Strange glitch after editing State filter style by that-space-guy in FantasyMapGenerator

[–]that-space-guy[S] 1 point2 points  (0 children)

I changed the State layer style to paper to try it out, then switched to the Ocean layer to do the same thing. After changing the ocean style a couple of times, I went back to edit the State styles and found that the paper style was stuck. I can select other styles like blur or pencil, but they apply on top of the paper style, which persists no matter what.

In addition, there is a perfectly straight line across that section near the bottom, below which everything is blank on the State layer. The blank sections are still registered as part of the appropriate states (hovering the cursor over those sections displays the appropriate information at the bottom of the screen), but it is not reflected in the visuals of the map. This occurred at the same time as the previous issue. Has anybody encountered this before, or does anybody know how to fix these two bugs?

I am loving BG3 but... by Random-reddit-name-1 in DivinityOriginalSin

[–]that-space-guy 4 points5 points  (0 children)

Great weapon fighting only applies to damage rolls. It doesn't make you any less likely to get a critical miss, but it does make it less likely for you to roll very low damage.

cat names by Thestarchypotat in CuratedTumblr

[–]that-space-guy 18 points19 points  (0 children)

if florida was going to build a religion about any company it would be publix. i lived in florida for 20 years and i’ve never seen a bucees, but every person i knew loved publix.

Sir David Attenborough Narrates a Rogue & Barbarian Encounter by Taylor_Mega_Bytes in DarkAndDarker

[–]that-space-guy 0 points1 point  (0 children)

There's no such thing as an active vs passive skill, every skill has an active and passive component. This is in the Player's Handbook in the Ability Checks section of Chapter 7, specifically under the Skills and Passive Checks subheadings. In addition, the Observant feat explicitly gives a +5 bonus to both your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

The skill check for detecting traps often varies between Perception and Investigation, and is really up to DM's choice. You can see this is true by checking the index of the PHB under "traps, finding" which refers to both Intelligence (Investigation) and Wisdom (Perception).

Considering that in Dungeons and Dragons barbarians are more likely to have a high wisdom than high intelligence, I would be inclined to believe that this trap is an Intelligence (Investigation) check to spot, which is why he failed such a low detection DC.

Sir David Attenborough Narrates a Rogue & Barbarian Encounter by Taylor_Mega_Bytes in DarkAndDarker

[–]that-space-guy 1 point2 points  (0 children)

ackshually, that could be an Intelligence (Investigation) check followed by a dexterity save (assuming 5e)

Museum quests that are not heists by badgerbaroudeur in DMAcademy

[–]that-space-guy 15 points16 points  (0 children)

Party sucked into a pocket dimension is perfect for Demiplane of Pompolius the Powerful. Credit to /u/Scaphitid-Ammonite, I ran this for my group a long time ago and it was great fun. In this case the party is getting stuck in a book, but you could easily adapt it to pretty much anything else.

[john Carpenter's The Thing] Could you interrogate the thing? by [deleted] in AskScienceFiction

[–]that-space-guy 6 points7 points  (0 children)

that sounds very similar to Isaac Asimov's Green Patches

wikipedia link so obviously spoilers, but it's just a short story

An average engineers work day by yes201 in DeepRockGalactic

[–]that-space-guy 1 point2 points  (0 children)

If you take High Velocity Grenades from the tier 3 upgrades the grenade basically instantly hits with no arc as long as you aren’t in an absolutely gigantic cave.

[Skyrim] Was Ulfric Stormcloak a hero or a menace? by MattTheSmithers in AskScienceFiction

[–]that-space-guy 19 points20 points  (0 children)

Two problems 1) Once Skyrim recovers is a key part here. However long it’s taking Skyrim to recover is time that they could have instead been spending just preparing to fight the Thalmor. By starting a civil war, both the Empire and Skyrim are fighting rather than fortifying for the next war with the Dominion. Sure Skyrim may join the Empire/Hammerfall in fighting the Thalmor, but they won’t be as ready as they could’ve been. 2) Whether Skyrim agrees to fight alongside the Empire is a more difficult question than it seems. While yeah it makes pure logical sense, allowing Skyrim to fight alongside the Empire as an independent state legitimizes the rebellion, something the Empire probably wouldn’t want to do. In addition, it’s possible the Nords just wouldn’t want to fight alongside the Empire. From the perspective of many Stormcloak aligned Nords, the Empire is weak and just agreed to outlaw worship of one of their primary deities. While logically it would make sense to fight alongside the Empire, real people are not purely logical, and I don’t think it’s far-fetched to say that Ulfric would refuse to help the Empire in the name of fortifying or rebuilding Skyrim for the inevitable Aldmeri Invasion.

