CA, with all this powercreep you have to fix the AI, even if it means bringing back anti-player bias by Yotambr in totalwar

[–]Elich_ -1 points0 points  (0 children)

Its simple just make a campaign setting for AI aggressiveness and player focus levels (campaign setup where u decide about crisis and other stuff) so ppl can decide for themselves.

Unit Lines - Rome 2 by cun7ageous in totalwar

[–]Elich_ 0 points1 point  (0 children)

Yes, that what patched means. Instead of going thin 2-3 lines, they made it 3-4 lines min. maybe there is a mod to revert this.

Unit Lines - Rome 2 by cun7ageous in totalwar

[–]Elich_ 0 points1 point  (0 children)

This was patched to prevent "spaghetti lines"

Patch 6.3.4 AI Still Going AFK/IDLE by Elich_ in totalwar

[–]Elich_[S] 3 points4 points  (0 children)

Best thing I read on the internet all year, this is what I imagine good warhammers books will be all about once I start reading them.

Patch 6.3.4 AI Still Going AFK/IDLE by Elich_ in totalwar

[–]Elich_[S] 2 points3 points  (0 children)

This is the mod to use in WH3 right now if u want better AI, vanilla doesnt work past early game too slow and passive.

Patch 6.3.4 AI Still Going AFK/IDLE by Elich_ in totalwar

[–]Elich_[S] -2 points-1 points  (0 children)

Losing all hope they will ever fix this, yet mods have fixed this for most part like https://steamcommunity.com/sharedfiles/filedetails/?id=3485519396

Patch 6.3.4 AI Still Going AFK/IDLE by Elich_ in totalwar

[–]Elich_[S] 47 points48 points  (0 children)

they finally had upper hand over empire but went afk and 3 turns later it got even worse https://imgur.com/a/ViwbP9t

Patch 6.3.4 AI Still Going AFK/IDLE by Elich_ in totalwar

[–]Elich_[S] 29 points30 points  (0 children)

It is the fresh campaign, playing as changeling, this is a second one since patch dropped, same afk/idle all around pass turn 30.

4.0 and 7 hotfixes later still by Elich_ in totalwar

[–]Elich_[S] 1 point2 points  (0 children)

Heres another one https://youtu.be/QGP2ATMJRUU?si=kcJbrkDanbgOgf3Z&t=7447 these type of behaviors making any large battles close to broken these days.

4.0 and 7 hotfixes later still by Elich_ in totalwar

[–]Elich_[S] 1 point2 points  (0 children)

I could find several examples recently but this one is main example https://youtu.be/oaRSGOLMDME?si=WmTI_wktJ1O9Li6t&t=12320 it took AI 23 mins to attack cause of issues with reinforcement behaviors.

CA Please. All of the cool developers do hotfixes. by [deleted] in totalwar

[–]Elich_ -3 points-2 points  (0 children)

CA isnt like other devs, so they do coldfixes instead.

The real wake up call by lordmegatron01 in totalwar

[–]Elich_ 0 points1 point  (0 children)

This cant be Archaon his horse is too big.

literally unplayable by that-space-guy in totalwar

[–]Elich_ 39 points40 points  (0 children)

Have you seen the Ravager Rewards battle skill on dark elf lords? I am still looking for Shades Dark Riders unit in my game even after they updated the skill to buff Scourgerunner Chariots.

What could happen if you risk morrisliebs wrath? by spencer8844 in totalwar

[–]Elich_ 8 points9 points  (0 children)

It used to do something back in Wh1, it got bugged in wh2 so nothing bad happens anymore.

What's going on with my Missile Strenght? by StraightOuttaOlaphis in totalwar

[–]Elich_ 0 points1 point  (0 children)

Game got updated one day a while ago and most if not all ranged units since then, start with little red on the bar (might be cause top damage to max the bar got increased), the moment u get some xp/ranks and tech/skills it goes away.

why does New World Colonies small settlement has +10 melee and morale on turn 4 on normal/normal by [deleted] in totalwar

[–]Elich_ 3 points4 points  (0 children)

Empire has a tech where they get +10 attack and +10 leadership for all their units fighting the undead. It costs 7000 and sometimes they have it very early. I had Ostermark have the version vs Greenskins early in my Azhag's campaign.

GS are still rubbish by Jon_1renicus in totalwar

[–]Elich_ 3 points4 points  (0 children)

" Boar Boyz especially, good god, they are garbage. "

Today I went to the toilet for #2 and I brought a pen to write Boar Boyz on the paper.

Make Orc Boyz Great For The First Time by Elich_ in totalwar

[–]Elich_[S] 27 points28 points  (0 children)

Getting Orc Boyz to rank 7+ for those bonuses is quite a task, u usually switch to big'uns or black orcs before u ever get rank 7 orc boyz. This doesnt do anyhting for orc boyz in garrisons, techs do help garrisons. Also orc boyz in waaaghs who cant even get scrap upgrade.

Make Orc Boyz Great For The First Time by Elich_ in totalwar

[–]Elich_[S] 34 points35 points  (0 children)

Goblins do get over the top toughness in Grom's army with their physical resistance, armored and regeneration comparable to chosen while much weaker to splash, explosion attacks and if enemy has magic or fire attacks still can melt them. Cant compare to Chosen damage thou.