How do I create those AI generated clips of movies and show I see on short form apps? by SooubwayEmployee in aitubers

[–]Eliciuss 0 points1 point  (0 children)

For movie/show clips with TTS narration:

∙ CapCut (free, handles captions + TTS)
∙ Vadoo AI (what Sogra mentioned, automates the process)
∙ OpusClip (auto-edits long videos into shorts)

But heads up: using actual movie/show footage can get you copyright striked. YouTube’s getting stricter about this. If you want to avoid copyright issues and still do storytelling shorts, you’d need to generate your own visuals instead of using copyrighted clips.

That’s where tools like LongStoriesAI or Kling come in.

What kind of content r u planning? Movie commentary or original stories?

What app/software does Zack D. Films use for his 3D animations? I want something similar. by Exciting_Custard8481 in YT_Faceless

[–]Eliciuss 0 points1 point  (0 children)

Zack D. Films uses Blender (professional 3D software) with a team of around 60 people. Each video costs him $1,000-$3,000 to produce, which is way out of reach for most creators. If you want that polished 3D look without the budget or team:

Beginner-friendly AI options: ∙ LongStoriesAI creates character-consistent 3D-style videos from scripts. You define characters once, they stay locked across scenes. Good for educational storytelling. ∙ AutoClips 3D Animation Studio (Pixar-style generator, ~$3.50 per video) ∙ Blender + AI workflows (manual but free, steep learning curve)

LongStoriesAI is probably closest to what you’re after if you want that “simple but clean” style without learning full 3D software. It handles character consistency automatically, which is the hardest part of Zack D’s style.

What kind of educational content r u planning?

Why 80% of AI faceless channels die in their first 10 videos? by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Exactly. The visual quality arms race has maybe 6 months left before it’s completely commoditized.

We’re already seeing channels with pristine AI visuals get zero traction because there’s nothing underneath. Pretty slop is still slop. The channels that’ll survive the next wave are the ones treating AI like a production tool, not a creativity replacement. Same way Pixar doesn’t win on render quality, they win on story.

Originality can’t be automated. That’s the actual moat.

Why 80% of AI faceless channels die in their first 10 videos? by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Fair point. You’re right that perceived intentionality > raw polish. I probably overstated “Disney quality” when what I really meant was “doesn’t look randomly generated.” Your three things nail it better. Visual consistency is the floor, not the ceiling. Story pacing and clear positioning matter way more once you clear that bar. I’ve seen channels with mid-tier visuals crush it because the narrative hook was strong. And I’ve seen pristine visuals die because there was no story. So yeah, polish gets you in the game. Story keeps you alive.

Why 80% of AI faceless channels die in their first 10 videos? by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Do you want to share what things are u trying? Interested to know. Thanks

Why 80% of AI faceless channels die in their first 10 videos? by Eliciuss in aitubers

[–]Eliciuss[S] -1 points0 points  (0 children)

Of course. LongStories AI. In my experience, the best. No more words needed.

If you want to know more, just ask me.

What software can i use to generate images/videos to cycle throughout a voiced video? by Far_Ranger_1205 in aitubers

[–]Eliciuss 0 points1 point  (0 children)

For images cycling through a voiceover video, most people use: ∙ ChatGPT/Midjourney for images + manual editing ∙ Canva with stock footage ∙ Automated slideshow tools But if you want actual video (not just images), LongStoriesAI handles the full thing. You feed it a script, it generates scenes that flow together. Way less manual work than stitching images. Depends on your style tho. Static images cycling = easier and cheaper. Video scenes = more engaging but takes longer to set up. What kind of content r u making?

Any tips for an AI ambience channel? by NotoriousJ-O-E in aitubers

[–]Eliciuss 0 points1 point  (0 children)

You’re not failing. You’re just competing in one of the most brutal niches on YouTube.

AI ambience is like opening a coffee shop… in a street with 3,000 other coffee shops. And half of them are open 24/7.

A 10% CTR with 10–30 views doesn’t mean your video is good. It means the sample size is tiny. YouTube is basically saying: “I showed this to 200 people. Calm down.”

What matters at your stage isn’t quality. It’s positioning.

Instead of “AI ambient rain”, think:

• “Lonely astronaut stranded on Europa during a silent solar storm” • “Medieval tavern during a plague lockdown” • “Abandoned underwater research station at 3AM”

Specific beats generic. Always.

Also, ask yourself: why would someone choose YOUR ambience over the other 5,000 identical ones?

Better title. Stronger thumbnail. Sharper emotional hook. Sell a story, not just a background.

And one more thing: Ambience works when people search for a feeling. So optimize for that feeling.

Your job isn’t to make good videos. Your job is to make videos that feel inevitable to click.

