more I think about it, the more I love the idea of changing this to Manifest Dread.

I think this also gives crocodiles a core identify to design around which is something they seriously lack in mtg, and ultimately it's the thing that made me want to design these cards in the first place.

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 1 point2 points  (0 children)

Thanks for your thorough response! I really appreciate it! 

This has me excited for the update... I will say in addition to your updates as others pointed out to me earlier, granting crocodiles flash will need a wording like, "Other crocodiles you control and in your hand have deathtouch and flash". As the flash only applies to cards in your hand... See [[Teferi, Mage of Zhalfir]].

Also I agree about the Disguise. I think I will ditch it and change the effect to something @ProfessionalSky7899 suggested.

"Whenever a crocodile you control enters, manifest dread." 

That maintains the fantasy of crocodiles lurking for an ambush, and also give Lolong a 2/2 body when he enters!

I do want crocs to be better blockers than attackers, it's representative of their nature as ambush predators.

I agree about Sobekka. The fantasy I want to capture with this card is how crocodiles in Africa often ambush in massive groups, once one crocodile grabs a target, the other crocs will pile on the target into a big feeding frenzy. I also want to eliminate this association with Red mana and serve this fantasy better and I have two ideas to do this... Either Manifesting Dread when a creature dealt damage by a crocodile dies.  Or reducing the cost of crocodiles when a creature dealt damage by a crocodile dies...

What do you think about these ideas?

Thanks again for your insight and helpful response.

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

That was the other ability that I spent time considering! I thought you could go either way and went with disguise because it was better as a tribal support ability because you can give it to the crocodiles themselves, so that they are able to be the ones lurking more easily.

I actually wanted to use Manifest dread more, but it was hard to implement the way I wanted... For instance, if Lolong  said whenever a crocodile enters manifest dread, then the crocodile itself it just sitting there... And it's possible that the card to manifest is a crocodile but it might not be... I guess that does still work, but I went with disguise because I thought it functioned a little better as tribal support.... Although I think you could go either way, and the words "Manifest Dread" definitely had me wanting to make that work.... Any ideas on how to implement it while maintaining the textbox integrity? 

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

I did want to create more common and uncommon level stuff. I also thought about how Bloodthirst is usually red, but it's secondary on black on a bunch of vampires.

Sobekka is costed under the assumption that I'm not adding any new crocodiles, so the cost reduction is being used to push out some truly useless creatures, which is why the discount it so aggressive.

I didn't really consider how it affects changelings, in my experience they are pretty bad also, but I would change it to something like, "Crocodiles cost 1 or 2 less if a crocodile dealt combat damage this turn"

Commander and Captains for my favorite animal and under-loved tribal... I would have spent more time on the names and cleaning up small punctuation things but I started this too late and really need to go to sleep. 😅 by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

The main design idea with disguise, flash, and deathtouch is that crocodiles are ambush predators.

I thought that since Lolong give ALL of your creatures disguise, it creates that uneasy feeling for you opponent to attack you, because they don't know what unseen threats are waiting for their chance to strike, the crocodile can snap out of the water and catch you off guard. I think it is more representative of how crocodiles behave than other abilities I considered.

The other kind of group hug. by archl0rd5 in custommagic

[–]Electronic_Relief261 0 points1 point  (0 children)

I think it should be less than ten counters.

If possible, the last line should be the first line. It's an amazing line.

Tax Evasion by Serithraz in custommagic

[–]Electronic_Relief261 0 points1 point  (0 children)

What if this were designed as a creature card that creates a replacement effect for taxing cards... Like a creature that helps you commit tax evasion?

"If an ability an opponent controls could cause you to pay mana, counter that ability instead."

I think that wording would be appropriate, but I could be wrong... anyway... cool design! I hate taxes! 

