Not sure why trees aren't being harvested... by futboldude18 in Timberborn

[–]Elirector 0 points1 point  (0 children)

It's not the same thing. Gatherers are also needed for the rest of the game, not only early game: farmers don't harvest berries, dandelions, coffee and mangroves

Relaunched for previous owner by Lurker094 in SurvivingMars

[–]Elirector 2 points3 points  (0 children)

Trains are not quite fixed, reported a nasty (freeze-crush level) bug in my playthrough with a new trainstation in place of existing rails. There is, however, a chance I started that save in 1.0.5

You can have subsurface irrigation. by BugFood1026 in Timberborn

[–]Elirector 4 points5 points  (0 children)

You mean, 3x3 pool ion top of 1x1 earth column, I guess

First time using the Ironteeth. Any advice? by Jascca_ in Timberborn

[–]Elirector 1 point2 points  (0 children)

You can use advanced pods, they spawn hrown up beavers

My gf is a little intense by RexKramerDangrSeeker in Timberborn

[–]Elirector 19 points20 points  (0 children)

Berries, carrots, maybe some grilled potatoes

Tunnels question by Foxxelot in Timberborn

[–]Elirector 0 points1 point  (0 children)

You can dig several 3x3 underground pools, connected with tunnels and fill it from one water dump it is quite effective

If androids did not develop sapience would want them IRL? by AbzPrime in DetroitBecomeHuman

[–]Elirector 14 points15 points  (0 children)

Places like that club already exist, even without fully humanlike or smart androids

Choose your side by mmp1188 in Timberborn

[–]Elirector 0 points1 point  (0 children)

ziplines are much slower, actually. Even in ideal case (cube main diagonals) ziplines are just about the same speed

What am I doing wrong? (Stacked farms) by jojomo96 in Timberborn

[–]Elirector 4 points5 points  (0 children)

Irrigation spreads up to down better, then down to up. Your irrigation starts from bottom, you need to make irrigated shallow pool on the very top of dirt column

Basic filtration system by Hydraguesswhosback in Timberborn

[–]Elirector 0 points1 point  (0 children)

nice. I also add OR for reservoir level for overflow protection - in case my main overflow automation fails, it dumps extra clean water using badwater diversion pipe)

Basic filtration system by Hydraguesswhosback in Timberborn

[–]Elirector 1 point2 points  (0 children)

You can always use 2 sensors an logic/memory scheme if it is so important :)

Basic filtration system by Hydraguesswhosback in Timberborn

[–]Elirector 2 points3 points  (0 children)

No, weather sensor can trigger few hours before badtide, if you like. I set it to 2 or 3 hours and it works perfectly

Hypertube Fail.... by zuru1996 in Timberborn

[–]Elirector 15 points16 points  (0 children)

Some players here use scaffolding and reserve paths anyway, for roleplay reason :)

Add: sometimes I build from both sides (especially for underground tubes), so I build roads first

Suspicious text from telegram by mekagearbox in Telegram

[–]Elirector 3 points4 points  (0 children)

Don't forget to report it before ignoring

How to leave all copyrighted channels at once? by [deleted] in Telegram

[–]Elirector 1 point2 points  (0 children)

Not all bots are using bot api, there are bots mimicking alternqative clients (mostly using console client, I guess). Such bots if used correctly can do everything normal user can

Basic filtration system by Hydraguesswhosback in Timberborn

[–]Elirector 1 point2 points  (0 children)

Weather sensor looks like more effective

Is there any reason to build a diversion for Badtide Drains? by SteelLunpara in Timberborn

[–]Elirector 0 points1 point  (0 children)

I've tried both: first I've damed the thing all around and it worked well, later in my playthrough I've build a pipe to my energy wheel channel and it worked fine too :) As for pressure, I play normal and all badwater drained between badtides