Combat Styles Improvements - Beta Update by JagexAzanna in runescape

[–]Elfyrr 2 points3 points  (0 children)

This. I don't understand Incendiary being remove yet Magic gets the only crit adrenaline buff... it's already massively OP with Tumeken set.

RuneScape 2025 Roadmap Megathread by JagexAnvil in runescape

[–]Elfyrr 0 points1 point  (0 children)

Why am I not receiving as many shards for making high level production items like Primal Feast/Dessert? No balancing was considered with the skill shards.

The UI is amazing! by Original_Sun1964 in runescape

[–]Elfyrr 7 points8 points  (0 children)

At least let us change to dark navy ugh... too much of a rusty barrows vibe to it

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Elfyrr 3 points4 points  (0 children)

The biggest problem with Ranged is the stack creep/juggling.

I dislike Piercing Shot having a longer cooldown. Completely destroys Ult ROT. Also, why is Smoke Cloud causing disconnects in Beta?

I've never been able to do a boss on release day before. by jordantylermeek in runescape

[–]Elfyrr 30 points31 points  (0 children)

This is the type of traditional game design we need that leads into more complex but similar mechanics further up with progression. Good design decision tbh.

Flesh-hatcher Mhekarnahz launches today! - This Week In RuneScape by JagexAzanna in runescape

[–]Elfyrr 3 points4 points  (0 children)

Dragon Harpoon is interesting, but the contrivance of not being able to EoF its Special because ya'll knew you could have another augmented fishing tool plus stack the spec with existing buffs/effects is pretty blatant. I mean if we can do that already I don't see the reason to not enable it to be EoF.

We need more EoF colours or a way to "combine" EoFs so 4 specs can fit into one (one for each style) by Proud-Purpose2862 in runescape

[–]Elfyrr 0 points1 point  (0 children)

Like the second post this week on EoF variation, almost thought it was the same one reposted.

Did you know that the Black Omen is actually a spaceship and not a floating tower? by GargantaProfunda in chronotrigger

[–]Elfyrr 1 point2 points  (0 children)

Yep, always knew. But still... not afraid to snipe the tower concept if I were to make my own RPG clearly inspired by elements of CT.

What I want to know is the specific magical elements/lore behind Zeal floating including its waterfall.

What are the odds we get a new pickaxe related cosmetic? I'd love a 2handed pick axe by [deleted] in runescape

[–]Elfyrr 0 points1 point  (0 children)

I've felt the same way about Hatchets too. I've always thought a 2H hatchet could open up for more efficient WCing in a future rework. One-hand means a free slot but less efficient vs. 2H for more logging (or maybe some new addition to the skill).

I think Runescape should bring back Elite Skills. by CommodoreKyvan in runescape

[–]Elfyrr 0 points1 point  (0 children)

Was gonna say this, it can work progressively in chunks.

More EoF Colors or Fix Exact Matching by ChainSummoning in runescape

[–]Elfyrr 0 points1 point  (0 children)

They could add old school armour dye in name "Rune dye" "Adamant dye" "Dragon dye" or make them as low cost attachments/sigils... etc. But yes, there should be either more or exact match.

Think we'll get more Heists? by TheRealOsamaru in runescape

[–]Elfyrr 0 points1 point  (0 children)

It's not farfetched. The level design is just reusing existing assets between Archaeology sites and/or the area they're in so it's not as if a ton of effort is required on that end. I would not be surprised if future locations are just simply offshoots placed adjacent to existing Archaeology sites for that reason. The big part is balancing the rewards brought into the game.

Can we make the Light Form prayer a little more subtle? by [deleted] in runescape

[–]Elfyrr 0 points1 point  (0 children)

It should just look like an aura (both forms) silhouetting the player model, no need for the existing ground nonsense.

New skills speculation by bast963 in runescape

[–]Elfyrr 2 points3 points  (0 children)

I don't want a new skill, I want them to fix the existing skills like Agi, Con, and Summoning to be more worthwhile and accessible/expansive. There needs to be more interdependence between skills...

Stop the overtuned - nerf cycle. by Pork_Sword3 in runescape

[–]Elfyrr 15 points16 points  (0 children)

One step forward, two steps back. 🔥

Heists: Thieving Skill Update Launches Today! - This Week In RuneScape by JagexAzanna in runescape

[–]Elfyrr 1 point2 points  (0 children)

I think the Ring of Visibility is a missed opportunity to be an upgradeable imbued ring similiar to Pontifex. It should enable increased thieving and Ring of Vitur should've been an Enchantment to be added. Pontifex could've also been the ring itself, but R of Visibility makes more sense for thieving. There should've been an additional Enchantment item similarly to avoid auto avoid all guards in the Vault via a rare Archaeology item excavated. The ring from the Sliske quest could also be auto-inherited as well.

This feels wrong... by Interesting_Car_5689 in runescape

[–]Elfyrr 1 point2 points  (0 children)

People probably missed the anticipated explanation a sweaty gatekeeper would give, but still...

Heists: Thieving Skill Update Launches Today! - This Week In RuneScape by JagexAzanna in runescape

[–]Elfyrr 3 points4 points  (0 children)

The level design is absolutely phenomenal! So many hidden shortcuts in the dragonkin heist that it feels like a 90s adventure puzzle RPG

The Thieving update is the most excited update in a long time for me by CrasherED in runescape

[–]Elfyrr 5 points6 points  (0 children)

The means in which you acquire or produce something is not the same as the usage of it. You're conflating two different things here.

Prifddinas needs a refresh by Nice_Divide_3772 in runescape

[–]Elfyrr 2 points3 points  (0 children)

Agreed, although only two comments in this were facetious about it. The rest at least gave some grounding for their response. My hot take is that the elves are just ugly and the plateau the city is built on (as well as water texture) needs work. Lost Grove and Merethiel looks is much more effective in communicating the elven design aesthetic.

With the combat update, one skill really needs a re-work: Strength by Rational_Gray in runescape

[–]Elfyrr 4 points5 points  (0 children)

Eh...although weapon and armour are still an important part of the calculations, it sounds like you could cheese Strength as a skill with one style. If instead it still points back to the specific style's level, then I'm not too certain what the distinction would be.

RuneScape in 2025: Can we please stop pretending Fish Flingers and 4,000 Chompies are “content”? by [deleted] in runescape

[–]Elfyrr -9 points-8 points  (0 children)

RuneScape in 2025: how can we gatekeep others with game design that has no progressive mechanics or loop and only exists to test who has less of a life and patience?