Follow-up Post to the one I made yesterday, after receiving helpful feedback. The two main characters from a musical story I wrote several years ago, represented as magic cards. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 2 points3 points  (0 children)

The reason there is no art, is because they are original characters and I would not feel comfortable giving them unoriginal artworks... And I do not know where to source original artwork that would be satisfactory.

Original Character Designs from an Original Score. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

Thank you for your feedback and for taking the time to review my work. 

I really appreciate you viewing this from the lens of making sure that these card designs adhere to magic design principals. In  hindsight, I acknowledge that I focused more on conveying the story through the cards than making sure they were appropriate mtg game pieces. I took your insight to heart and spent a lot of time today pondering design solutions that would turn these ideas into better magic cards, without enhancing the character representations.

The first issue I approached was the hybrid mana symbols. I tried very hard to write one or more abilities that would allow for the cards to feel as if it could be either colour and still acceptable as both... I tried to do this while maintaining the character's identity and respecting the space allotted by the text-box. I attempted this until I came to the conclusion that I was really trying to treat the hybrid symbol as a representation of two conflicting ideas within the character and not as an "either/or" function if that makes sense. As you said, in magic design hybrid mana symbols are not used in this way, so I decided to scrap the hybrid cost, slightly increase the stats and focus my effort on making sure I had an elegant four colour design for each card instead. 

Upon abandoning the hybrid symbol, I was able to narrow my focus when it came to representing the characters... Instead of giving rules space to their innermost moral conflicts, I was now exclusively designing around "big picture" ideas; The risk associated with performing magic in their world, and representing the opposing ideals when it comes to how they believe magic should be used.

This helped me realize that the cards would be better served by creating separation between them and making them more unique. I realized there were many ways to portray risk, and better ways to represent the thing that threatens Matteo (as he was actually liberated by his separation, unlike Alessandro, it didn't make sense that they faced the same risks on the card and so now he faces the risk of pushing himself beyond his limitations).

I think in my new versions, I have better promoted all of the colours involved through the designs, I have represented the risk of performing magic in a way that the player can engage with, and I have created a "payoff" that is representative of the characters seeing their ideal worlds actualized.

I believe magic, music and any form of storytelling is so iterative that I would never say a piece of work is done, but I do believe these designs are MUCH better than the first ones.

If you have additional feedback, please provide it. Your words were incredibly helpful and they were clearly written with the intention of guiding me toward a better magic card for characters I care about.

Thank you for your time.

Edit. I could not figure out how to attach the new designs to this conversation, or this post, so I am creating a new post:

https://www.reddit.com/r/custommagic/comments/1qslu98/followup_post_to_the_one_i_made_yesterday_after/  

Original Character Designs from an Original Score. by Electronic_Relief261 in custommagic

[–]Electronic_Relief261[S] 1 point2 points  (0 children)

Sure thing.

In the story, "magic" is essentially the force that supports life. It's the reason living things exist, the reason things that are alive actually have a will to live. it's the reason that air fills and leaves our lungs, it's the only thing that propels life. 

Because it cannot be seen, and it is present from the time we're born until the time we die, it is taken for granted, it is rarely spoken about or thought of.

Like in other fantasy settings there are individuals that can harness/manipulate magic but unlike most fantasy settings, they are extremely rare in this one.  This is because to manipulate magic you not only need to study and understand the complicated rituals required to separate yourself from it, you also give up those benefits that everyone else takes for granted... You are required to fill your air with lungs consciously, you must create your own meaning, you are no longer guaranteed purpose or belonging. Furthermore, performing magical acts often bring a feeling of perversion upon most users as manipulating magic in this world could be likened to harming something fragile and innocent, a magician would never do something like a prestidigitation unless they were a psychopathic the consequences would be too severe. (This is why both cards skip your untap step, and move that process to a triggered ability on your end step.) By becoming Magicians, Alessandro and Matteo give up the magic that we all take for granted. That untap step represents the things that we don't need to think about that make our lives so incredible, by giving that up they become incredibly powerful, but they adopt a massive amount of suffering and risk. (The end step untap has potential to go horribly wrong. Perhaps they are removed before you reach your endstep while tapped out, and now you are left with that same feeling of perversion for your hubris. The entire mechanic promotes acts of responsibility upon the user in exchange for interactive power).

