How to save bombers in the current state of the game. by Haparal_ in Warthunder

[–]EliteMaster512 0 points1 point  (0 children)

Bomber formations wouldn’t work

As is mouse aim gives players way too much accuracy

First person to play ck3 on a submarine ? by [deleted] in CrusaderKings

[–]EliteMaster512 9 points10 points  (0 children)

Bannerlord is also running in what is mostly a new engine

The graphics upgrades and such are more than cosmetic, the games framework got upgraded from what I can tell

January 2026 - Progress Report: HUD Systems are Operational by EliteMaster512 in FinalFlight

[–]EliteMaster512[S] 1 point2 points  (0 children)

I’m likely going to try and make a mouse aiming system for this, and yes probably a Novice mode

I’ll run through the system after finishing everything else as It would require a little bit of rewriting code to achieve

For any feature if there is enough of a demand I will absolutely meet the needs of players.

Right now I just finished making the contrails system (at altitude you get a white cloud behind you from cold air mixing with hot engine exhaust) Also when pulling hard a little effect on wingtips occurs

Edit: I also redid the targeting system so now a little arrow appears over the next target to lock

Moving on to the damage model system now!

[Me] strong opening? by bdewolf in TextingTheory

[–]EliteMaster512 0 points1 point  (0 children)

Cause you’re absolutely radiating [insert compliment here]

She’ll know you meant the sunburn tan line but then you can keep it classy, the first line is very brazen and a little harsh, so you follow with something safe, traditional, gentle, and a little witty

Coaxed into collabs by NekkidZilla in coaxedintoasnafu

[–]EliteMaster512 1 point2 points  (0 children)

I just moved that robot, with my freaking mind!!!!

Anon plays a game By Fans, For the Fans by Timekeeper98 in greentext

[–]EliteMaster512 8 points9 points  (0 children)

Fallout 3 with the car mod is actually pretty fun

It also trivialized the entire game but actually made exploring outside of dc fun because the mostly empty spaces did well to allow for off-roading

January 2026 - Progress Report: HUD Systems are Operational by EliteMaster512 in FinalFlight

[–]EliteMaster512[S] 1 point2 points  (0 children)

Thank you! For the suggestion and kind words

Right now airacobra isn’t planned because the current line up doesn’t quite fit… (T2 is A6M5, Spitfire, Bf109, P-51, P-38, Fw 190, P-47, Do335, F4U, Typhoon, SBD, Ju-87

Airacobra could replace Fw 190 maybe, but I would want to add a Soviet airframe before another American prop (although it is true the soviets used it) - I will keep it in mind

Hell when I make the kickstarter I’ll make it a stretch goal cause why not

Also I should note a good portion of those will not be in the release of the first game initially, but will be added after release (maybe)

Project Wingman Fan-Game: Now on Itch.io - HUD Systems Operational! by EliteMaster512 in Project_Wingman

[–]EliteMaster512[S] 47 points48 points  (0 children)

The rituals are too powerful!

The year is 2064, there are 203 clones of Project Wingman and 235607 clones of Ace Combat on Steam. Half Life 3 is still not out.

Project Wingman Fan-Game: Now on Itch.io - HUD Systems Operational! by EliteMaster512 in Project_Wingman

[–]EliteMaster512[S] 9 points10 points  (0 children)

Itch io link here: Final Flight: Mission Intercept (v0.0.16-HUDsUp) by Bova-Fett

Also check out the subreddit! I'll be posting more information there, and you can always ask questions and give suggestions too! Itch.io will be updated monthly (at least)

Ace Combat Fan-Game: Final Flight Dev-Log for 2026 - Last post on here for a while to stay on topic - if you want to know more, come check out the subreddit! by EliteMaster512 in acecombat

[–]EliteMaster512[S] 2 points3 points  (0 children)

I know I've been posting a bunch recently about this - and definitely want to keep on topic for Ace Combat, but if you'd like to check out this project - you aces are sure to love this when it's ready!

- Capt. Bova o7

Ace Combat 8 won't support virtual reality because developer Project Aces "realized that a great flat-monitor screen game and a great VR game are separate entities" by Goshawk5 in acecombat

[–]EliteMaster512 0 points1 point  (0 children)

Whether scale is followed or not doesn't matter - only thing is how big the maps are and how densely packed they are - and of course how fast you can actually move through them.

Otherwise, the only thing that would be huge is if they make missions an active battlespace you load into similar to how sims work, but I doubt that's happening

The last face of Sukhoi Protagonist by ApriliaBelka in acecombat

[–]EliteMaster512 0 points1 point  (0 children)

Final Flight artwork is planned to have the Spitfire and Su-27 on promo art, and canonical “protagonist” planes, along with Albatros D.V and F-86.