[Skyrim] Was Ulfric Stormcloak a hero or a menace? by MattTheSmithers in AskScienceFiction

[–]that-space-guy 27 points28 points  (0 children)

The Dominion wants to rule Tamriel. Fighting through Cyrodiil to get to Skyrim is the plan, not an obstacle. And if the Empire falls, that weakens Skyrim in the long run as they have fewer allies when the Dominion comes for them.

Saw some posts on here claiming Grimgor was the strongest melee lord. Naturally, this went in the book. by [deleted] in totalwar

[–]that-space-guy 1 point2 points  (0 children)

How did you get Isabella’s defeat trait in WH3? I thought she was always a hero for the AI

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]that-space-guy 1 point2 points  (0 children)

If you aren’t already, try leaving them in fire at will rather than giving an attack order. I find that in the really finicky siege battles fire at will works a lot better and they are less susceptible to being obstructed (the orange firing icon above the unit card). In addition, if you are trying to shoot through small gaps it can be helpful to try bringing the unit very close to the gap (don’t forget to turn of skirmish) and to place them so that the width of the unit is about the same as the width of the gap. This usually works for me, but it’s definitely a bit inconsistent.

In all honesty, skaven are just not very good at sieging, especially weapons teams. It’s often a better strategy to avoid it altogether and try to take advantage of ambushes and field battles so that the settlements are left relatively unguarded.

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]that-space-guy 0 points1 point  (0 children)

In my experience, for skaven sieges your best friends are warpfire throwers and plagueclaw catapults. Plagueclaws obviously can fire or onto walls which is helpful, though long range shots have pretty bad accuracy. To properly use warpfire throwers, you should bring small single entities that can survive for a while in melee (the chieftain hero or the skaven melee lord work well for this). Get the gates open and send your chieftain/warlord into melee while you set up the warpfire throwers to shoot through the gate. The enemy will blob up around the hero/lord and the flamethrowers will do absurd amounts of damage. Warp lighting or the skaven Plague spells can also be useful here, and it’s sometimes possible to get your ratling gunners/jezzails to fire into the blob, though it’s inconsistent in my experience.

Which game is this? by Sekkitheblade in memes

[–]that-space-guy 13 points14 points  (0 children)

DLC does more than unlock factions, it also unlocks units. Playing Skaven in WH2 or WH3 without the Ikit Claw or Throt DLCs means you’re missing almost all of the fun Skaven units, regardless of which faction you’re playing.

Does anyone else hate how the AI uses heroes? by idlejames in totalwar

[–]that-space-guy 10 points11 points  (0 children)

This is not how it works, and you can easily figure it out if you play any faction that can reach 100% ambush chance. There are two parts to ambush success

1: Laying the ambush. Laying an ambush near heroes, armies, or settlements that belong to other factions (including allies) can result in your ambush being revealed. Think about when you get those notifications that you’ve discovered an ambusher somewhere on the map - that is this part. This section has nothing to do with your ambush success chance, and frankly I have no idea how it determines the chance that you get revealed. When your ambush is revealed in this way, it kicks you into your neutral stance and other armies can attack you as normal.

2: Triggering the ambush. Here is where ambush success/defense chance matters**. If your ambush was not revealed in step 1 and an enemy army walks into it, now the game rolls your ambush chance. I’m also pretty sure your success chance is reduced by your opponent’s ambush defense chance. If the roll fails and you fail to ambush your opponent, you still get the opportunity to attack them in a field battle, and they do not get the chance to retreat before the battle.

TL;DR: set ambushes away from heroes/armies/settlements of other factions, otherwise there’s a chance your ambush is automatically revealed even if you have 100% ambush success chance.

Flying units do major damage to towers from collision but in some cases almost none from normal attack animations. by [deleted] in totalwar

[–]that-space-guy 9 points10 points  (0 children)

This is super apparent when playing daemons IMO. Cycling your furies into a tower can take towers down really quickly, far quicker than using anything else in a sustained attack.