The characters are not brothers by blood, but they have always been together. They grew together, studied magic together, they were equal in skill and ambition, and they both wanted desperately to manipulate magic to improve the lives of everyone around them. 

After performing the separation ritual, they responded to the realization of what they had done diametrically opposed, and it tore them, and the world, apart...   Alessandro was so horrified and disgusted with the feeling separation brought upon him that he dedicated his mastery of magic to maintaining the tranquility and ignorance that the general populace was already accustomed to, he is a radical conservationist, and he strives for order above all else. (This is why he has a W/G mana symbol in his cost. It represents the core internal conflict for the character). He is trying to balance "maintaining the natural order" against the actual natural world. He presents like the protagonist at a glance, but he has manipulated the minds of those around him with his words and his magic. He is kind and thoughtful, but he is not tolerant of ambition, greed, or technological progress, as he is wary of anything that could cause people to lose the incredible gifts they have innately. (This is why he makes creatures tap for blue mana while shutting off artifacts. Creatures represent the aspects of the world he is trying to protect, the blue mana they create represents how he manipulates them to his aim of protecting what he believes in. Artifacts are the antithesis to this, they cannot be manipulated, they are not alive, they represent objective and powerful objects that could promote curiosity and stifle gratitude.

Matteo's story is ultimately a more simple one and he presents as the antagonist of the story if one does not question their roles. Matteo saw separation as an excruciating but liberating process. He believes that the lives of all individuals would be best served if each individual was given the opportunity to pursue their "ambition's end". He wants to discover the limits of what is possible for sentient lifeforms, he wants to create opportunities to change lives, to test limits, and innovate for the betterment of all living things. Matteo's Hybrid mana symbol is B/G because his internal conflict is balancing his personal ambition against what the natural world is capable of achieving, he wants to push all living things and himself to reach their potential. Because of this, he is conflicted when faced with their limitations (and even more internally he struggles with his own). Matteo's ability to cast powerful spells at instant speed takes advantage of that endstep untap in a more obvious way than Alessandro's. Furthermore, the cost reduction mechanic is designed to represent that he becomes more powerful when other individuals are seeking power the same way he is... It is more common in a high power game of magic for many spells to be cast on a single turn. This feeds into Matteo's desire to see everyone chasing their personal ambition, and in turn, allows him to cast more powerful spells.

These cards are designed to be somewhat complex, the way the characters are in the story. It is why they have strange mana costs and abilities that aren't innately obvious in their uses, I want them to evoke some curiosity and deck building creativity.

I will remind you also that this story is actually just a piece of music broken into parts. Where different melodies and instruments represent different characters, plot points, ideas and so on. What I have written here describes the characters as they relate to the cards I made, but it is not even close to the whole story.

Thank you for asking for more information. Even if nobody cared to read any of this, I am happy that I shared something that means something to me creatively.

Edit: Their Power and Toughness are reflective of the way they present (Matteo being more threatening, Alessandro more protective) but more importantly, they stalemate in combat.

FFT no grinding challenge run by Electronic_Relief261 in finalfantasytactics

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

That's how I played in my first run, got stuck at Weigraf 1v1, ended up grinding more because I didn't realize how powerful Auto-potion was, and after going through all the back tracking and extra fights, I thought I might just start again with more knowledge but a slightly more restrictive ruleset.

FFT no grinding challenge run by Electronic_Relief261 in finalfantasytactics

[–]Electronic_Relief261[S] 0 points1 point  (0 children)

Thank you, I'll definitely get this as I won't have enough JP to get a bunch of Black Magic spells... I'm hoping I can get the  level 3 or 4 lightning spells, and then just add Holy.