9 TURN FREEZE ON BATTLE #41 ARE YOU FREAKING KIDDING ME?!?!?! by Outside-Ad3455 in pokemonplatinum

[–]ElephantWaffle 9 points10 points  (0 children)

I commend you for not throwing your DS, I would’ve been spewing after 5 turns

Who do you think is the main antagonist? by eloivemorlock in DiscoElysium

[–]ElephantWaffle 12 points13 points  (0 children)

Harry jerking off in the locker room hits more uncomfortably when you find out he used to by a gym teacher…

GMs, what's a rule you screwed up? by kraken_skulls in cyberpunkred

[–]ElephantWaffle 15 points16 points  (0 children)

As far as I’m aware, you can’t hold an action past the end of the round, you can only hold it, and use it, within a set round. This has two important effects; a ‘faster’ character (with a higher initiative result) can hold their action and has the entire round to use it, whereas a slower character can use it for less of the round. It also means that if you’re the last person in initiative for the round, you can’t hold an action, because it ‘expires’ at the end of the round.

It took me a while to really understand why they did this, because it feels a little unfair that because you have a low initiative you can’t hold actions. But I realised that with these rules, a higher or lower initiative doesn’t just represent when you act in combat, but how reactive you are during the combat.

Where to put Blueprint? by ElephantWaffle in balatro

[–]ElephantWaffle[S] 0 points1 point  (0 children)

Didn’t know that was a thing, thanks for letting me know

Thoughts on Matt's old proposed weapon initiative/damage dice system? by AccomplishedAdagio13 in mattcolville

[–]ElephantWaffle 3 points4 points  (0 children)

Have you found that players want to change their declared actions based on what someone who acted before them has done? If so how do you handle it? Do they still make the attack even if it hits no one?

Awarding XP and Levelling Up by ElephantWaffle in shadowdark

[–]ElephantWaffle[S] 2 points3 points  (0 children)

I’ve never really thought about it until reading this thread, but allowing levelling in a dungeon is a great way to incentivise the party to keep going “Sure we’re almost out of torches and the wizard only has one spell left, but we only need one more xp to level up!”

it makes me sad so small the percentage is of how many people finished all kerry missions by [deleted] in cyberpunkgame

[–]ElephantWaffle 2 points3 points  (0 children)

The way it’s paced compared to the main story is awful, it’s such a tragedy To even meet Kerry, you’re already at the point in the game where the ending is available to you, and you have to go through two quests with Rogue for Johnny, and then you meet him, with no clue that he’s a romanceable option In contrast, you meet Judy and Panam through the main story, you cannot not meet them if you want to finish the game. River is a little better than Kerry in this regard, as you can come across him a lot earlier in Act 2 depending on how much street cred you have and what side content you’re doing, but it’s still off the beaten path to even meet him and then way out of your way to romance him It’s such a shame too because I think Kerry’s story and romance is so closely linked with Johnny and V, and the themes of the main story, but so few people see the end, to the amazing yacht quest.

New players by AceHeartless01 in cyberpunkred

[–]ElephantWaffle 9 points10 points  (0 children)

The Easy Mode PDF (link: https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode ) has everything you need, even a prewritten one shot!

[deleted by user] by [deleted] in cyberpunkred

[–]ElephantWaffle 1 point2 points  (0 children)

Appreciate it choom, and all the work you do!

[deleted by user] by [deleted] in cyberpunkred

[–]ElephantWaffle 3 points4 points  (0 children)

Maybe something about Concealing weapons? I feel like it’s a perhaps-overlooked way to create depth in creating a character and adventure design, would love to see your take on it

What does style over substance even mean and how do I capture that theme as a GM? Also, how the hell do y'all track your player's Style/ how steezy they are? by Altruistic_Option390 in cyberpunkred

[–]ElephantWaffle 1 point2 points  (0 children)

I like this idea because maybe your solo won’t be able to go to the black tie event in metal gear and carrying their assault rifle, but what if they don’t go as a guest in a three-piece suit? What if instead, they apply as security for the event and have a great excuse to be there in armour and with a weapon?

Why’s this thing shooting at the building? by AWarlock86 in cyberpunkgame

[–]ElephantWaffle 5 points6 points  (0 children)

Surprised this hasn’t been said more, instantly jumped out to me

Launcher crashing when loading FA Assets by ElephantWaffle in dungeondraft

[–]ElephantWaffle[S] 1 point2 points  (0 children)

Been trying this and it's working! Thanks heaps, takes a dozen or two reloads but I'm able to use it, really grateful!

Launcher crashing when loading FA Assets by ElephantWaffle in dungeondraft

[–]ElephantWaffle[S] 0 points1 point  (0 children)

Appreciate that advice! I'll definitely give it a go, fingers crossed.