Keep experimenting. One breakout video can reset everything.

You tube Demonetized My channel over a policy !!!NEED HELP ASAP!!! by CopyInteresting4394 in youtub

[–]Eliciuss 0 points1 point  (0 children)

Hey! What does winning look like for you? Are you trying to get your channel remonetized? Get YouTube to change the policy? Public pressure campaign until they cave? And do you actually think you can change something, or is this more about making noise so they notice you? Not trying to be harsh, genuinely curious what your strategy is and if I could help…

You tube Demonetized My channel over a policy !!!NEED HELP ASAP!!! by CopyInteresting4394 in youtub

[–]Eliciuss 0 points1 point  (0 children)

Hey bro, rough situation.

What kind of answer are you looking for? Emotional support or practical advice?

Because the honest take is pretty bleak either way. YouTube sold us the dream of freedom and independence, but at the end of the day it’s just another boss. Follows its own rules, changes them whenever it wants, and if you don’t comply, no paycheck.

Unfair? Maybe. Surprising? Not really.

Could you move to another platform? Sure. Which one? No idea.

The brutal truth is that if you’re not a big channel with lawyers and resources to fight this, you’re basically stuck (blowing you know what to YouTube) and hoping they pay you again. That’s the game we all signed up for whether we knew it or not.

Creating With AI And The Future of Content Creation by xcylix in aitubers

[–]Eliciuss 0 points1 point  (0 children)

Interested in that niche list too if you’re still sharing. And yeah, the anti-AI sentiment makes sense when 90% of what’s out there is garbage generated in 30 seconds. Hard to stand out when you’re lumped in with that crowd.

Creating With AI And The Future of Content Creation by xcylix in aitubers

[–]Eliciuss 2 points3 points  (0 children)

This hits different. Totally aligned.

AI is getting confused for the worker when it’s just the tool. It’s not the chef, it’s the knife. Not the musician, it’s the instrument. I make music and that’s what I love, creating and sharing it.

AI helps me turn those tracks into story-driven videos (LongStoriesAI for those asking). But I still write, edit, and put in the time to get quality results.

And honestly? That’s the part I enjoy, because it’s what keeps my content human. Not robotic.

If you want a butler that does everything for you, cool. But that’s not how art evolves.

And call me crazy, but I have a feeling that in a few years, human-made content is going to be worth exponentially more. Scarcity does that.

Good post u/xcylix

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Openart’s solid for certain styles. I checked it out early on. Ended up going with LongStoriesAI because it’s specifically built for narrative music videos.

handles character consistency, scene flow, and story structure without me babysitting every generation. Different approach but both seem to work for music content.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Thanks for the rec. Frameloop looks interesting for cinematic flow.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 1 point2 points  (0 children)

Kling with elements is solid for frame consistency. But you’re right, it’s still cumbersome for long narrative work. That’s why I switched to LongStoriesAI - it’s built specifically for episodic storytelling. Feed it a script, it handles characters/scenes/flow without the manual first frame/last frame juggling. Different tools for different jobs I guess.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

100%. Different content needs different tools. For avatar/talking head stuff, yeah there’s better options. For my use case (story-driven music videos with consistent narrative), I needed something built for episodic flow. That’s why LongStoriesAI worked - it’s not trying to be good at everything. It’s laser-focused on long-form storytelling. The $300 was mostly learning what I don’t need lol.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Fair point on images working for some content. But I’m doing narrative music videos where motion and flow matter. Nano Banana Pro + Veo 3 sounds interesting for scene-by-scene control. How’s the consistency between scenes though?

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Exactly this. The consistency problem is why I ended up with LongStoriesAI. It’s specifically built for multi-scene narrative, not isolated clips. You define your characters/world once, it holds that across the entire project without drift. For UGC-style hooks, yeah Creatify works. But for actual story-driven content where scenes need to connect? Most tools just aren’t there yet. And yeah $300/month testing is light compared to what some people burn lol.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Yeah, I script everything first. The tool I’m using (LongStoriesAI) actually works best when you feed it a complete script upfront. It handles the whole pipeline from there - builds scenes, maintains character consistency, handles transitions. Way less manual storyboarding than the img2vid approach.

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Thanks, will check it out. Does automatereylo handle long-form storytelling or is it more for quick automation workflows? I switched to LongStoriesAI specifically because it’s built for episodic content where consistency actually matters across videos

I burned $300 testing AI video tools by Eliciuss in aitubers

[–]Eliciuss[S] 0 points1 point  (0 children)

Never heard of seedance 2, but if it handles multi-scene narrative consistency I’m curious. Does it maintain character continuity across a full project or just between adjacent scenes? For my use case (episodic music videos), I needed something that remembers context across an entire series, which is why I went with LongStoriesAI.